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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: DamageFX.cpp ///////////////////////////////////////////////////////////////////////////////
- // Author: Steven Johnson, November 2001
- // Desc: DamageFX descriptions
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
- #include "Common/INI.h"
- #include "Common/ThingFactory.h"
- #include "Common/ThingTemplate.h"
- #include "Common/DamageFX.h"
- #include "Common/GameAudio.h"
- #include "GameClient/FXList.h"
- #include "GameLogic/Damage.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/Object.h"
- #include "GameClient/GameClient.h"
- #include "GameClient/InGameUI.h"
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PUBLIC DATA ////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- DamageFXStore *TheDamageFXStore = NULL; ///< the DamageFX store definition
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PRIVATE CLASSES ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- DamageFX::DamageFX()
- {
- // not necessary.
- //clear();
- }
- //-------------------------------------------------------------------------------------------------
- void DamageFX::clear()
- {
- for (Int dt = 0; dt < DAMAGE_NUM_TYPES; ++dt)
- {
- for (Int v = LEVEL_FIRST; v <= LEVEL_LAST; ++v)
- {
- m_dfx[dt][v].clear();
- }
- }
- }
- //-------------------------------------------------------------------------------------------------
- UnsignedInt DamageFX::getDamageFXThrottleTime(DamageType t, const Object* source) const
- {
- return m_dfx[t][source ? source->getVeterancyLevel() : LEVEL_REGULAR].m_damageFXThrottleTime;
- }
- //-------------------------------------------------------------------------------------------------
- void DamageFX::doDamageFX(DamageType t, Real damageAmount, const Object* source, const Object* victim) const
- {
- ConstFXListPtr fx = getDamageFXList(t, damageAmount, source);
- // since the victim is receiving the damage, it's the "primary" object.
- // the source is the "secondary" object -- unused by most fx, but could be
- // useful in some cases.
- FXList::doFXObj(fx, victim, source);
- }
- //-------------------------------------------------------------------------------------------------
- ConstFXListPtr DamageFX::getDamageFXList(DamageType t, Real damageAmount, const Object* source) const
- {
- /*
- if damage is zero, never do damage fx. this is by design, since "zero" damage can happen
- with some special weapons, like the battleship, which is a "faux" weapon that never does damage.
- if you really need to change this for some reason, consider carefully... (srj)
- */
- if (damageAmount == 0.0f)
- return NULL;
- const DFX& dfx = m_dfx[t][source ? source->getVeterancyLevel() : LEVEL_REGULAR];
- ConstFXListPtr fx =
- damageAmount >= dfx.m_amountForMajorFX ?
- dfx.m_majorDamageFXList :
- dfx.m_minorDamageFXList;
- return fx;
- }
- //-------------------------------------------------------------------------------------------------
- const FieldParse* DamageFX::getFieldParse() const
- {
- static const FieldParse myFieldParse[] =
- {
- { "AmountForMajorFX", parseAmount, NULL, 0 },
- { "MajorFX", parseMajorFXList, NULL, 0 },
- { "MinorFX", parseMinorFXList, NULL, 0 },
- { "ThrottleTime", parseTime, NULL, 0 },
- { "VeterancyAmountForMajorFX", parseAmount, TheVeterancyNames, 0 },
- { "VeterancyMajorFX", parseMajorFXList, TheVeterancyNames, 0 },
- { "VeterancyMinorFX", parseMinorFXList, TheVeterancyNames, 0 },
- { "VeterancyThrottleTime", parseTime, TheVeterancyNames, 0 },
- { 0, 0, 0,0 }
- };
- return myFieldParse;
- }
- //-------------------------------------------------------------------------------------------Static
- static void parseCommonStuff(
- INI* ini,
- ConstCharPtrArray names,
- VeterancyLevel& vetFirst,
- VeterancyLevel& vetLast,
- DamageType& damageFirst,
- DamageType& damageLast
- )
- {
- if (names)
- {
- vetFirst = (VeterancyLevel)INI::scanIndexList(ini->getNextToken(), names);
- vetLast = vetFirst;
- }
- else
- {
- vetFirst = LEVEL_FIRST;
- vetLast = LEVEL_LAST;
- }
- const char* damageName = ini->getNextToken();
- if (stricmp(damageName, "Default") == 0)
- {
- damageFirst = (DamageType)0;
- damageLast = (DamageType)(DAMAGE_NUM_TYPES - 1);
- }
- else
- {
- damageFirst = (DamageType)DamageTypeFlags::getSingleBitFromName(damageName);
