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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Powers.h /////////////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, November 2001
- // Desc: Unit power definitions
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __POWERS_H_
- #define __POWERS_H_
- //
- // skeleton definition of unit powers
- //
- // power bit flags, keep this in sync with PowerNames
- enum
- {
- POWER_NONE = 0, // 0x0000000000000000
- POWER_FASTER, // 0x0000000000000001
- POWER_DOUBLE_SHOT, // 0x0000000000000002
- POWER_SELF_HEALING, // 0x0000000000000004
- POWERS_NUM_POWERS
- };
- #ifdef DEFINE_POWER_NAMES
- static char *PowerNames[] =
- {
- "NONE",
- "FASTER",
- "DOUBLE_SHOT",
- "SELF_HEALING",
- NULL
- };
- #endif // end DEFINE_POWER_NAMES
- #endif // __POWERS_H_
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