| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: version.cpp //////////////////////////////////////////////////////
- // Generals version number class
- // Author: Matthew D. Campbell, November 2001
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameClient/GameText.h"
- #include "Common/Version.h"
- Version *TheVersion = NULL; ///< The Version singleton
- Version::Version()
- {
- m_major = 1;
- m_minor = 0;
- m_buildNum = 0;
- m_localBuildNum = 0;
- m_buildUser = AsciiString("somebody");
- m_buildLocation = AsciiString("somewhere");
- #if defined _DEBUG || defined _INTERNAL
- m_showFullVersion = TRUE;
- #else
- m_showFullVersion = FALSE;
- #endif
- }
- void Version::setVersion(Int major, Int minor, Int buildNum,
- Int localBuildNum, AsciiString user, AsciiString location,
- AsciiString buildTime, AsciiString buildDate)
- {
- m_major = major;
- m_minor = minor;
- m_buildNum = buildNum;
- m_localBuildNum = localBuildNum;
- m_buildUser = user;
- m_buildLocation = location;
- m_buildTime = buildTime;
- m_buildDate = buildDate;
- }
- UnsignedInt Version::getVersionNumber( void )
- {
- return m_major << 16 | m_minor;
- }
- AsciiString Version::getAsciiVersion( void )
- {
- AsciiString version;
- #if defined _DEBUG || defined _INTERNAL
- if (m_localBuildNum)
- version.format("%d.%d.%d.%d%c%c", m_major, m_minor, m_buildNum, m_localBuildNum,
- m_buildUser.getCharAt(0), m_buildUser.getCharAt(1));
- else
- version.format("%d.%d.%d", m_major, m_minor, m_buildNum);
- #else // defined _DEBUG || defined _INTERNAL
- version.format("%d.%d", m_major, m_minor);
- #endif // defined _DEBUG || defined _INTERNAL
- return version;
- }
- UnicodeString Version::getUnicodeVersion( void )
- {
- UnicodeString version;
- #if defined _DEBUG || defined _INTERNAL
- if (!m_localBuildNum)
- version.format(TheGameText->fetch("Version:Format3").str(), m_major, m_minor, m_buildNum);
- else
- version.format(TheGameText->fetch("Version:Format4").str(), m_major, m_minor, m_buildNum, m_localBuildNum,
- m_buildUser.getCharAt(0), m_buildUser.getCharAt(1));
- #else // defined _DEBUG || defined _INTERNAL
- version.format(TheGameText->fetch("Version:Format2").str(), m_major, m_minor);
- #endif // defined _DEBUG || defined _INTERNAL
- #ifdef _DEBUG
- version.concat(UnicodeString(L" Debug"));
- #endif
- #ifdef _INTERNAL
- version.concat(UnicodeString(L" Internal"));
- #endif
- return version;
- }
- UnicodeString Version::getFullUnicodeVersion( void )
- {
- UnicodeString version;
- if (!m_localBuildNum)
- version.format(TheGameText->fetch("Version:Format3").str(), m_major, m_minor, m_buildNum);
- else
- version.format(TheGameText->fetch("Version:Format4").str(), m_major, m_minor, m_buildNum, m_localBuildNum,
- m_buildUser.getCharAt(0), m_buildUser.getCharAt(1));
- #ifdef _DEBUG
- version.concat(UnicodeString(L" Debug"));
- #endif
- #ifdef _INTERNAL
- version.concat(UnicodeString(L" Internal"));
- #endif
- return version;
- }
- AsciiString Version::getAsciiBuildTime( void )
- {
- AsciiString timeStr;
- timeStr.format("%s %s", m_buildDate.str(), m_buildTime.str());
- return timeStr;
- }
- UnicodeString Version::getUnicodeBuildTime( void )
- {
- UnicodeString build;
- UnicodeString dateStr;
- UnicodeString timeStr;
- dateStr.translate(m_buildDate);
- timeStr.translate(m_buildTime);
- build.format(TheGameText->fetch("Version:BuildTime").str(), dateStr.str(), timeStr.str());
- return build;
- }
- AsciiString Version::getAsciiBuildLocation( void )
- {
- return AsciiString(m_buildLocation);
- }
- UnicodeString Version::getUnicodeBuildLocation( void )
- {
- UnicodeString build;
- UnicodeString machine;
- machine.translate(AsciiString(m_buildLocation));
- build.format(TheGameText->fetch("Version:BuildMachine").str(), machine.str());
- return build;
- }
- AsciiString Version::getAsciiBuildUser( void )
- {
- return AsciiString(m_buildUser);
- }
- UnicodeString Version::getUnicodeBuildUser( void )
- {
- UnicodeString build;
- UnicodeString user;
- user.translate(AsciiString(m_buildUser));
- build.format(TheGameText->fetch("Version:BuildUser").str(), user.str());
- return build;
- }
|