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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: AnimatedParticleSysBoneClientUpdate.cpp //////////////////////////////////////////////////////////////////
- // Author: Mark Lorenzen, October 2002
- // Desc: client update module to translate particle systems with animation
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameClient/Drawable.h"
- #include "GameClient/Module/AnimatedParticleSysBoneClientUpdate.h"
- #include "Common/Player.h"
- #include "Common/PlayerList.h"
- #include "Common/ThingFactory.h"
- #include "Common/ThingTemplate.h"
- #include "Common/RandomValue.h"
- #include "Common/DrawModule.h"
- #include "Common/PerfTimer.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/ScriptEngine.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- AnimatedParticleSysBoneClientUpdate::AnimatedParticleSysBoneClientUpdate( Thing *thing, const ModuleData* moduleData ) :
- ClientUpdateModule( thing, moduleData )
- {
- m_life = 0;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- AnimatedParticleSysBoneClientUpdate::~AnimatedParticleSysBoneClientUpdate( void )
- {
- }
- //-------------------------------------------------------------------------------------------------
- /** The client update callback. */
- //-------------------------------------------------------------------------------------------------
- void AnimatedParticleSysBoneClientUpdate::clientUpdate( void )
- {
- //THIS IS HAPPENING CLIENT-SIDE
- // I CAN DO WHAT I NEED HERE AND NOT HAVE TO BE LOGIC SYNC-SAFE
- ++m_life;
- Drawable *draw = getDrawable();
- if (draw)
- {
- for (DrawModule** dm = draw->getDrawModules(); *dm; ++dm)
- {
- ObjectDrawInterface* di = (*dm)->getObjectDrawInterface();
- if (di)
- {
- if (di->updateBonesForClientParticleSystems())
- break;
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void AnimatedParticleSysBoneClientUpdate::crc( Xfer *xfer )
- {
- // extend base class
- ClientUpdateModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void AnimatedParticleSysBoneClientUpdate::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- ClientUpdateModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void AnimatedParticleSysBoneClientUpdate::loadPostProcess( void )
- {
- // extend base class
- ClientUpdateModule::loadPostProcess();
- } // end loadPostProcess
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