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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: DisplayStringManager.cpp /////////////////////////////////////////////////////////////////
- // Created: Colin Day, July 2001
- // Desc: Access for creating game managed display strings
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameClient/DisplayStringManager.h"
- // PUBLIC DATA ////////////////////////////////////////////////////////////////////////////////////
- DisplayStringManager *TheDisplayStringManager = NULL;
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- DisplayStringManager::DisplayStringManager( void )
- {
- m_stringList = NULL;
- m_currentCheckpoint = NULL;
- } // end DisplayStringManager
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- DisplayStringManager::~DisplayStringManager( void )
- {
- //
- // we only keep track of the strings, we do NOT de-allocate them, our
- // list better be cleaned out before we destroy ourselves
- //
- assert( m_stringList == NULL );
- } // end ~DisplayStringManager
- //-------------------------------------------------------------------------------------------------
- /** Link a display string to the master list */
- //-------------------------------------------------------------------------------------------------
- void DisplayStringManager::link( DisplayString *string )
- {
- assert( string );
- assert( string->m_next == NULL );
- assert( string->m_prev == NULL );
- string->m_next = m_stringList;
- if( m_stringList )
- m_stringList->m_prev = string;
- m_stringList = string;
- } // end link
- //-------------------------------------------------------------------------------------------------
- /** Unlink a display string from the master list */
- //-------------------------------------------------------------------------------------------------
- void DisplayStringManager::unLink( DisplayString *string )
- {
- assert( string );
- assert( m_stringList );
- if( string->m_next )
- string->m_next->m_prev = string->m_prev;
- if( string->m_prev )
- string->m_prev->m_next = string->m_next;
- else
- {
- assert( string == m_stringList );
- m_stringList = string->m_next;
- } // end else
- } // end unLink
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