VeterancyGainCreate.h 2.7 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: VeterancyGainCreate.h //////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, August 2002
  25. // Desc: On creation, will set Object's veterancy level if required Science is present.
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __VETERANCY_GAIN_CREATE_H_
  29. #define __VETERANCY_GAIN_CREATE_H_
  30. #define DEFINE_VETERANCY_NAMES
  31. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  32. #include "Common/GameCommon.h"
  33. #include "Common/Science.h"
  34. #include "GameLogic/Module/CreateModule.h"
  35. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  36. class Thing;
  37. class VeterancyGainCreateModuleData : public CreateModuleData
  38. {
  39. public:
  40. VeterancyLevel m_startingLevel; ///< Level to set Object at
  41. ScienceType m_scienceRequired; ///< The science you must have to trigger this
  42. VeterancyGainCreateModuleData();
  43. static void buildFieldParse(MultiIniFieldParse& p);
  44. };
  45. // ------------------------------------------------------------------------------------------------
  46. // ------------------------------------------------------------------------------------------------
  47. class VeterancyGainCreate : public CreateModule
  48. {
  49. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( VeterancyGainCreate, "VeterancyGainCreate" );
  50. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( VeterancyGainCreate, VeterancyGainCreateModuleData );
  51. public:
  52. VeterancyGainCreate( Thing *thing, const ModuleData* moduleData );
  53. // virtual destructor prototype provided by memory pool declaration
  54. /// the create method
  55. virtual void onCreate( void );
  56. protected:
  57. };
  58. #endif