networkutil.h 1.7 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. #pragma once
  24. #ifndef __NETWORKUTIL_H
  25. #define __NETWORKUTIL_H
  26. #include "GameNetwork/NetworkDefs.h"
  27. #include "GameNetwork/NetworkInterface.h"
  28. UnsignedInt ResolveIP(AsciiString host);
  29. UnsignedShort GenerateNextCommandID();
  30. Bool DoesCommandRequireACommandID(NetCommandType type);
  31. Bool CommandRequiresAck(NetCommandMsg *msg);
  32. Bool CommandRequiresDirectSend(NetCommandMsg *msg);
  33. Bool IsCommandSynchronized(NetCommandType type);
  34. AsciiString GetAsciiNetCommandType(NetCommandType type);
  35. #ifdef DEBUG_LOGGING
  36. extern "C" {
  37. void dumpBufferToLog(const void *vBuf, Int len, const char *fname, Int line);
  38. };
  39. #define LOGBUFFER(buf, len) dumpBufferToLog(buf, len, __FILE__, __LINE__)
  40. #else
  41. #define LOGBUFFER(buf, len) {}
  42. #endif // DEBUG_LOGGING
  43. #endif