FrameData.h 1.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. #pragma once
  24. #ifndef __FRAMEDATA_H
  25. #define __FRAMEDATA_H
  26. #include "Lib/BaseType.h"
  27. #include "GameNetwork/NetCommandList.h"
  28. enum FrameDataReturnType {
  29. FRAMEDATA_NOTREADY,
  30. FRAMEDATA_RESEND,
  31. FRAMEDATA_READY
  32. };
  33. class FrameData {
  34. public:
  35. FrameData();
  36. ~FrameData();
  37. void init();
  38. void reset();
  39. void update();
  40. UnsignedInt getFrame();
  41. void setFrame(UnsignedInt frame);
  42. FrameDataReturnType allCommandsReady(Bool debugSpewage);
  43. NetCommandList * getCommandList();
  44. void setFrameCommandCount(UnsignedInt totalCommandCount);
  45. UnsignedInt getFrameCommandCount();
  46. void addCommand(NetCommandMsg *msg);
  47. UnsignedInt getCommandCount();
  48. void zeroFrame();
  49. void destroyGameMessages();
  50. protected:
  51. UnsignedInt m_frame;
  52. UnsignedInt m_frameCommandCount;
  53. UnsignedInt m_commandCount;
  54. NetCommandList *m_commandList;
  55. UnsignedInt m_lastFailedCC;
  56. UnsignedInt m_lastFailedFrameCC;
  57. };
  58. #endif