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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __NETCOMMANDREF_H
- #define __NETCOMMANDREF_H
- #include "GameNetwork/NetCommandMsg.h"
- #include "Common/GameMemory.h"
- #if defined(_INTERNAL) || defined(_DEBUG)
- // #define DEBUG_NETCOMMANDREF
- #endif
- #ifdef DEBUG_NETCOMMANDREF
- #define NEW_NETCOMMANDREF(msg) newInstance(NetCommandRef)(msg, __FILE__, __LINE__)
- #else
- #define NEW_NETCOMMANDREF(msg) newInstance(NetCommandRef)(msg)
- #endif
-
- class NetCommandRef : public MemoryPoolObject
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(NetCommandRef, "NetCommandRef")
- public:
- #ifdef DEBUG_NETCOMMANDREF
- NetCommandRef(NetCommandMsg *msg, char *filename, int line);
- #else
- NetCommandRef(NetCommandMsg *msg);
- #endif
- //~NetCommandRef();
- NetCommandMsg *getCommand();
- NetCommandRef *getNext();
- NetCommandRef *getPrev();
- void setNext(NetCommandRef *next);
- void setPrev(NetCommandRef *prev);
- void setRelay(UnsignedByte relay);
- UnsignedByte getRelay() const;
- time_t getTimeLastSent() const;
- void setTimeLastSent(time_t timeLastSent);
- protected:
- NetCommandMsg *m_msg;
- NetCommandRef *m_next;
- NetCommandRef *m_prev;
- UnsignedByte m_relay; ///< Need this in the command reference since the relay value will be different depending on where this particular reference is being sent.
- time_t m_timeLastSent;
- #ifdef DEBUG_NETCOMMANDREF
- UnsignedInt m_id;
- #endif
- };
- /**
- * Return the command message.
- */
- inline NetCommandMsg * NetCommandRef::getCommand()
- {
- return m_msg;
- }
- /**
- * Return the next command ref in the list.
- */
- inline NetCommandRef * NetCommandRef::getNext()
- {
- return m_next;
- }
- /**
- * Return the previous command ref in the list.
- */
- inline NetCommandRef * NetCommandRef::getPrev()
- {
- return m_prev;
- }
- /**
- * Set the next command ref in the list.
- */
- inline void NetCommandRef::setNext(NetCommandRef *next)
- {
- m_next = next;
- }
- /**
- * Set the previous command ref in the list.
- */
- inline void NetCommandRef::setPrev(NetCommandRef *prev)
- {
- m_prev = prev;
- }
- /**
- * Return the time for the last time this command was sent from this reference.
- */
- inline time_t NetCommandRef::getTimeLastSent() const
- {
- return m_timeLastSent;
- }
- /**
- * Set the time for the last time this command was sent from this reference.
- */
- inline void NetCommandRef::setTimeLastSent(time_t timeLastSent)
- {
- m_timeLastSent = timeLastSent;
- }
- /**
- * Set the send relay for this reference of the command.
- */
- inline void NetCommandRef::setRelay(UnsignedByte relay)
- {
- m_relay = relay;
- }
- /**
- * Return the send relay for this refreence of the command.
- */
- inline UnsignedByte NetCommandRef::getRelay() const
- {
- return m_relay;
- }
- #endif // #ifndef __NETCOMMANDREF_H
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