INIMultiplayer.cpp 3.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: INIMultiplayer.cpp ///////////////////////////////////////////////////////////////////////////
  24. // Author: Matthew D. Campbell, January 2002
  25. // Desc: Parsing MultiplayerSettings and MultiplayerColor INI entries
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/INI.h"
  30. #include "Common/MultiplayerSettings.h"
  31. void INI::parseMultiplayerSettingsDefinition( INI* ini )
  32. {
  33. if( TheMultiplayerSettings )
  34. {
  35. //
  36. // if the type of loading we're doing creates override data, we need to
  37. // be loading into a new override item
  38. //
  39. if( ini->getLoadType() == INI_LOAD_CREATE_OVERRIDES )
  40. {
  41. DEBUG_ASSERTCRASH(false, ("Creating an override of MultiplayerSettings!"));
  42. }
  43. } // end if
  44. else
  45. {
  46. // we don't have any multiplayer settings instance at all yet, create one
  47. TheMultiplayerSettings = NEW MultiplayerSettings;
  48. } // end else
  49. // parse the ini definition
  50. ini->initFromINI( TheMultiplayerSettings, TheMultiplayerSettings->getFieldParse() );
  51. }
  52. void INI::parseMultiplayerColorDefinition( INI* ini )
  53. {
  54. const char *c;
  55. AsciiString name;
  56. MultiplayerColorDefinition *multiplayerColorDefinition;
  57. // read the name
  58. c = ini->getNextToken();
  59. name.set( c );
  60. // find existing item if present, but this type does not allow overrides,
  61. //so if it exists just overwrite it.
  62. multiplayerColorDefinition = TheMultiplayerSettings->findMultiplayerColorDefinitionByName( name );
  63. if( multiplayerColorDefinition == NULL )
  64. multiplayerColorDefinition = TheMultiplayerSettings->newMultiplayerColorDefinition( name );
  65. ini->initFromINI( multiplayerColorDefinition, multiplayerColorDefinition->getFieldParse() );
  66. multiplayerColorDefinition->setColor(multiplayerColorDefinition->getRGBValue());
  67. multiplayerColorDefinition->setNightColor(multiplayerColorDefinition->getRGBNightValue());
  68. }
  69. namespace
  70. {
  71. struct MultiplayerStartingMoneySettings
  72. {
  73. Money money;
  74. Bool isDefault;
  75. };
  76. const FieldParse startingMoneyFieldParseTable[] =
  77. {
  78. { "Value", Money::parseMoneyAmount, NULL, offsetof( MultiplayerStartingMoneySettings, money ) },
  79. { "Default", INI::parseBool, NULL, offsetof( MultiplayerStartingMoneySettings, isDefault ) },
  80. { NULL, NULL, NULL, 0 } // keep this last
  81. };
  82. }
  83. void INI::parseMultiplayerStartingMoneyChoiceDefinition( INI* ini )
  84. {
  85. DEBUG_ASSERTCRASH( ini->getLoadType() != INI_LOAD_CREATE_OVERRIDES, ("Overrides not supported for MultiplayerStartingMoneyChoice") );
  86. // Temporary data store
  87. MultiplayerStartingMoneySettings settings;
  88. settings.isDefault = false;
  89. ini->initFromINI( &settings, startingMoneyFieldParseTable );
  90. TheMultiplayerSettings->addStartingMoneyChoice( settings.money, settings.isDefault );
  91. }