Money.cpp 4.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: Money.cpp /////////////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Westwood Studios Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2001 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // Project: RTS3
  34. //
  35. // File name: Money.cpp
  36. //
  37. // Created: Steven Johnson, October 2001
  38. //
  39. // Desc: @todo
  40. //
  41. //-----------------------------------------------------------------------------
  42. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  43. #include "Common/Money.h"
  44. #include "Common/GameAudio.h"
  45. #include "Common/MiscAudio.h"
  46. #include "Common/Player.h"
  47. #include "Common/PlayerList.h"
  48. #include "Common/Xfer.h"
  49. // ------------------------------------------------------------------------------------------------
  50. UnsignedInt Money::withdraw(UnsignedInt amountToWithdraw, Bool playSound)
  51. {
  52. if (amountToWithdraw > m_money)
  53. amountToWithdraw = m_money;
  54. if (amountToWithdraw == 0)
  55. return amountToWithdraw;
  56. //@todo: Do we do this frequently enough that it is a performance hit?
  57. AudioEventRTS event = TheAudio->getMiscAudio()->m_moneyWithdrawSound;
  58. event.setPlayerIndex(m_playerIndex);
  59. // Play a sound
  60. if (playSound)
  61. TheAudio->addAudioEvent(&event);
  62. m_money -= amountToWithdraw;
  63. return amountToWithdraw;
  64. }
  65. // ------------------------------------------------------------------------------------------------
  66. void Money::deposit(UnsignedInt amountToDeposit, Bool playSound)
  67. {
  68. if (amountToDeposit == 0)
  69. return;
  70. //@todo: Do we do this frequently enough that it is a performance hit?
  71. AudioEventRTS event = TheAudio->getMiscAudio()->m_moneyDepositSound;
  72. event.setPlayerIndex(m_playerIndex);
  73. // Play a sound
  74. if (playSound)
  75. TheAudio->addAudioEvent(&event);
  76. m_money += amountToDeposit;
  77. if( amountToDeposit > 0 )
  78. {
  79. Player *player = ThePlayerList->getNthPlayer( m_playerIndex );
  80. if( player )
  81. {
  82. player->getAcademyStats()->recordIncome();
  83. }
  84. }
  85. }
  86. // ------------------------------------------------------------------------------------------------
  87. /** CRC */
  88. // ------------------------------------------------------------------------------------------------
  89. void Money::crc( Xfer *xfer )
  90. {
  91. } // end crc
  92. // ------------------------------------------------------------------------------------------------
  93. /** Xfer method
  94. * Version Info:
  95. * 1: Initial version */
  96. // ------------------------------------------------------------------------------------------------
  97. void Money::xfer( Xfer *xfer )
  98. {
  99. // version
  100. XferVersion currentVersion = 1;
  101. XferVersion version = currentVersion;
  102. xfer->xferVersion( &version, currentVersion );
  103. // money value
  104. xfer->xferUnsignedInt( &m_money );
  105. } // end xfer
  106. // ------------------------------------------------------------------------------------------------
  107. /** Load post process */
  108. // ------------------------------------------------------------------------------------------------
  109. void Money::loadPostProcess( void )
  110. {
  111. } // end loadPostProcess
  112. // ------------------------------------------------------------------------------------------------
  113. /** Parse a money amount for the ini file. E.g. DefaultStartingMoney = 10000 */
  114. // ------------------------------------------------------------------------------------------------
  115. void Money::parseMoneyAmount( INI *ini, void *instance, void *store, const void* userData )
  116. {
  117. // Someday, maybe, have mulitple fields like Gold:10000 Wood:1000 Tiberian:10
  118. Money * money = (Money *)store;
  119. INI::parseUnsignedInt( ini, instance, &money->m_money, userData );
  120. }