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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: GameAudio.cpp
- //
- // Created: 5/01/01
- //
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/GameAudio.h"
- #include "Common/AudioAffect.h"
- #include "Common/AudioEventInfo.h"
- #include "Common/AudioEventRTS.h"
- #include "Common/AudioHandleSpecialValues.h"
- #include "Common/AudioRequest.h"
- #include "Common/AudioSettings.h"
- #include "Common/FileSystem.h"
- #include "Common/GameEngine.h"
- #include "Common/GameMusic.h"
- #include "Common/GameSounds.h"
- #include "Common/MiscAudio.h"
- #include "Common/OSDisplay.h"
- #include "Common/Player.h"
- #include "Common/PlayerList.h"
- #include "Common/UserPreferences.h"
- #include "GameClient/ControlBar.h"
- #include "GameClient/Drawable.h"
- #include "GameClient/View.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/TerrainLogic.h"
- #include "WWMath/Matrix3D.h"
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #ifdef _INTERNAL
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- static const char* TheSpeakerTypes[] =
- {
- "2 Speakers",
- "Headphones",
- "Surround Sound",
- "4 Speaker",
- "5.1 Surround",
- "7.1 Surround",
- NULL
- };
- static const Int TheSpeakerTypesCount = sizeof(TheSpeakerTypes) / sizeof(TheSpeakerTypes[0]);
- static void parseSpeakerType( INI *ini, void *instance, void *store, const void *userData );
- // Field Parse table for Audio Settings ///////////////////////////////////////////////////////////
- static const FieldParse audioSettingsFieldParseTable[] =
- {
- { "AudioRoot", INI::parseAsciiString, NULL, offsetof( AudioSettings, m_audioRoot) },
- { "SoundsFolder", INI::parseAsciiString, NULL, offsetof( AudioSettings, m_soundsFolder) },
- { "MusicFolder", INI::parseAsciiString, NULL, offsetof( AudioSettings, m_musicFolder) },
- { "StreamingFolder", INI::parseAsciiString, NULL, offsetof( AudioSettings, m_streamingFolder) },
- { "SoundsExtension", INI::parseAsciiString, NULL, offsetof( AudioSettings, m_soundsExtension) },
- { "UseDigital", INI::parseBool, NULL, offsetof( AudioSettings, m_useDigital) },
- { "UseMidi", INI::parseBool, NULL, offsetof( AudioSettings, m_useMidi) },
- { "OutputRate", INI::parseInt, NULL, offsetof( AudioSettings, m_outputRate) },
- { "OutputBits", INI::parseInt, NULL, offsetof( AudioSettings, m_outputBits) },
- { "OutputChannels", INI::parseInt, NULL, offsetof( AudioSettings, m_outputChannels) },
- { "SampleCount2D", INI::parseInt, NULL, offsetof( AudioSettings, m_sampleCount2D) },
- { "SampleCount3D", INI::parseInt, NULL, offsetof( AudioSettings, m_sampleCount3D) },
- { "StreamCount", INI::parseInt, NULL, offsetof( AudioSettings, m_streamCount) },
- { "Preferred3DHW1", INI::parseAsciiString, NULL, offsetof( AudioSettings, m_preferred3DProvider[0]) },
- { "Preferred3DHW2", INI::parseAsciiString, NULL, offsetof( AudioSettings, m_preferred3DProvider[1]) },
- { "Preferred3DHW3", INI::parseAsciiString, NULL, offsetof( AudioSettings, m_preferred3DProvider[2]) },
- { "Preferred3DHW4", INI::parseAsciiString, NULL, offsetof( AudioSettings, m_preferred3DProvider[3]) },
- { "Preferred3DSW", INI::parseAsciiString, NULL, offsetof( AudioSettings, m_preferred3DProvider[4]) },
- { "Default2DSpeakerType", parseSpeakerType, NULL, offsetof( AudioSettings, m_defaultSpeakerType2D) },
- { "Default3DSpeakerType", parseSpeakerType, NULL, offsetof( AudioSettings, m_defaultSpeakerType3D) },
- { "MinSampleVolume", INI::parsePercentToReal, NULL, offsetof( AudioSettings, m_minVolume) },
- { "GlobalMinRange", INI::parseInt, NULL, offsetof( AudioSettings, m_globalMinRange) },
- { "GlobalMaxRange", INI::parseInt, NULL, offsetof( AudioSettings, m_globalMaxRange) },
- { "TimeBetweenDrawableSounds", INI::parseDurationUnsignedInt, NULL, offsetof( AudioSettings, m_drawableAmbientFrames) },
- { "TimeToFadeAudio", INI::parseDurationUnsignedInt, NULL, offsetof( AudioSettings, m_fadeAudioFrames) },
- { "AudioFootprintInBytes",INI::parseUnsignedInt, NULL, offsetof( AudioSettings, m_maxCacheSize) },
