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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GUIUtil.h //////////////////////////////////////////////////////
- // Author: Matthew D. Campbell, Sept 2002
- #pragma once
- #ifndef __GUIUTIL_H__
- #define __GUIUTIL_H__
- class GameWindow;
- class GameInfo;
- void ShowUnderlyingGUIElements( Bool show, const char *layoutFilename, const char *parentName,
- const char **gadgetsToHide, const char **perPlayerGadgetsToHide );
- void PopulateColorComboBox(Int comboBox, GameWindow *comboArray[], GameInfo *myGame, Bool isObserver = FALSE);
- void PopulatePlayerTemplateComboBox(Int comboBox, GameWindow *comboArray[], GameInfo *myGame, Bool allowObservers );
- void PopulateTeamComboBox(Int comboBox, GameWindow *comboArray[], GameInfo *myGame, Bool isObserver = FALSE);
- void PopulateStartingCashComboBox(GameWindow *comboBox, GameInfo *myGame);
- void EnableSlotListUpdates( Bool val );
- Bool AreSlotListUpdatesEnabled( void );
- void UpdateSlotList( GameInfo *myGame, GameWindow *comboPlayer[],
- GameWindow *comboColor[], GameWindow *comboPlayerTemplate[],
- GameWindow *comboTeam[], GameWindow *buttonAccept[],
- GameWindow *buttonStart, GameWindow *buttonMapStartPosition[] );
- void EnableAcceptControls(Bool Enabled, GameInfo *myGame, GameWindow *comboPlayer[],
- GameWindow *comboColor[], GameWindow *comboPlayerTemplate[],
- GameWindow *comboTeam[], GameWindow *buttonAccept[], GameWindow *buttonStart,
- GameWindow *buttonMapStartPosition[], Int slotNum = -1);
- #endif // __GUIUTIL_H__
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