| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /RedAlert2/NAT.CPP $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 3/15/01 12:00PM $*
- * *
- * $Revision:: 1 $*
- * *
- * *
- *---------------------------------------------------------------------------------------------*
- * *
- * *
- *---------------------------------------------------------------------------------------------*
- * *
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #pragma once
- #ifndef __FIREWALLHELPER_H
- #define __FIREWALLHELPER_H
- class UDP;
- #define NUM_TEST_PORTS 4
- #define MAX_SPARE_SOCKETS 8
- /*
- **
- ** Class to help in dealing with firewalls.
- **
- **
- **
- */
- struct SpareSocketStruct {
- UDP *udp;
- UnsignedShort port;
- };
- enum FirewallDetectionState {
- DETECTIONSTATE_IDLE,
- DETECTIONSTATE_BEGIN,
- DETECTIONSTATE_TEST1,
- DETECTIONSTATE_TEST2,
- DETECTIONSTATE_TEST3,
- DETECTIONSTATE_TEST3_WAITFORRESPONSES,
- DETECTIONSTATE_TEST4_1,
- DETECTIONSTATE_TEST4_2,
- DETECTIONSTATE_TEST5,
- DETECTIONSTATE_DONE
- };
- #pragma pack(push, 1)
- // size = 16 bytes
- struct ManglerData {
- unsigned int CRC;
- unsigned short magic;
- unsigned short PacketID;
- unsigned short MyMangledPortNumber;
- unsigned short OriginalPortNumber;
- unsigned char MyMangledAddress[4];
- unsigned char NetCommandType;
- unsigned char BlitzMe;
- unsigned short Padding;
- };
- // size = TransportMessageHeader + ManglerData + 10 bytes = 26 bytes
- struct ManglerMessage {
- ManglerData data;
- int length;
- unsigned int ip;
- unsigned short port;
- };
- #pragma pack(pop)
- static const Int MAX_NUM_MANGLERS = 4;
- static const UnsignedShort MANGLER_PORT = 4321;
- class FirewallHelperClass {
- public:
- /*
- ** Enumeration of firewall behaviors we can detect.
- **
- ** It is assumed that all port mangling firewalls change the mangled source port in response to
- ** an application source port change.
- */
- typedef enum tFirewallBehaviorType {
- FIREWALL_MIN = 0,
- /*
- ** Just used as an initialiser.
- */
- FIREWALL_TYPE_UNKNOWN = 0,
- /*
- ** This is a simple, non-port translating firewall, or there is no firewall at all.
- */
- FIREWALL_TYPE_SIMPLE = 1,
- /*
- ** This is a firewall/NAT with port mangling but it's pretty dumb - it uses the same mangled
- ** source port regardless of the destination address.
- */
- FIREWALL_TYPE_DUMB_MANGLING = 2,
- /*
- ** This is a smarter firewall/NAT with port mangling that uses different mangled source ports
- ** for different destination IPs.
- */
- FIREWALL_TYPE_SMART_MANGLING = 4,
- /*
- ** This is a firewall that exhibits the bug as seen in the Netgear firewalls. A previously good
- ** source port mapping will change in response to unsolicited traffic from a known IP.
- */
- FIREWALL_TYPE_NETGEAR_BUG = 8,
- /*
- ** This firewall has a simple absolute offset port allocation scheme.
- */
- FIREWALL_TYPE_SIMPLE_PORT_ALLOCATION = 16,
- /*
- ** This firewall has a relative offset port allocation scheme. For these firewalls, we have to
- ** subtract the actual source port from the mangled source port to discover the allocation scheme.
- ** The mangled port number is based in part on the original source port number.
- */
- FIREWALL_TYPE_RELATIVE_PORT_ALLOCATION = 32,
- /*
- ** This firewall mangles source ports differently depending on the destination port.