- damageLast = damageFirst;
- }
- }
- //-------------------------------------------------------------------------------------------Static
- /*static*/ void DamageFX::parseAmount( INI* ini, void* instance, void* /*store*/, const void* userData )
- {
- DamageFX* self = (DamageFX*)instance;
- ConstCharPtrArray names = (ConstCharPtrArray)userData;
- VeterancyLevel vetFirst, vetLast;
- DamageType damageFirst, damageLast;
- parseCommonStuff(ini, names, vetFirst, vetLast, damageFirst, damageLast);
- Real amt = INI::scanReal(ini->getNextToken());
- for (Int dt = damageFirst; dt <= damageLast; ++dt)
- {
- for (Int v = vetFirst; v <= vetLast; ++v)
- {
- self->m_dfx[dt][v].m_amountForMajorFX = amt;
- }
- }
- }
- //-------------------------------------------------------------------------------------------Static
- /*static*/ void DamageFX::parseMajorFXList( INI* ini, void* instance, void* /*store*/, const void* userData )
- {
- DamageFX* self = (DamageFX*)instance;
- ConstCharPtrArray names = (ConstCharPtrArray)userData;
- VeterancyLevel vetFirst, vetLast;
- DamageType damageFirst, damageLast;
- parseCommonStuff(ini, names, vetFirst, vetLast, damageFirst, damageLast);
- ConstFXListPtr fx;
- INI::parseFXList(ini, NULL, &fx, NULL);
- for (Int dt = damageFirst; dt <= damageLast; ++dt)
- {
- for (Int v = vetFirst; v <= vetLast; ++v)
- {
- self->m_dfx[dt][v].m_majorDamageFXList = fx;
- }
- }
- }
- //-------------------------------------------------------------------------------------------Static
- /*static*/ void DamageFX::parseMinorFXList( INI* ini, void* instance, void* /*store*/, const void* userData )
- {
- DamageFX* self = (DamageFX*)instance;
- ConstCharPtrArray names = (ConstCharPtrArray)userData;
- VeterancyLevel vetFirst, vetLast;
- DamageType damageFirst, damageLast;
- parseCommonStuff(ini, names, vetFirst, vetLast, damageFirst, damageLast);
- ConstFXListPtr fx;
- INI::parseFXList(ini, NULL, &fx, NULL);
- for (Int dt = damageFirst; dt <= damageLast; ++dt)
- {
- for (Int v = vetFirst; v <= vetLast; ++v)
- {
- self->m_dfx[dt][v].m_minorDamageFXList = fx;
- }
- }
- }
- //-------------------------------------------------------------------------------------------Static
- /*static*/ void DamageFX::parseTime( INI* ini, void* instance, void* /*store*/, const void* userData )
- {
- DamageFX* self = (DamageFX*)instance;
- ConstCharPtrArray names = (ConstCharPtrArray)userData;
- VeterancyLevel vetFirst, vetLast;
- DamageType damageFirst, damageLast;
- parseCommonStuff(ini, names, vetFirst, vetLast, damageFirst, damageLast);
- UnsignedInt t;
- INI::parseDurationUnsignedInt(ini, NULL, &t, NULL);
- for (Int dt = damageFirst; dt <= damageLast; ++dt)
- {
- for (Int v = vetFirst; v <= vetLast; ++v)
- {
- self->m_dfx[dt][v].m_damageFXThrottleTime = t;
- }
- }
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- DamageFXStore::DamageFXStore()
- {
- m_dfxmap.clear();
- }
- //-------------------------------------------------------------------------------------------------
- DamageFXStore::~DamageFXStore()
- {
- m_dfxmap.clear();
- }
- //-------------------------------------------------------------------------------------------------
- const DamageFX *DamageFXStore::findDamageFX(AsciiString name) const
- {
- NameKeyType namekey = TheNameKeyGenerator->nameToKey(name);
- DamageFXMap::const_iterator it = m_dfxmap.find(namekey);
- if (it == m_dfxmap.end())
- {
- return NULL;
- }
- else
- {
- return &(*it).second;
- }
- }
- //-------------------------------------------------------------------------------------------------
- void DamageFXStore::init()
- {
- }
- //-------------------------------------------------------------------------------------------------
- void DamageFXStore::reset()
- {
- }
- //-------------------------------------------------------------------------------------------------
- void DamageFXStore::update()
- {
- }
- //-------------------------------------------------------------------------------------------------
- /*static */ void DamageFXStore::parseDamageFXDefinition(INI* ini)
- {
- const char *c = ini->getNextToken();
- NameKeyType key = TheNameKeyGenerator->nameToKey(c);
- DamageFX& dfx = TheDamageFXStore->m_dfxmap[key];
- dfx.clear();
- ini->initFromINI(&dfx, dfx.getFieldParse());
- }
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