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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: DiscreteCircle.cpp ////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // EA Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: DiscreteCircle.cpp
- //
- // Created: John McDonald, September 2002
- //
- // Desc: ???
- //
- //-----------------------------------------------------------------------------
- #include "PreRTS.h"
- #include "Common/DiscreteCircle.h"
- //-------------------------------------------------------------------------------------------------
- DiscreteCircle::DiscreteCircle(Int xCenter, Int yCenter, Int radius)
- {
- m_yPos = yCenter;
- m_yPosDoubled = (yCenter << 1);
- m_edges.reserve(radius << 1); // largest that it should ever be.
- generateEdgePairs(xCenter, yCenter, radius);
- removeDuplicates();
- }
- //-------------------------------------------------------------------------------------------------
- void DiscreteCircle::drawCircle(ScanlineDrawFunc functionToDrawWith, void *parmToPass)
- {
- for (VecHorzLine::const_iterator it = m_edges.begin(); it != m_edges.end(); ++it) {
- (functionToDrawWith)(it->xStart, it->xEnd, it->yPos, parmToPass);
- if (it->yPos != m_yPos) {
- (functionToDrawWith)(it->xStart, it->xEnd, m_yPosDoubled - it->yPos, parmToPass);
- }
- }
- }
- //-------------------------------------------------------------------------------------------------
- void DiscreteCircle::generateEdgePairs(Int xCenter, Int yCenter, Int radius)
- {
- // Uses Bresenham to generate points.
- Int x = 0;
- Int y = radius;
- Int d = (1 - radius) << 1;
- while (y >= 0) {
- HorzLine hl;
- hl.xStart = xCenter - x;
- hl.xEnd = xCenter + x;
- hl.yPos = yCenter + y;
- m_edges.push_back(hl);
-
- if (d + y > 0) {
- --y;
- d -= ((y << 1) - 1);
- }
- if (x > d) {
- ++x;
- d += ((x << 1) + 1);
- }
- }
- }
- //-------------------------------------------------------------------------------------------------
- void DiscreteCircle::removeDuplicates()
- {
- VecHorzLineIt it, nextIt;
- for ( it = m_edges.begin(); it != m_edges.end(); /* empty */) {
- nextIt = it;
- ++nextIt;
- if (nextIt == m_edges.end()) {
- break;
- }
- if (it->yPos == nextIt->yPos) {
- it = m_edges.erase(it);
- } else {
- ++it;
- }
- }
- }
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