FileTransfer.h 2.0 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. ///////////////////////////////////////////////////////////////////////////////////////
  24. // FILE: FileTransfer.h
  25. // Author: Matthew D. Campbell, December 2002
  26. // Description: File Transfer wrapper using TheNetwork
  27. ///////////////////////////////////////////////////////////////////////////////////////
  28. #pragma once
  29. #ifndef __FILE_TRANSFER_H__
  30. #define __FILE_TRANSFER_H__
  31. class GameInfo;
  32. // Convenience functions
  33. AsciiString GetBasePathFromPath( AsciiString path );
  34. AsciiString GetFileFromPath( AsciiString path );
  35. AsciiString GetExtensionFromFile( AsciiString fname );
  36. AsciiString GetBaseFileFromFile( AsciiString fname );
  37. AsciiString GetPreviewFromMap( AsciiString path );
  38. AsciiString GetINIFromMap( AsciiString path );
  39. AsciiString GetStrFileFromMap( AsciiString path );
  40. AsciiString GetSoloINIFromMap( AsciiString path );
  41. AsciiString GetAssetUsageFromMap( AsciiString path );
  42. AsciiString GetReadmeFromMap( AsciiString path );
  43. // The meat of file (map) transfers
  44. Bool DoAnyMapTransfers(GameInfo *game);
  45. #endif // __FILE_TRANSFER_H__