INIObject.cpp 2.7 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: INIObject.cpp ////////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, November 2001
  25. // Desc: Parsing Object INI entries
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/INI.h"
  30. #include "Common/ThingTemplate.h"
  31. #include "Common/ThingFactory.h"
  32. #include "GameLogic/Module/OpenContain.h"
  33. ///////////////////////////////////////////////////////////////////////////////////////////////////
  34. // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
  35. ///////////////////////////////////////////////////////////////////////////////////////////////////
  36. //-------------------------------------------------------------------------------------------------
  37. /** Parse Object entry */
  38. //-------------------------------------------------------------------------------------------------
  39. void INI::parseObjectDefinition( INI* ini )
  40. {
  41. AsciiString name = ini->getNextToken();
  42. ThingFactory::parseObjectDefinition(ini, name, AsciiString::TheEmptyString);
  43. }
  44. //-------------------------------------------------------------------------------------------------
  45. /** Parse Object entry */
  46. //-------------------------------------------------------------------------------------------------
  47. void INI::parseObjectReskinDefinition( INI* ini )
  48. {
  49. AsciiString name = ini->getNextToken();
  50. AsciiString reskinFrom = ini->getNextToken();
  51. ThingFactory::parseObjectDefinition(ini, name, reskinFrom);
  52. }