- */
- FIREWALL_TYPE_DESTINATION_PORT_DELTA = 64,
- FIREWALL_MAX = 128
- } FirewallBehaviorType;
- FirewallHelperClass(void);
- virtual ~FirewallHelperClass(void);
- Bool detectFirewall(void);
- UnsignedShort getRawFirewallBehavior(void) {return((UnsignedShort)m_behavior);}
- Short getSourcePortAllocationDelta(void);
- Int getFirewallHardness(FirewallBehaviorType behavior);
- Int getFirewallRetries(FirewallBehaviorType behavior);
- void setSourcePortPoolStart(Int port) {m_sourcePortPool = port;};
- Int getSourcePortPool(void) {return(m_sourcePortPool);};
- void readFirewallBehavior(void);
- void reset(void);
- Bool behaviorDetectionUpdate(void);
-
- FirewallBehaviorType getFirewallBehavior(void);
- void writeFirewallBehavior(void);
- void flagNeedToRefresh(Bool flag);
- static void getManglerName(Int manglerIndex, Char *nameBuf);
- Bool sendToManglerFromPort(UnsignedInt address, UnsignedShort port, UnsignedShort packetID, Bool blitzme = FALSE);
- UnsignedShort getManglerResponse(UnsignedShort packetID, Int time = 0);
- Bool openSpareSocket(UnsignedShort port);
- void closeSpareSocket(UnsignedShort port);
- void closeAllSpareSockets();
- UnsignedShort getNextTemporarySourcePort(Int skip);
- Bool detectionBeginUpdate(void);
- Bool detectionTest1Update(void);
- Bool detectionTest2Update(void);
- Bool detectionTest3Update(void);
- Bool detectionTest3WaitForResponsesUpdate(void);
- Bool detectionTest4Stage1Update(void);
- Bool detectionTest4Stage2Update(void);
- Bool detectionTest5Update(void);
- /*
- ** Behavior query functions.
- */
- inline Bool isNAT(void) {
- if (m_behavior == FIREWALL_TYPE_UNKNOWN || (m_behavior & FIREWALL_TYPE_SIMPLE) != 0) {
- return(FALSE);
- }
- return(TRUE);
- };
- inline Bool isNAT(FirewallBehaviorType behavior) {
- if (behavior == FIREWALL_TYPE_UNKNOWN || (behavior & FIREWALL_TYPE_SIMPLE) != 0) {
- return(FALSE);
- }
- return(TRUE);
- };
- inline Bool isNetgear(FirewallBehaviorType behavior) {
- if ((behavior & FIREWALL_TYPE_NETGEAR_BUG) != 0) {
- return(TRUE);
- }
- return(FALSE);
- };
- inline Bool isNetgear(void) {
- if ((m_behavior & FIREWALL_TYPE_NETGEAR_BUG) != 0) {
- return(TRUE);
- }
- return(FALSE);
- };
- private:
- Int getNATPortAllocationScheme(Int numPorts, UnsignedShort *originalPorts, UnsignedShort *mangledPorts, Bool &relativeDelta, Bool &looksGood);
- void detectFirewallBehavior(/*Bool &canRecord*/);
- Bool getReferencePort(void);
- SpareSocketStruct * findSpareSocketByPort(UnsignedShort port);
- ManglerMessage * findEmptyMessage();
- void byteAdjust(ManglerData *data);
- /*
- ** How does our firewall behave?
- */
- FirewallBehaviorType m_behavior;
- /*
- ** How did the firewall behave the last time we ran the game.
- */
- FirewallBehaviorType m_lastBehavior;
- /*
- ** What is the delta in our firewalls NAT port allocation scheme.
- */
- Int m_sourcePortAllocationDelta;
- /*
- ** What was the delta the last time we ran?
- */
- Int m_lastSourcePortAllocationDelta;
- /*
- ** Source ports used only to discover port allocation patterns.
- ** Needs to be static so that previous communications with the manglers
- ** don't affect the current one.
- */
- static Int m_sourcePortPool;
- /*
- ** Spare sockets used for detecting mangling and such.
- */
- SpareSocketStruct m_spareSockets[MAX_SPARE_SOCKETS];
- UnsignedInt m_manglers[MAX_NUM_MANGLERS];
- Int m_numManglers;
- UnsignedShort m_sparePorts[MAX_SPARE_SOCKETS];
- UnsignedShort m_mangledPorts[MAX_SPARE_SOCKETS];
- UnsignedShort m_packetID;
- ManglerMessage m_messages[MAX_SPARE_SOCKETS];
- FirewallDetectionState m_currentState;
- time_t m_timeoutStart;
- time_t m_timeoutLength;
- Int m_numResponses;
- Int m_currentTry;
- };
- extern FirewallHelperClass *TheFirewallHelper;
- FirewallHelperClass * createFirewallHelper();
- #endif // __FIREWALLHELPER_H
|