| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Money.cpp /////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: Money.cpp
- //
- // Created: Steven Johnson, October 2001
- //
- // Desc: @todo
- //
- //-----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Money.h"
- #include "Common/GameAudio.h"
- #include "Common/MiscAudio.h"
- #include "Common/Player.h"
- #include "Common/PlayerList.h"
- #include "Common/Xfer.h"
- // ------------------------------------------------------------------------------------------------
- UnsignedInt Money::withdraw(UnsignedInt amountToWithdraw, Bool playSound)
- {
- if (amountToWithdraw > m_money)
- amountToWithdraw = m_money;
- if (amountToWithdraw == 0)
- return amountToWithdraw;
- //@todo: Do we do this frequently enough that it is a performance hit?
- AudioEventRTS event = TheAudio->getMiscAudio()->m_moneyWithdrawSound;
- event.setPlayerIndex(m_playerIndex);
- // Play a sound
- if (playSound)
- TheAudio->addAudioEvent(&event);
- m_money -= amountToWithdraw;
- return amountToWithdraw;
- }
- // ------------------------------------------------------------------------------------------------
- void Money::deposit(UnsignedInt amountToDeposit, Bool playSound)
- {
- if (amountToDeposit == 0)
- return;
- //@todo: Do we do this frequently enough that it is a performance hit?
- AudioEventRTS event = TheAudio->getMiscAudio()->m_moneyDepositSound;
- event.setPlayerIndex(m_playerIndex);
- // Play a sound
- if (playSound)
- TheAudio->addAudioEvent(&event);
-
- m_money += amountToDeposit;
- if( amountToDeposit > 0 )
- {
- Player *player = ThePlayerList->getNthPlayer( m_playerIndex );
- if( player )
- {
- player->getAcademyStats()->recordIncome();
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void Money::crc( Xfer *xfer )
- {
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void Money::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // money value
- xfer->xferUnsignedInt( &m_money );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void Money::loadPostProcess( void )
- {
- } // end loadPostProcess
- // ------------------------------------------------------------------------------------------------
- /** Parse a money amount for the ini file. E.g. DefaultStartingMoney = 10000 */
- // ------------------------------------------------------------------------------------------------
- void Money::parseMoneyAmount( INI *ini, void *instance, void *store, const void* userData )
- {
- // Someday, maybe, have mulitple fields like Gold:10000 Wood:1000 Tiberian:10
- Money * money = (Money *)store;
- INI::parseUnsignedInt( ini, instance, &money->m_money, userData );
- }
|