- { "Relative2DVolume", INI::parsePercentToReal, NULL, offsetof( AudioSettings, m_relative2DVolume ) },
- { "DefaultSoundVolume", INI::parsePercentToReal, NULL, offsetof( AudioSettings, m_defaultSoundVolume) },
- { "Default3DSoundVolume", INI::parsePercentToReal, NULL, offsetof( AudioSettings, m_default3DSoundVolume) },
- { "DefaultSpeechVolume", INI::parsePercentToReal, NULL, offsetof( AudioSettings, m_defaultSpeechVolume) },
- { "DefaultMusicVolume", INI::parsePercentToReal, NULL, offsetof( AudioSettings, m_defaultMusicVolume) },
- { "MicrophoneDesiredHeightAboveTerrain", INI::parseReal, NULL, offsetof( AudioSettings, m_microphoneDesiredHeightAboveTerrain ) },
- { "MicrophoneMaxPercentageBetweenGroundAndCamera", INI::parsePercentToReal, NULL, offsetof( AudioSettings, m_microphoneMaxPercentageBetweenGroundAndCamera ) },
- { "ZoomMinDistance", INI::parseReal, NULL, offsetof( AudioSettings, m_zoomMinDistance ) },
- { "ZoomMaxDistance", INI::parseReal, NULL, offsetof( AudioSettings, m_zoomMaxDistance ) },
- { "ZoomSoundVolumePercentageAmount", INI::parsePercentToReal, NULL, offsetof( AudioSettings, m_zoomSoundVolumePercentageAmount ) },
- { NULL, NULL, NULL, NULL }
- };
- // Singleton TheAudio /////////////////////////////////////////////////////////////////////////////
- AudioManager *TheAudio = NULL;
- // AudioManager Device Independent functions //////////////////////////////////////////////////////
- AudioManager::AudioManager() :
- m_soundOn(TRUE),
- m_sound3DOn(TRUE),
- m_musicOn(TRUE),
- m_speechOn(TRUE),
- m_music(NULL),
- m_sound(NULL),
- m_surroundSpeakers(FALSE),
- m_hardwareAccel(FALSE),
- m_musicPlayingFromCD(FALSE)
- {
- // Added by Sadullah Nader
- m_adjustedVolumes.clear();
- m_audioRequests.clear();
- m_listenerPosition.zero();
- m_musicTracks.clear();
- m_musicVolume = 0.0f;
- m_sound3DVolume = 0.0f;
- m_soundVolume = 0.0f;
- m_speechVolume = 0.0f;
- m_systemMusicVolume = 0.0f;
- m_systemSound3DVolume = 0.0f;
- m_systemSoundVolume = 0.0f;
- m_systemSpeechVolume = 0.0f;
- m_volumeHasChanged = FALSE;
- //
- m_listenerOrientation.set(0.0, 1.0, 0.0);
- theAudioHandlePool = AHSV_FirstHandle;
- m_audioSettings = NEW AudioSettings;
- m_miscAudio = NEW MiscAudio;
- m_silentAudioEvent = NEW AudioEventRTS;
- m_savedValues = NULL;
- m_disallowSpeech = FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- AudioManager::~AudioManager()
- {
- // cleanup all of the loaded AudioEventInfos
- AudioEventInfoHashIt it;
- for (it = m_allAudioEventInfo.begin(); it != m_allAudioEventInfo.end(); ++it) {
- AudioEventInfo *eventInfo = (*it).second;
- if (eventInfo) {
- eventInfo->deleteInstance();
- eventInfo = NULL;
- }
- }
- delete m_silentAudioEvent;
- m_silentAudioEvent = NULL;
-
- delete m_music;
- m_music = NULL;
-
- delete m_sound;
- m_sound = NULL;
-
- delete m_miscAudio;
- m_miscAudio = NULL;
- delete m_audioSettings;
- m_audioSettings = NULL;
- if (m_savedValues)
- delete [] m_savedValues;
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::init()
- {
- INI ini;
- ini.load( AsciiString( "Data\\INI\\AudioSettings.ini" ), INI_LOAD_OVERWRITE, NULL);
- ini.load( AsciiString( "Data\\INI\\Default\\Music.ini" ), INI_LOAD_OVERWRITE, NULL );
- ini.load( AsciiString( "Data\\INI\\Music.ini" ), INI_LOAD_OVERWRITE, NULL );
- ini.load( AsciiString( "Data\\INI\\Default\\SoundEffects.ini" ), INI_LOAD_OVERWRITE, NULL );
- ini.load( AsciiString( "Data\\INI\\SoundEffects.ini" ), INI_LOAD_OVERWRITE, NULL );
- ini.load( AsciiString( "Data\\INI\\Default\\Speech.ini" ), INI_LOAD_OVERWRITE, NULL );
- ini.load( AsciiString( "Data\\INI\\Speech.ini" ), INI_LOAD_OVERWRITE, NULL );
- ini.load( AsciiString( "Data\\INI\\Default\\Voice.ini" ), INI_LOAD_OVERWRITE, NULL );
- ini.load( AsciiString( "Data\\INI\\Voice.ini" ), INI_LOAD_OVERWRITE, NULL );
- // do the miscellaneous sound files last so that we find the audioeventrts associated with the events.
- ini.load( AsciiString( "Data\\INI\\MiscAudio.ini" ), INI_LOAD_OVERWRITE, NULL);
-
- // determine if one of the music tracks exists. Since their now BIGd, one implies all.
- // If they don't exist, then attempt to load them from the CD.
