| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // DrawGroupInfo.cpp //////////////////////////////////////////////////////////////////////////////
- // Author: John McDonald, October 2002
- ///////////////////////////////////////////////////////////////////////////////////////////////////
-
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameClient/DrawGroupInfo.h"
- // Useful defaults.
- DrawGroupInfo::DrawGroupInfo()
- {
- m_fontName = "Arial";
- m_fontSize = 10;
- m_fontIsBold = FALSE;
- m_usePlayerColor = TRUE;
- m_colorForText = GameMakeColor(255, 255, 255, 255);
- m_colorForTextDropShadow = GameMakeColor(0, 0, 0, 255);
- m_dropShadowOffsetX = -1;
- m_dropShadowOffsetY = -1;
- m_percentOffsetX = -0.05f;
- m_usingPixelOffsetX = FALSE;
- m_pixelOffsetY = -10;
- m_usingPixelOffsetY = TRUE;
- }
- DrawGroupInfo *TheDrawGroupInfo = NULL;
|