WanderAIUpdate.h 2.1 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // WanderAIUpdate.h //////////
  24. // Will give self random move commands
  25. // Author: Graham Smallwood, April 2002
  26. #pragma once
  27. #ifndef _WANDER_AI_UPDATE_H_
  28. #define _WANDER_AI_UPDATE_H_
  29. #include "GameLogic/Module/AIUpdate.h"
  30. //-------------------------------------------------------------------------------------------------
  31. /**
  32. * Soldier behavior implementation.
  33. * Override or extend AIUpdate methods to customize the Soldier's behavior.
  34. */
  35. class WanderAIUpdate : public AIUpdateInterface
  36. {
  37. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( WanderAIUpdate, "WanderAIUpdate" )
  38. MAKE_STANDARD_MODULE_MACRO( WanderAIUpdate )
  39. /*
  40. IMPORTANT NOTE: if you ever add module data to this, you must have it inherit from
  41. AIUpdateModuleData to allow locomotors to work correctly. (see SupplyTruckAIUpdate
  42. for an example.)
  43. */
  44. virtual UpdateSleepTime update();
  45. public:
  46. WanderAIUpdate( Thing *thing, const ModuleData* moduleData );
  47. // virtual destructor prototype provided by memory pool declaration
  48. protected:
  49. virtual AIStateMachine* makeStateMachine();
  50. };
  51. #endif