- if (!isMusicAlreadyLoaded())
- {
- m_musicPlayingFromCD = TRUE;
- while (TRUE)
- {
- // @todo Unload any files from CD first. - jkmcd
- TheFileSystem->loadMusicFilesFromCD();
- if (isMusicAlreadyLoaded())
- {
- break;
- }
- // We loop infinitely on the splash screen if we don't allow breaking out of this loop.
- //#if !defined( _DEBUG ) && !defined( _INTERNAL )
- else
- {
- // Display the warning.
-
- if (OSDisplayWarningBox("GUI:InsertCDPrompt", "GUI:InsertCDMessage", OSDBT_OK | OSDBT_CANCEL, OSDOF_SYSTEMMODAL | OSDOF_EXCLAMATIONICON) == OSDBT_CANCEL) {
- //TheGameEngine->setQuitting(TRUE); // Can't do this to WorldBuilder
- break;
- }
- }
- //#endif
- }
- }
-
- m_music = NEW MusicManager;
- m_sound = NEW SoundManager;
- // Set our system volumes from the user's preferred settings, not the defaults.
- m_systemMusicVolume = getAudioSettings() ? getAudioSettings()->m_preferredMusicVolume : 0.55f;
- m_systemSoundVolume = getAudioSettings() ? getAudioSettings()->m_preferredSoundVolume : 0.75f;
- m_systemSound3DVolume = getAudioSettings() ? getAudioSettings()->m_preferred3DSoundVolume: 0.75f;
- m_systemSpeechVolume = getAudioSettings() ? getAudioSettings()->m_preferredSpeechVolume : 0.55f;
- m_scriptMusicVolume = 1.0f;
- m_scriptSoundVolume = 1.0f;
- m_scriptSound3DVolume = 1.0f;
- m_scriptSpeechVolume = 1.0f;
-
- m_musicVolume = m_systemMusicVolume;
- m_soundVolume = m_systemSoundVolume;
- m_sound3DVolume = m_systemSound3DVolume;
- m_speechVolume = m_systemSpeechVolume;
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::postProcessLoad()
- {
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::reset()
- {
- // clear out any adjusted volumes we might have set.
- m_adjustedVolumes.clear();
- // adjust the scripted volumes, and reset the
- m_scriptMusicVolume = 1.0f;
- m_scriptSoundVolume = 1.0f;
- m_scriptSound3DVolume = 1.0f;
- m_scriptSpeechVolume = 1.0f;
- // restore the final values to the
- m_musicVolume = m_systemMusicVolume;
- m_soundVolume = m_systemSoundVolume;
- m_sound3DVolume = m_systemSound3DVolume;
- m_speechVolume = m_systemSpeechVolume;
- m_disallowSpeech = FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::update()
- {
- Coord3D groundPos, microphonePos;
- TheTacticalView->getPosition( &groundPos );
- Real angle = TheTacticalView->getAngle();
- Matrix3D rot = Matrix3D::Identity;
- rot.Rotate_Z( angle );
- Vector3 forward( 0, 1, 0 );
- rot.mulVector3( forward );
- Real desiredHeight = TheAudio->getAudioSettings()->m_microphoneDesiredHeightAboveTerrain;
- Real maxPercentage = TheAudio->getAudioSettings()->m_microphoneMaxPercentageBetweenGroundAndCamera;
- Coord3D lookTo;
- lookTo.set(forward.X, forward.Y, forward.Z);
- //Kris: At this point, the microphone is calculated to be at the ground position where the camera is looking at.
- //Instead we want to move the microphone towards the camera. Hopefully, it'll be a desired altitude, but if it
- //gets too close to the camera (or even past it), that would be undesirable. Therefore, we have a backup method
- //of making sure we only go a certain percentage towards the camera or the desired height, whichever occurs first.
- Coord3D cameraPos = TheTacticalView->get3DCameraPosition();
- Coord3D groundToCameraVector;
- groundToCameraVector.set( &cameraPos );
- groundToCameraVector.sub( &groundPos );
- Real bestScaleFactor;
- if( cameraPos.z <= desiredHeight || groundToCameraVector.z <= 0.0f )
- {
- //Use the percentage calculation!
- bestScaleFactor = maxPercentage;
- }
- else
- {
- //Calculate the stopping position of the groundToCameraVector when we force z to be m_microphoneDesiredHeightAboveTerrain
- Real zScale = desiredHeight / groundToCameraVector.z;
- //Use the smallest of the two scale calculations
- bestScaleFactor = MIN( maxPercentage, zScale );
- }
- //Now apply the best scalar to the ground-to-camera vector.
- groundToCameraVector.scale( bestScaleFactor );
- //Set the microphone to be the ground position adjusted for terrain plus the vector we just calculated.
- groundPos.z = TheTerrainLogic->getGroundHeight( groundPos.x, groundPos.y );
- microphonePos.set( &groundPos );
- microphonePos.add( &groundToCameraVector );
- //Viola! A properly placed microphone.
- setListenerPosition( µphonePos, &lookTo );
- //Now determine if we would like to boost the volume based on the camera being close to the microphone!
