DrawGroupInfo.cpp 1.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // DrawGroupInfo.cpp //////////////////////////////////////////////////////////////////////////////
  24. // Author: John McDonald, October 2002
  25. ///////////////////////////////////////////////////////////////////////////////////////////////////
  26. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  27. #include "GameClient/DrawGroupInfo.h"
  28. // Useful defaults.
  29. DrawGroupInfo::DrawGroupInfo()
  30. {
  31. m_fontName = "Arial";
  32. m_fontSize = 10;
  33. m_fontIsBold = FALSE;
  34. m_usePlayerColor = TRUE;
  35. m_colorForText = GameMakeColor(255, 255, 255, 255);
  36. m_colorForTextDropShadow = GameMakeColor(0, 0, 0, 255);
  37. m_dropShadowOffsetX = -1;
  38. m_dropShadowOffsetY = -1;
  39. m_percentOffsetX = -0.05f;
  40. m_usingPixelOffsetX = FALSE;
  41. m_pixelOffsetY = -10;
  42. m_usingPixelOffsetY = TRUE;
  43. }
  44. DrawGroupInfo *TheDrawGroupInfo = NULL;