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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // GameCommon.h
- // Part of header detangling
- // John McDonald, Aug 2002
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/GameCommon.h"
- const char *TheVeterancyNames[] =
- {
- "REGULAR",
- "VETERAN",
- "ELITE",
- "HEROIC",
- NULL
- };
- const char *TheRelationshipNames[] =
- {
- "ENEMIES",
- "NEUTRAL",
- "ALLIES",
- NULL
- };
- //-------------------------------------------------------------------------------------------------
- Real normalizeAngle(Real angle)
- {
- DEBUG_ASSERTCRASH(!_isnan(angle), ("Angle is NAN in normalizeAngle!\n"));
- if( _isnan(angle) )
- return 0;// ARGH!!!! Don't assert and then not handle it! Error bad! Fix error!
- while (angle > PI)
- angle -= 2*PI;
- while (angle <= -PI)
- angle += 2*PI;
- return angle;
- }
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