- Real maxBoostScalar = TheAudio->getAudioSettings()->m_zoomSoundVolumePercentageAmount;
- Real minDist = TheAudio->getAudioSettings()->m_zoomMinDistance;
- Real maxDist = TheAudio->getAudioSettings()->m_zoomMaxDistance;
- //We can't boost a sound above 100%, instead reduce the normal sound level.
- m_zoomVolume = 1.0f - maxBoostScalar;
- //Are we even using a boost?
- if( maxBoostScalar > 0.0f )
- {
- //How far away is the camera from the microphone?
- Coord3D vector = cameraPos;
- vector.sub( µphonePos );
- Real dist = vector.length();
- if( dist < minDist )
- {
- //Max volume!
- m_zoomVolume = 1.0f;
- }
- else if( dist < maxDist )
- {
- //Determine what the boost amount will be.
- Real scalar = (dist - minDist) / (maxDist - minDist);
- m_zoomVolume = 1.0f - scalar * maxBoostScalar;
- }
- }
- set3DVolumeAdjustment( m_zoomVolume );
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::getInfoForAudioEvent( const AudioEventRTS *eventToFindAndFill ) const
- {
- if (!eventToFindAndFill) {
- return;
- }
- if (eventToFindAndFill->getAudioEventInfo()) {
- // already done
- return;
- }
- eventToFindAndFill->setAudioEventInfo(findAudioEventInfo(eventToFindAndFill->getEventName()));
- }
- //-------------------------------------------------------------------------------------------------
- AudioHandle AudioManager::addAudioEvent(const AudioEventRTS *eventToAdd)
- {
- if (eventToAdd->getEventName().isEmpty() || eventToAdd->getEventName() == AsciiString("NoSound")) {
- return AHSV_NoSound;
- }
- #ifdef INTENSIVE_AUDIO_DEBUG
- DEBUG_LOG(("AUDIO (%d): Received addAudioEvent('%s')", TheGameLogic->getFrame(), eventToAdd->getEventName().str()));
- #endif
- if (!eventToAdd->getAudioEventInfo()) {
- getInfoForAudioEvent(eventToAdd);
- if (!eventToAdd->getAudioEventInfo()) {
- DEBUG_CRASH(("No info for requested audio event '%s'\n", eventToAdd->getEventName().str()));
- return AHSV_Error;
- }
- }
- switch (eventToAdd->getAudioEventInfo()->m_soundType)
- {
- case AT_Music:
- if (!isOn(AudioAffect_Music))
- return AHSV_NoSound;
- break;
- case AT_SoundEffect:
- if (!isOn(AudioAffect_Sound) || !isOn(AudioAffect_Sound3D))
- return AHSV_NoSound;
- break;
- case AT_Streaming:
- if (!isOn(AudioAffect_Speech))
- return AHSV_NoSound;
- break;
- }
- // if we're currently playing uninterruptable speech, then disallow the addition of this sample
- if (getDisallowSpeech() && eventToAdd->getAudioEventInfo()->m_soundType == AT_Streaming) {
- return AHSV_NoSound;
- }
- AudioEventRTS *audioEvent = MSGNEW("AudioEventRTS") AudioEventRTS(*eventToAdd); // poolify
- audioEvent->setPlayingHandle( allocateNewHandle() );
- audioEvent->generateFilename(); // which file are we actually going to play?
- ((AudioEventRTS*)eventToAdd)->setPlayingAudioIndex( audioEvent->getPlayingAudioIndex() );
- audioEvent->generatePlayInfo(); // generate pitch shift and volume shift now as well
- std::list<std::pair<AsciiString, Real> >::iterator it;
- for (it = m_adjustedVolumes.begin(); it != m_adjustedVolumes.end(); ++it) {
- if (it->first == audioEvent->getEventName()) {
- audioEvent->setVolume(it->second);
- break;
- }
- }
-
- if (!audioEvent->getUninterruptable()) {
- if (!shouldPlayLocally(audioEvent)) {
- releaseAudioEventRTS(audioEvent);
- return AHSV_NotForLocal;
- }
- }
- // cull muted audio
- if (audioEvent->getVolume() < TheAudio->getAudioSettings()->m_minVolume) {
- #ifdef INTENSIVE_AUDIO_DEBUG
- DEBUG_LOG((" - culled due to muting (%d).\n", audioEvent->getVolume()));
- #endif
- releaseAudioEventRTS(audioEvent);
- return AHSV_Muted;
- }
- AudioType type = eventToAdd->getAudioEventInfo()->m_soundType;
- if (type == AT_Music)
- {
- m_music->addAudioEvent(audioEvent);
- }
- else
- {
- //Possible to nuke audioEvent inside.
