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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: MissionStats.cpp /////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: MissionStats.cpp
- //
- // Created: Steven Johnson, October 2001
- //
- // Desc: @todo
- //
- //-----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/MissionStats.h"
- #include "Common/Player.h"
- #include "Common/Xfer.h"
- //-----------------------------------------------------------------------------
- MissionStats::MissionStats()
- {
- init();
- }
- //-----------------------------------------------------------------------------
- void MissionStats::init()
- {
- Int i;
- for (i = 0; i < MAX_PLAYER_COUNT; ++i)
- {
- m_unitsKilled[i] = 0;
- m_buildingsKilled[i] = 0;
- }
- m_unitsLost = 0;
- m_buildingsLost = 0;
- //m_whoLastHurtMe = PLAYER_NONE;
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void MissionStats::crc( Xfer *xfer )
- {
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info;
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void MissionStats::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // units killed
- xfer->xferUser( m_unitsKilled, sizeof( Int ) * MAX_PLAYER_COUNT );
- // units lost
- xfer->xferInt( &m_unitsLost );
- // buidings killed
- xfer->xferUser( m_buildingsKilled, sizeof( Int ) * MAX_PLAYER_COUNT );
- // buildings lost
- xfer->xferInt( &m_buildingsLost );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void MissionStats::loadPostProcess( void )
- {
- } // end loadPostProcess
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