Powers.h 1.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: Powers.h /////////////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, November 2001
  25. // Desc: Unit power definitions
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __POWERS_H_
  29. #define __POWERS_H_
  30. //
  31. // skeleton definition of unit powers
  32. //
  33. // power bit flags, keep this in sync with PowerNames
  34. enum
  35. {
  36. POWER_NONE = 0, // 0x0000000000000000
  37. POWER_FASTER, // 0x0000000000000001
  38. POWER_DOUBLE_SHOT, // 0x0000000000000002
  39. POWER_SELF_HEALING, // 0x0000000000000004
  40. POWERS_NUM_POWERS
  41. };
  42. #ifdef DEFINE_POWER_NAMES
  43. static char *PowerNames[] =
  44. {
  45. "NONE",
  46. "FASTER",
  47. "DOUBLE_SHOT",
  48. "SELF_HEALING",
  49. NULL
  50. };
  51. #endif // end DEFINE_POWER_NAMES
  52. #endif // __POWERS_H_