- m_sound->addAudioEvent(audioEvent);
- }
- if( audioEvent )
- {
- return audioEvent->getPlayingHandle();
- }
- return AHSV_NoSound;
- }
- //-------------------------------------------------------------------------------------------------
- Bool AudioManager::isValidAudioEvent(const AudioEventRTS *eventToCheck) const
- {
- if (eventToCheck->getEventName().isEmpty()) {
- return false;
- }
- getInfoForAudioEvent(eventToCheck);
- return (eventToCheck->getAudioEventInfo() != NULL);
- }
- //-------------------------------------------------------------------------------------------------
- Bool AudioManager::isValidAudioEvent( AudioEventRTS *eventToCheck ) const
- {
- if( eventToCheck->getEventName().isEmpty() )
- {
- return false;
- }
- getInfoForAudioEvent( eventToCheck );
- return( eventToCheck->getAudioEventInfo() );
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::addTrackName( const AsciiString& trackName )
- {
- m_musicTracks.push_back(trackName);
- }
- //-------------------------------------------------------------------------------------------------
- AsciiString AudioManager::nextTrackName(const AsciiString& currentTrack )
- {
- std::vector<AsciiString>::iterator it;
- for (it = m_musicTracks.begin(); it != m_musicTracks.end(); ++it) {
- if (*it == currentTrack) {
- break;
- }
- }
- if (it != m_musicTracks.end()) {
- ++it;
- }
- if (it == m_musicTracks.end()) {
- it = m_musicTracks.begin();
- if (it == m_musicTracks.end()) {
- return AsciiString::TheEmptyString;
- }
- }
- return *it;
- }
- //-------------------------------------------------------------------------------------------------
- AsciiString AudioManager::prevTrackName(const AsciiString& currentTrack )
- {
- std::vector<AsciiString>::reverse_iterator rit;
- for (rit = m_musicTracks.rbegin(); rit != m_musicTracks.rend(); ++rit) {
- if (*rit == currentTrack) {
- break;
- }
- }
-
- if (rit != m_musicTracks.rend()) {
- ++rit;
- }
- if (rit == m_musicTracks.rend()) {
- rit = m_musicTracks.rbegin();
- if (rit == m_musicTracks.rend()) {
- return AsciiString::TheEmptyString;
- }
- }
- return *rit;
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::removeAudioEvent(AudioHandle audioEvent)
- {
- if (audioEvent == AHSV_StopTheMusic || audioEvent == AHSV_StopTheMusicFade) {
- m_music->removeAudioEvent(audioEvent);
- return;
- }
- if (audioEvent < AHSV_FirstHandle) {
- return;
- }
- AudioRequest *req = allocateAudioRequest( false );
- req->m_handleToInteractOn = audioEvent;
- req->m_request = AR_Stop;
- appendAudioRequest( req );
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::setAudioEventEnabled( AsciiString eventToAffect, Bool enable )
- {
- setAudioEventVolumeOverride(eventToAffect, (enable ? -1.0f : 0.0f) );
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::setAudioEventVolumeOverride( AsciiString eventToAffect, Real newVolume )
- {
- if (eventToAffect == AsciiString::TheEmptyString) {
- m_adjustedVolumes.clear();
- return;
- }
- // Find any playing audio events and adjust their volume accordingly.
- if (newVolume != -1.0f) {
- adjustVolumeOfPlayingAudio(eventToAffect, newVolume);
- }
- std::list<std::pair<AsciiString, Real> >::iterator it;
- for (it = m_adjustedVolumes.begin(); it != m_adjustedVolumes.end(); ++it) {
- if (it->first == eventToAffect) {
- if (newVolume == -1.0f) {
- m_adjustedVolumes.erase(it);
- return;
- } else {
- it->second = newVolume;
- return;
- }
- }
- }
- if (newVolume != -1.0f) {
- std::pair<AsciiString, Real> newPair;
- newPair.first = eventToAffect;
- newPair.second = newVolume;
- m_adjustedVolumes.push_front(newPair);
- }
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::removeAudioEvent( AsciiString eventToRemove )
- {
- removePlayingAudio( eventToRemove );
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::removeDisabledEvents()
- {
- removeAllDisabledAudio();
- }
- //-------------------------------------------------------------------------------------------------
- Bool AudioManager::isCurrentlyPlaying( AudioHandle audioEvent )
- {
- return true;
- }
- //-------------------------------------------------------------------------------------------------
- UnsignedInt AudioManager::translateSpeakerTypeToUnsignedInt( const AsciiString& speakerType )
- {
- for (UnsignedInt i = 0; TheSpeakerTypes[i]; ++i) {
- if (TheSpeakerTypes[i] == speakerType) {
- return i;
- }
- }
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- AsciiString AudioManager::translateUnsignedIntToSpeakerType( UnsignedInt speakerType )
- {
- if (speakerType >= TheSpeakerTypesCount) {
- return TheSpeakerTypes[0];
- }
-
- return TheSpeakerTypes[speakerType];
- }
- //-------------------------------------------------------------------------------------------------
- Bool AudioManager::isOn( AudioAffect whichToGet ) const
- {
- if (whichToGet & AudioAffect_Music) {
- return m_musicOn;
- } else if (whichToGet & AudioAffect_Sound) {
- return m_soundOn;
- } else if (whichToGet & AudioAffect_Sound3D) {
- return m_sound3DOn;
