GameMusic.cpp 5.2 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. //----------------------------------------------------------------------------
  24. //
  25. // Westwood Studios Pacific.
  26. //
  27. // Confidential Information
  28. // Copyright(C) 2001 - All Rights Reserved
  29. //
  30. //----------------------------------------------------------------------------
  31. //
  32. // Project: RTS3
  33. //
  34. // File name: GameMusic.cpp
  35. //
  36. // Created: 5/01/01
  37. //
  38. //----------------------------------------------------------------------------
  39. //----------------------------------------------------------------------------
  40. // Includes
  41. //----------------------------------------------------------------------------
  42. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  43. #include "Common/GameMusic.h"
  44. #include "Common/AudioEventRTS.h"
  45. #include "Common/AudioRequest.h"
  46. #include "Common/GameAudio.h"
  47. #include "Common/INI.h"
  48. #ifdef _INTERNAL
  49. //#pragma optimize("", off)
  50. //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
  51. #endif
  52. //----------------------------------------------------------------------------
  53. // Externals
  54. //----------------------------------------------------------------------------
  55. //----------------------------------------------------------------------------
  56. // Defines
  57. //----------------------------------------------------------------------------
  58. #define MUSIC_PATH "Data\\Audio\\Tracks" // directory path to the music files
  59. //----------------------------------------------------------------------------
  60. // Private Types
  61. //----------------------------------------------------------------------------
  62. //-------------------------------------------------------------------------------------------------
  63. /** The INI data fields for music tracks */
  64. //-------------------------------------------------------------------------------------------------
  65. const FieldParse MusicTrack::m_musicTrackFieldParseTable[] =
  66. {
  67. { "Filename", INI::parseAsciiString, NULL, offsetof( MusicTrack, filename ) },
  68. { "Volume", INI::parsePercentToReal, NULL, offsetof( MusicTrack, volume ) },
  69. { "Ambient", INI::parseBool, NULL, offsetof( MusicTrack, ambient ) },
  70. { NULL, NULL, NULL, 0 },
  71. };
  72. //-------------------------------------------------------------------------------------------------
  73. MusicManager::MusicManager()
  74. {
  75. }
  76. //-------------------------------------------------------------------------------------------------
  77. MusicManager::~MusicManager()
  78. {
  79. }
  80. //-------------------------------------------------------------------------------------------------
  81. void MusicManager::playTrack( AudioEventRTS *eventToUse )
  82. {
  83. AudioRequest *audioRequest = TheAudio->allocateAudioRequest( true );
  84. audioRequest->m_pendingEvent = eventToUse;
  85. audioRequest->m_request = AR_Play;
  86. TheAudio->appendAudioRequest( audioRequest );
  87. }
  88. //-------------------------------------------------------------------------------------------------
  89. void MusicManager::stopTrack( AudioHandle eventToRemove )
  90. {
  91. AudioRequest *audioRequest = TheAudio->allocateAudioRequest( false );
  92. audioRequest->m_handleToInteractOn = eventToRemove;
  93. audioRequest->m_request = AR_Stop;
  94. TheAudio->appendAudioRequest( audioRequest );
  95. }
  96. //-------------------------------------------------------------------------------------------------
  97. void MusicManager::addAudioEvent( AudioEventRTS *eventToAdd )
  98. {
  99. playTrack( eventToAdd );
  100. }
  101. //-------------------------------------------------------------------------------------------------
  102. void MusicManager::removeAudioEvent( AudioHandle eventToRemove )
  103. {
  104. stopTrack( eventToRemove );
  105. }