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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ControlBarResizer.cpp /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Sep 2002
- //
- // Filename: ControlBarResizer.cpp
- //
- // author: Chris Huybregts
- //
- // purpose: We want a "squished" control bar, this is the methods that will do it
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "GameClient/ControlBar.h"
- #include "GameClient/ControlBarResizer.h"
- #include "GameClient/GameWindow.h"
- #include "GameClient/GameWindowManager.h"
- #include "GameClient/Display.h"
- //-----------------------------------------------------------------------------
- // DEFINES ////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- const FieldParse ControlBarResizer::m_controlBarResizerParseTable[] =
- {
- { "AltPosition", INI::parseICoord2D, NULL, offsetof( ResizerWindow, m_altPos ) },
- { "AltSize", INI::parseICoord2D, NULL, offsetof( ResizerWindow, m_altSize ) },
- { NULL, NULL, NULL, 0 } // keep this last
- };
- //-----------------------------------------------------------------------------
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- ResizerWindow::ResizerWindow(void)
- {
- m_defaultPos.x = m_defaultPos.y = 0;
- m_defaultSize.x = m_defaultSize.y = 0;
- m_altSize.x = m_altSize.y = 0;
- m_altPos.x = m_altPos.y = 0;
- }
- ControlBarResizer::ControlBarResizer( void )
- {
- }
- ControlBarResizer::~ControlBarResizer( void )
- {
- ResizerWindowList::iterator it = m_resizerWindowsList.begin();
- while (it != m_resizerWindowsList.end())
- {
- ResizerWindow *rWin = *it;
- if( !rWin )
- {
- it = m_resizerWindowsList.erase(it);
- continue;
- }
- delete rWin;
- it = m_resizerWindowsList.erase(it);
- }
- m_resizerWindowsList.clear();
- }
-
- void ControlBarResizer::init( void )
- {
- INI ini;
- // Read from INI all the ControlBarSchemes
- ini.load( AsciiString( "Data\\INI\\ControlBarResizer.ini" ), INI_LOAD_OVERWRITE, NULL );
- }
-
- ResizerWindow *ControlBarResizer::findResizerWindow( AsciiString name )
- {
- ResizerWindowList::iterator it = m_resizerWindowsList.begin();
- while (it != m_resizerWindowsList.end())
- {
- ResizerWindow *rWin = *it;
- if( !rWin )
- {
- DEBUG_ASSERTCRASH(FALSE,("There's no resizerWindow in ControlBarResizer::findResizerWindow"));
- it++;
- continue;
- }
- // find the scheme that best matches our resolution
- if(rWin->m_name.compare(name) == 0)
- {
- return rWin;
- }
- it ++;
- }
- return NULL;
- }
- ResizerWindow *ControlBarResizer::newResizerWindow( AsciiString name )
- {
- ResizerWindow *newRwin = NEW ResizerWindow;
- if(!newRwin)
- return NULL;
- newRwin->m_name = name;
- GameWindow *win = NULL;
- win = TheWindowManager->winGetWindowFromId(NULL, TheNameKeyGenerator->nameToKey(name));
- if( !win )
- {
- DEBUG_ASSERTCRASH(win,("ControlBarResizer::newResizerWindow could not find window %s Are you sure that window is loaded yet?", name.str()) );
- delete newRwin;
- return NULL;
- }
- win->winGetPosition(&newRwin->m_defaultPos.x,&newRwin->m_defaultPos.y);
- win->winGetSize(&newRwin->m_defaultSize.x,&newRwin->m_defaultSize.y);
- m_resizerWindowsList.push_back(newRwin);
- return newRwin;
- }
- void ControlBarResizer::sizeWindowsDefault( void )
- {
- ResizerWindowList::iterator it = m_resizerWindowsList.begin();
- GameWindow *win = NULL;
- while (it != m_resizerWindowsList.end())
- {
- ResizerWindow *rWin = *it;
- if( !rWin )
- {
- DEBUG_ASSERTCRASH(FALSE,("There's no resizerWindow in ControlBarResizer::sizeWindowsDefault"));
- it++;
- continue;
- }
- win = TheWindowManager->winGetWindowFromId(NULL, TheNameKeyGenerator->nameToKey(rWin->m_name));
- if(!win)
- {
- it++;
- continue;
- }
- win->winSetPosition(rWin->m_defaultPos.x, rWin->m_defaultPos.y);
- win->winSetSize(rWin->m_defaultSize.x, rWin->m_defaultSize.y);
- DEBUG_LOG(("sizeWindowsDefault:%s pos X:%d pos Y: %d size X:%d sizeY: %d",rWin->m_name.str(),rWin->m_defaultPos.x, rWin->m_defaultPos.y,rWin->m_defaultSize.x, rWin->m_defaultSize.y ));
- it ++;
- }
- }
- void ControlBarResizer::sizeWindowsAlt( void )
- {
- ResizerWindowList::iterator it = m_resizerWindowsList.begin();
- GameWindow *win = NULL;
- Real x = (Real)TheDisplay->getWidth() / 800;
- Real y = (Real)TheDisplay->getHeight() / 600;
- while (it != m_resizerWindowsList.end())
- {
- ResizerWindow *rWin = *it;
- if( !rWin )
- {
- DEBUG_ASSERTCRASH(FALSE,("There's no resizerWindow in ControlBarResizer::sizeWindowsDefault"));
- it++;
- continue;
- }
- win = TheWindowManager->winGetWindowFromId(NULL, TheNameKeyGenerator->nameToKey(rWin->m_name));
- if(!win)
- {
- it++;
- continue;
- }
-
- win->winSetPosition(rWin->m_altPos.x * x, rWin->m_altPos.y * y);
- if(rWin->m_altSize.x >0 || rWin->m_altSize.y > 0)
- win->winSetSize(rWin->m_altSize.x *x, rWin->m_altSize.y *y);
- DEBUG_LOG(("sizeWindowsAlt:%s pos X:%d pos Y: %d size X:%d sizeY: %d",rWin->m_name.str(), rWin->m_altPos.x*x, rWin->m_altPos.y*y,rWin->m_altSize.x*x, rWin->m_altSize.y *y));
- it ++;
- }
- }
- void INI::parseControlBarResizerDefinition( INI* ini )
- {
- // AsciiString name;
- // ResizerWindow *rWin = NULL;
- //
- // // read the name
- // const char* c = ini->getNextToken();
- // name.set( c );
- //
- //// ControlBarResizer *resizer = TheControlBar->getControlBarResizer();
- // if( !resizer )
- // {
- // //We don't need it if we're in the builder... which doesn't have this.
- // return;
- // }
- // rWin = resizer->findResizerWindow( name );
- // if( rWin == NULL )
- // {
- //
- // // image not found, create a new one
- // rWin = resizer->newResizerWindow(name);
- // DEBUG_ASSERTCRASH( rWin, ("parseControlBarResizerDefinition: unable to allocate ResizerWindow for '%s'\n",
- // name.str()) );
- //
- // } // end if
- //
- // // parse the ini definition
- // ini->initFromINI( rWin, resizer->getFieldParse());
- //
- } // end parseMappedImage
- //-----------------------------------------------------------------------------
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
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