- }
- // Speech
- return m_speechOn;
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::setOn( Bool turnOn, AudioAffect whichToAffect )
- {
- if (whichToAffect & AudioAffect_Music) {
- m_musicOn = turnOn;
- }
- if (whichToAffect & AudioAffect_Sound) {
- m_soundOn = turnOn;
- }
- if (whichToAffect & AudioAffect_Sound3D) {
- m_sound3DOn = turnOn;
- }
- if (whichToAffect & AudioAffect_Speech) {
- m_speechOn = turnOn;
- }
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::setVolume( Real volume, AudioAffect whichToAffect )
- {
- if (whichToAffect & AudioAffect_Music) {
- if (whichToAffect & AudioAffect_SystemSetting) {
- m_systemMusicVolume = volume;
- } else {
- m_scriptMusicVolume = volume;
- }
- m_musicVolume = m_scriptMusicVolume * m_systemMusicVolume;
- }
- if (whichToAffect & AudioAffect_Sound) {
- if (whichToAffect & AudioAffect_SystemSetting) {
- m_systemSoundVolume = volume;
- } else {
- m_scriptSoundVolume = volume;
- }
- m_soundVolume = m_scriptSoundVolume * m_systemSoundVolume;
- }
- if (whichToAffect & AudioAffect_Sound3D) {
- if (whichToAffect & AudioAffect_SystemSetting) {
- m_systemSound3DVolume = volume;
- } else {
- m_scriptSound3DVolume = volume;
- }
- m_sound3DVolume = m_scriptSound3DVolume * m_systemSound3DVolume;
- }
- if (whichToAffect & AudioAffect_Speech) {
- if (whichToAffect & AudioAffect_SystemSetting) {
- m_systemSpeechVolume = volume;
- } else {
- m_scriptSpeechVolume = volume;
- }
- m_speechVolume = m_scriptSpeechVolume * m_systemSpeechVolume;
- }
- m_volumeHasChanged = true;
- }
- //-------------------------------------------------------------------------------------------------
- Real AudioManager::getVolume( AudioAffect whichToGet )
- {
- if (whichToGet & AudioAffect_Music) {
- return m_musicVolume;
- } else if (whichToGet & AudioAffect_Sound) {
- return m_soundVolume;
- } else if (whichToGet & AudioAffect_Sound3D) {
- return m_sound3DVolume;
- }
- // Speech
- return m_speechVolume;
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::set3DVolumeAdjustment( Real volumeAdjustment )
- {
- m_sound3DVolume = volumeAdjustment * m_scriptSound3DVolume * m_systemSound3DVolume;
-
- // clamp
- if (m_sound3DVolume < 0.0f)
- m_sound3DVolume = 0.0f;
- if (m_sound3DVolume > 1.0f)
- m_sound3DVolume = 1.0f;
- if ( ! has3DSensitiveStreamsPlaying() )
- m_volumeHasChanged = TRUE;
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::setListenerPosition( const Coord3D *newListenerPos, const Coord3D *newListenerOrientation )
- {
- m_listenerPosition = *newListenerPos;
- m_listenerOrientation = *newListenerOrientation;
- }
- //-------------------------------------------------------------------------------------------------
- const Coord3D *AudioManager::getListenerPosition( void ) const
- {
- return &m_listenerPosition;
- }
- //-------------------------------------------------------------------------------------------------
- AudioRequest *AudioManager::allocateAudioRequest( Bool useAudioEvent )
- {
- AudioRequest *audioReq = newInstance(AudioRequest);
- audioReq->m_usePendingEvent = useAudioEvent;
- audioReq->m_requiresCheckForSample = false;
- return audioReq;
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::releaseAudioRequest( AudioRequest *requestToRelease )
- {
- if (requestToRelease) {
- requestToRelease->deleteInstance();
- }
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::appendAudioRequest( AudioRequest *m_request )
- {
- m_audioRequests.push_back(m_request);
- }
- //-------------------------------------------------------------------------------------------------
- // Remove all pending audio requests
- void AudioManager::removeAllAudioRequests( void )
- {
- std::list<AudioRequest*>::iterator it;
- for ( it = m_audioRequests.begin(); it != m_audioRequests.end(); it++ ) {
- releaseAudioRequest( *it );
- }
- m_audioRequests.clear();
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::processRequestList( void )
- {
-
- }
- //-------------------------------------------------------------------------------------------------
- AudioEventInfo *AudioManager::newAudioEventInfo( AsciiString audioName )
- {
- AudioEventInfo *eventInfo = findAudioEventInfo(audioName);
- if (eventInfo) {
- DEBUG_CRASH(("Requested add of '%s' multiple times. Is this intentional? - jkmcd\n", audioName.str()));
- return eventInfo;
- }
- m_allAudioEventInfo[audioName] = newInstance(AudioEventInfo);
- return m_allAudioEventInfo[audioName];
- }
- //-------------------------------------------------------------------------------------------------
- // Add an AudioEventInfo structure allocated elsewhere to the audio event list
- void AudioManager::addAudioEventInfo( AudioEventInfo * newEvent )
- {
- // Warning: Don't try to copy the structure. It may be a derived class
- AudioEventInfo *eventInfo = findAudioEventInfo( newEvent->m_audioName );
- if (eventInfo)
- {
- DEBUG_CRASH(("Requested add of '%s' multiple times. Is this intentional? - jkmcd\n", newEvent->m_audioName.str()));
