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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // WanderAIUpdate.h //////////
- // Will give self random move commands
- // Author: Graham Smallwood, April 2002
-
- #pragma once
- #ifndef _WANDER_AI_UPDATE_H_
- #define _WANDER_AI_UPDATE_H_
- #include "GameLogic/Module/AIUpdate.h"
- //-------------------------------------------------------------------------------------------------
- /**
- * Soldier behavior implementation.
- * Override or extend AIUpdate methods to customize the Soldier's behavior.
- */
- class WanderAIUpdate : public AIUpdateInterface
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( WanderAIUpdate, "WanderAIUpdate" )
- MAKE_STANDARD_MODULE_MACRO( WanderAIUpdate )
- /*
- IMPORTANT NOTE: if you ever add module data to this, you must have it inherit from
- AIUpdateModuleData to allow locomotors to work correctly. (see SupplyTruckAIUpdate
- for an example.)
- */
- virtual UpdateSleepTime update();
- public:
- WanderAIUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- protected:
- virtual AIStateMachine* makeStateMachine();
- };
- #endif
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