GameResultsThread.h 2.5 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: GameResultsThread.h //////////////////////////////////////////////////////
  24. // Generals game results thread class interface
  25. // Author: Matthew D. Campbell, August 2002
  26. #pragma once
  27. #ifndef __GAMERESULTSTHREAD_H__
  28. #define __GAMERESULTSTHREAD_H__
  29. #include "Common/SubsystemInterface.h"
  30. // this class encapsulates a request for the thread
  31. class GameResultsRequest
  32. {
  33. public:
  34. std::string hostname;
  35. UnsignedShort port;
  36. std::string results;
  37. };
  38. //-------------------------------------------------------------------------
  39. // this class encapsulates a response from the thread
  40. class GameResultsResponse
  41. {
  42. public:
  43. std::string hostname;
  44. UnsignedShort port;
  45. Bool sentOk;
  46. };
  47. //-------------------------------------------------------------------------
  48. // this is the actual message queue used to pass messages between threads
  49. class GameResultsInterface : public SubsystemInterface
  50. {
  51. public:
  52. virtual ~GameResultsInterface() {}
  53. virtual void startThreads( void ) = 0;
  54. virtual void endThreads( void ) = 0;
  55. virtual Bool areThreadsRunning( void ) = 0;
  56. virtual void addRequest( const GameResultsRequest& req ) = 0;
  57. virtual Bool getRequest( GameResultsRequest& resp ) = 0;
  58. virtual void addResponse( const GameResultsResponse& resp ) = 0;
  59. virtual Bool getResponse( GameResultsResponse& resp ) = 0;
  60. static GameResultsInterface* createNewGameResultsInterface( void );
  61. virtual Bool areGameResultsBeingSent( void ) = 0;
  62. };
  63. extern GameResultsInterface *TheGameResultsQueue;
  64. #endif // __GAMERESULTSTHREAD_H__