- *eventInfo = *newEvent;
- }
- else
- {
- m_allAudioEventInfo[newEvent->m_audioName] = newEvent;
- }
- }
- //-------------------------------------------------------------------------------------------------
- AudioEventInfo *AudioManager::findAudioEventInfo( AsciiString eventName ) const
- {
- AudioEventInfoHash::const_iterator it;
- it = m_allAudioEventInfo.find(eventName);
- if (it == m_allAudioEventInfo.end()) {
- return NULL;
- }
- return (*it).second;
- }
- //-------------------------------------------------------------------------------------------------
- // Remove all AudioEventInfo's with the m_isLevelSpecific flag
- void AudioManager::removeLevelSpecificAudioEventInfos(void)
- {
- AudioEventInfoHash::iterator it = m_allAudioEventInfo.begin();
- while ( it != m_allAudioEventInfo.end() )
- {
- AudioEventInfoHash::iterator next = it; // Make sure erase doesn't cause problems
- next++;
- if ( it->second->isLevelSpecific() )
- {
- it->second->deleteInstance();
- m_allAudioEventInfo.erase( it );
- }
- it = next;
- }
- }
- //-------------------------------------------------------------------------------------------------
- const AudioSettings *AudioManager::getAudioSettings( void ) const
- {
- return m_audioSettings;
- }
- //-------------------------------------------------------------------------------------------------
- AudioSettings *AudioManager::friend_getAudioSettings( void )
- {
- return m_audioSettings;
- }
- //-------------------------------------------------------------------------------------------------
- const MiscAudio *AudioManager::getMiscAudio( void ) const
- {
- return m_miscAudio;
- }
- //-------------------------------------------------------------------------------------------------
- MiscAudio *AudioManager::friend_getMiscAudio( void )
- {
- return m_miscAudio;
- }
- //-------------------------------------------------------------------------------------------------
- const FieldParse *AudioManager::getFieldParseTable( void ) const
- {
- return audioSettingsFieldParseTable;
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::refreshCachedVariables()
- {
- m_hardwareAccel = isCurrentProviderHardwareAccelerated();
- m_surroundSpeakers = isCurrentSpeakerTypeSurroundSound();
- }
- //-------------------------------------------------------------------------------------------------
- Real AudioManager::getAudioLengthMS( const AudioEventRTS *event )
- {
- if (!event->getAudioEventInfo()) {
- getInfoForAudioEvent(event);
- if (!event->getAudioEventInfo()) {
- return 0.0f;
- }
- }
- AudioEventRTS tmpEvent = *event;
- tmpEvent.generateFilename();
- tmpEvent.generatePlayInfo();
- return getFileLengthMS(tmpEvent.getAttackFilename()) +
- getFileLengthMS(tmpEvent.getFilename()) +
- getFileLengthMS(tmpEvent.getDecayFilename());
- }
- //-------------------------------------------------------------------------------------------------
- Bool AudioManager::isMusicAlreadyLoaded(void) const
- {
- const AudioEventInfo *musicToLoad = NULL;
- AudioEventInfoHash::const_iterator it;
- for (it = m_allAudioEventInfo.begin(); it != m_allAudioEventInfo.end(); ++it) {
- if (it->second) {
- const AudioEventInfo *aet = it->second;
- if (aet->m_soundType == AT_Music) {
- musicToLoad = aet;
- }
- }
- }
- if (!musicToLoad) {
- return FALSE;
- }
- AudioEventRTS aud;
- aud.setAudioEventInfo(musicToLoad);
- aud.generateFilename();
- AsciiString astr = aud.getFilename();
- return (TheFileSystem->doesFileExist(astr.str()));
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::findAllAudioEventsOfType( AudioType audioType, std::vector<AudioEventInfo*>& allEvents )
- {
- AudioEventInfoHashIt it;
- for (it = m_allAudioEventInfo.begin(); it != m_allAudioEventInfo.end(); ++it) {
- AudioEventInfo *aud = (*it).second;
- if (aud->m_soundType == audioType) {
- allEvents.push_back(aud);
- }
- }
- }
- //-------------------------------------------------------------------------------------------------
- Bool AudioManager::isCurrentProviderHardwareAccelerated()
- {
- for (Int i = 0; i < MAX_HW_PROVIDERS; ++i) {
- if (getProviderName(getSelectedProvider()) == TheAudio->getAudioSettings()->m_preferred3DProvider[i]) {
- return TRUE;
- }
- }
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- Bool AudioManager::isCurrentSpeakerTypeSurroundSound()
- {
- return (getSpeakerType() == TheAudio->getAudioSettings()->m_defaultSpeakerType3D);
- }
- //-------------------------------------------------------------------------------------------------
- Bool AudioManager::shouldPlayLocally(const AudioEventRTS *audioEvent)
- {
- Player *localPlayer = ThePlayerList->getLocalPlayer();
- if( !localPlayer->isPlayerActive() )
- {
- //We are dead, thus are observing. Get the player we are observing. It's
- //possible that we're not looking at any player, therefore it can be NULL.
- localPlayer = TheControlBar->getObserverLookAtPlayer();
- }
- const AudioEventInfo *ei = audioEvent->getAudioEventInfo();
- // Music should always play locally.
