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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // This file contains all the header files that shouldn't change frequently.
- // Be careful what you stick in here, because putting files that change often in here will
- // tend to cheese people's goats.
- #ifndef __PRERTS_H__
- #define __PRERTS_H__
- //-----------------------------------------------------------------------------
- // srj sez: this must come first, first, first.
- #define _STLP_USE_NEWALLOC 1
- //#define _STLP_USE_CUSTOM_NEWALLOC STLSpecialAlloc
- class STLSpecialAlloc;
- // We actually don't use Windows for much other than timeGetTime, but it was included in 40
- // different .cpp files, so I bit the bullet and included it here.
- // PLEASE DO NOT ABUSE WINDOWS OR IT WILL BE REMOVED ENTIRELY. :-)
- //--------------------------------------------------------------------------------- System Includes
- #define WIN32_LEAN_AND_MEAN
- #include <atlbase.h>
- #include <windows.h>
- #include <assert.h>
- #include <ctype.h>
- #include <direct.h>
- #include <EXCPT.H>
- #include <float.h>
- #include <fstream.h>
- #include <imagehlp.h>
- #include <io.h>
- #include <limits.h>
- #include <lmcons.h>
- #include <mapicode.h>
- #include <math.h>
- #include <memory.h>
- #include <mmsystem.h>
- #include <objbase.h>
- #include <ocidl.h>
- #include <process.h>
- #include <shellapi.h>
- #include <shlobj.h>
- #include <shlguid.h>
- #include <snmp.h>
- #include <stdarg.h>
- #include <stddef.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <sys/stat.h>
- #include <sys/timeb.h>
- #include <sys/types.h>
- #include <TCHAR.H>
- #include <time.h>
- #include <vfw.h>
- #include <winerror.h>
- #include <wininet.h>
- #include <winreg.h>
- #ifndef DIRECTINPUT_VERSION
- # define DIRECTINPUT_VERSION 0x800
- #endif
- #include <dinput.h>
- //------------------------------------------------------------------------------------ STL Includes
- // srj sez: no, include STLTypesdefs below, instead, thanks
- //#include <algorithm>
- //#include <bitset>
- //#include <hash_map>
- //#include <list>
- //#include <map>
- //#include <queue>
- //#include <set>
- //#include <stack>
- //#include <string>
- //#include <vector>
- //------------------------------------------------------------------------------------ RTS Includes
- // Icky. These have to be in this order.
- #include "Lib/Basetype.h"
- #include "Common/STLTypedefs.h"
- #include "Common/Errors.h"
- #include "Common/Debug.h"
- #include "Common/AsciiString.h"
- #include "Common/SubsystemInterface.h"
- #include "Common/GameCommon.h"
- #include "Common/GameMemory.h"
- #include "Common/GameType.h"
- #include "Common/GlobalData.h"
- // You might not want Kindof in here because it seems like it changes frequently, but the problem
- // is that Kindof is included EVERYWHERE, so it might as well be precompiled.
- #include "Common/INI.h"
- #include "Common/KindOf.h"
- #include "Common/DisabledTypes.h"
- #include "Common/NameKeyGenerator.h"
- #include "GameClient/ClientRandomValue.h"
- #include "GameLogic/LogicRandomValue.h"
- #include "Common/ObjectStatusTypes.h"
- #include "Common/Thing.h"
- #include "Common/UnicodeString.h"
- #endif /* __PRERTS_H__ */
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