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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // GameMain.cpp
- // The main entry point for the game
- // Author: Michael S. Booth, April 2001
- #include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
- #include "Common/GameEngine.h"
- /**
- * This is the entry point for the game system.
- */
- void GameMain( int argc, char *argv[] )
- {
- // initialize the game engine using factory function
- TheGameEngine = CreateGameEngine();
- TheGameEngine->init(argc, argv);
- // run it
- TheGameEngine->execute();
- // since execute() returned, we are exiting the game
- delete TheGameEngine;
- TheGameEngine = NULL;
- }
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