- if (ei->m_soundType == AT_Music) {
- return TRUE;
- }
- if (!BitTest(ei->m_type, (ST_PLAYER | ST_ALLIES | ST_ENEMIES | ST_EVERYONE))) {
- DEBUG_CRASH(("No player restrictions specified for '%s'. Using Everyone.\n", ei->m_audioName.str()));
- return TRUE;
- }
- if (BitTest(ei->m_type, ST_EVERYONE)) {
- return TRUE;
- }
- Player *owningPlayer = ThePlayerList->getNthPlayer(audioEvent->getPlayerIndex());
- if (BitTest(ei->m_type, ST_PLAYER) && BitTest(ei->m_type, ST_UI) && owningPlayer == NULL) {
- DEBUG_ASSERTCRASH(!TheGameLogic->isInGameLogicUpdate(), ("Playing %s sound -- player-based UI sound without specifying a player.\n"));
- return TRUE;
- }
- if (owningPlayer == NULL) {
- DEBUG_CRASH(("Sound '%s' expects an owning player, but the audio event that created it didn't specify one.\n", ei->m_audioName.str()));
- return FALSE;
- }
- if( !localPlayer )
- {
- return FALSE;
- }
- const Team *localTeam = localPlayer->getDefaultTeam();
- if (localTeam == NULL) {
- return FALSE;
- }
- if (BitTest(ei->m_type, ST_PLAYER)) {
- return owningPlayer == localPlayer;
- }
- if (BitTest(ei->m_type, ST_ALLIES)) {
- // We have to also check that the owning player isn't the local player, because PLAYER
- // wasn't specified, or we wouldn't have gotten here.
- return (owningPlayer != localPlayer) && owningPlayer->getRelationship(localTeam) == ALLIES;
- }
- if (BitTest(ei->m_type, ST_ENEMIES)) {
- return owningPlayer->getRelationship(localTeam) == ENEMIES;
- }
-
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- AudioHandle AudioManager::allocateNewHandle( void )
- {
- // note, intenionally a post increment rather than a pre increment.
- return theAudioHandlePool++;
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::releaseAudioEventRTS( AudioEventRTS *eventToRelease )
- {
- if( eventToRelease )
- {
- delete eventToRelease;
- eventToRelease = NULL;
- }
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::loseFocus( void )
- {
- DEBUG_ASSERTLOG(m_savedValues == NULL, ("AudioManager::loseFocus() - leak - jkmcd\n"));
- // In this case, make all the audio go silent.
- m_savedValues = NEW Real[NUM_VOLUME_TYPES];
- m_savedValues[0] = m_systemMusicVolume;
- m_savedValues[1] = m_systemSoundVolume;
- m_savedValues[2] = m_systemSound3DVolume;
- m_savedValues[3] = m_systemSpeechVolume;
- // Now, set them all to 0.
- setVolume(0.0f, (AudioAffect) (AudioAffect_All | AudioAffect_SystemSetting));
- }
- //-------------------------------------------------------------------------------------------------
- void AudioManager::regainFocus( void )
- {
- if (!m_savedValues) {
- return;
- }
- // We got focus back. Restore the previous audio values.
- setVolume(m_savedValues[0], (AudioAffect) (AudioAffect_Music | AudioAffect_SystemSetting));
- setVolume(m_savedValues[1], (AudioAffect) (AudioAffect_Sound | AudioAffect_SystemSetting));
- setVolume(m_savedValues[2], (AudioAffect) (AudioAffect_Sound3D | AudioAffect_SystemSetting));
- setVolume(m_savedValues[3], (AudioAffect) (AudioAffect_Speech | AudioAffect_SystemSetting));
- // Now, blow away the old volumes.
- delete [] m_savedValues;
- m_savedValues = NULL;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void INI::parseAudioSettingsDefinition( INI *ini )
- {
- ini->initFromINI(TheAudio->friend_getAudioSettings(), TheAudio->getFieldParseTable());
- // time to override the volume settings, default 3-D provider, and speaker setup with the
- // ones stored from the prefs
- OptionPreferences prefs;
- TheAudio->setPreferredProvider(prefs.getPreferred3DProvider());
- TheAudio->setPreferredSpeaker(prefs.getSpeakerType());
- Real relative2DVolume = TheAudio->getAudioSettings()->m_relative2DVolume;
- relative2DVolume = MIN( 1.0f, MAX( -1.0f, relative2DVolume ) );
- TheAudio->friend_getAudioSettings()->m_preferredSoundVolume = prefs.getSoundVolume() / 100.0f;
- TheAudio->friend_getAudioSettings()->m_preferred3DSoundVolume = prefs.get3DSoundVolume() / 100.0f;
- TheAudio->friend_getAudioSettings()->m_preferredSpeechVolume = prefs.getSpeechVolume() / 100.0f;
- TheAudio->friend_getAudioSettings()->m_preferredMusicVolume = prefs.getMusicVolume() / 100.0f;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void parseSpeakerType( INI *ini, void *instance, void *store, const void* userData )
- {
- AsciiString str;
- ini->parseAsciiString( ini, instance, &str, userData );
- (*(UnsignedInt*)store) = TheAudio->translateSpeakerTypeToUnsignedInt(str);
- }
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