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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: WOLMapSelectMenu.cpp ////////////////////////////////////////////////////////////////////////
- // Author: Matt Campbell, December 2001
- // Description: MapSelect menu window callbacks
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/CustomMatchPreferences.h"
- #include "Common/GameEngine.h"
- #include "Common/MessageStream.h"
- #include "GameClient/WindowLayout.h"
- #include "GameClient/Gadget.h"
- #include "GameClient/GadgetRadioButton.h"
- #include "GameClient/Shell.h"
- #include "GameClient/GameWindowManager.h"
- #include "GameClient/GadgetListBox.h"
- #include "GameNetwork/GameSpy/PeerDefs.h"
- #include "GameNetwork/GameSpyOverlay.h"
- #include "GameClient/MapUtil.h"
- #include "GameNetwork/GUIUtil.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
- static NameKeyType buttonBack = NAMEKEY_INVALID;
- static NameKeyType buttonOK = NAMEKEY_INVALID;
- static NameKeyType listboxMap = NAMEKEY_INVALID;
- static GameWindow *parent = NULL;
- static Bool raiseMessageBoxes = FALSE;
- static GameWindow *winMapPreview = NULL;
- static NameKeyType winMapPreviewID = NAMEKEY_INVALID;
- static NameKeyType radioButtonSystemMapsID = NAMEKEY_INVALID;
- static NameKeyType radioButtonUserMapsID = NAMEKEY_INVALID;
- extern WindowLayout *WOLMapSelectLayout; ///< Map selection overlay
- static GameWindow *mapList = NULL;
- static GameWindow *buttonMapStartPosition[MAX_SLOTS] = {NULL,NULL,NULL,NULL,
- NULL,NULL,NULL,NULL };
- static NameKeyType buttonMapStartPositionID[MAX_SLOTS] = { NAMEKEY_INVALID,NAMEKEY_INVALID,
- NAMEKEY_INVALID,NAMEKEY_INVALID,
- NAMEKEY_INVALID,NAMEKEY_INVALID,
- NAMEKEY_INVALID,NAMEKEY_INVALID };
- static GameWindow *winMapWindow = NULL;
- static void NullifyControls(void)
- {
- parent = NULL;
- winMapPreview = NULL;
- mapList = NULL;
- for (Int i=0; i<MAX_SLOTS; ++i)
- {
- buttonMapStartPosition[i] = NULL;
- }
- }
- static const char *layoutFilename = "GameSpyGameOptionsMenu.wnd";
- static const char *parentName = "GameSpyGameOptionsMenuParent";
- static const char *gadgetsToHide[] =
- {
- "MapWindow",
- //"StaticTextGameName",
- "StaticTextTeam",
- "StaticTextFaction",
- "StaticTextColor",
- "TextEntryMapDisplay",
- "ButtonSelectMap",
- "ButtonStart",
- "StaticTextMapPreview",
-
- NULL // keep this last
- };
- static const char *perPlayerGadgetsToHide[] =
- {
- "ComboBoxTeam",
- "ComboBoxColor",
- "ComboBoxPlayerTemplate",
- //"ButtonStartPosition",
- NULL // keep this last
- };
- void positionStartSpots( AsciiString mapName, GameWindow *buttonMapStartPositions[], GameWindow *mapWindow);
- static void showGameSpyGameOptionsUnderlyingGUIElements( Bool show )
- {
- ShowUnderlyingGUIElements( show, layoutFilename, parentName, gadgetsToHide, perPlayerGadgetsToHide );
- GameWindow *win = TheWindowManager->winGetWindowFromId( NULL, TheNameKeyGenerator->nameToKey("GameSpyGameOptionsMenu.wnd:ButtonBack") );
- if(win)
- win->winEnable( show );
- }
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- /** Initialize the MapSelect menu */
- //-------------------------------------------------------------------------------------------------
- void WOLMapSelectMenuInit( WindowLayout *layout, void *userData )
- {
- // set keyboard focus to main parent
- AsciiString parentName( "WOLMapSelectMenu.wnd:WOLMapSelectMenuParent" );
- NameKeyType parentID = TheNameKeyGenerator->nameToKey( parentName );
- parent = TheWindowManager->winGetWindowFromId( NULL, parentID );
- TheWindowManager->winSetFocus( parent );
- CustomMatchPreferences pref;
- Bool usesSystemMapDir = pref.usesSystemMapDir();
- winMapPreviewID = TheNameKeyGenerator->nameToKey( AsciiString("WOLMapSelectMenu.wnd:WinMapPreview") );
- winMapPreview = TheWindowManager->winGetWindowFromId(parent, winMapPreviewID);
- const MapMetaData *mmd = TheMapCache->findMap(TheGameSpyGame->getMap());
- if (mmd)
- {
- usesSystemMapDir = mmd->m_isOfficial;
- }
- //if stats are enabled, only official maps can be used
- if( TheGameSpyInfo->getCurrentStagingRoom()->getUseStats() )
- usesSystemMapDir = true;
- buttonBack = TheNameKeyGenerator->nameToKey( AsciiString("WOLMapSelectMenu.wnd:ButtonBack") );
- buttonOK = TheNameKeyGenerator->nameToKey( AsciiString("WOLMapSelectMenu.wnd:ButtonOK") );
- listboxMap = TheNameKeyGenerator->nameToKey( AsciiString("WOLMapSelectMenu.wnd:ListboxMap") );
- radioButtonSystemMapsID = TheNameKeyGenerator->nameToKey( "WOLMapSelectMenu.wnd:RadioButtonSystemMaps" );
- radioButtonUserMapsID = TheNameKeyGenerator->nameToKey( "WOLMapSelectMenu.wnd:RadioButtonUserMaps" );
- winMapWindow = TheWindowManager->winGetWindowFromId( parent, listboxMap );
- GameWindow *radioButtonSystemMaps = TheWindowManager->winGetWindowFromId( parent, radioButtonSystemMapsID );
- GameWindow *radioButtonUserMaps = TheWindowManager->winGetWindowFromId( parent, radioButtonUserMapsID );
- if( TheGameSpyInfo->getCurrentStagingRoom()->getUseStats() )
- { //disable unofficial maps if stats are being recorded
- GadgetRadioSetSelection( radioButtonSystemMaps, FALSE );
- radioButtonUserMaps->winEnable( FALSE );
- }
- else if (usesSystemMapDir)
- GadgetRadioSetSelection( radioButtonSystemMaps, FALSE );
- else
- GadgetRadioSetSelection( radioButtonUserMaps, FALSE );
-
- AsciiString tmpString;
- for (Int i = 0; i < MAX_SLOTS; i++)
- {
- tmpString.format("WOLMapSelectMenu.wnd:ButtonMapStartPosition%d", i);
- buttonMapStartPositionID[i] = TheNameKeyGenerator->nameToKey( tmpString );
- buttonMapStartPosition[i] = TheWindowManager->winGetWindowFromId( winMapPreview, buttonMapStartPositionID[i] );
- DEBUG_ASSERTCRASH(buttonMapStartPosition[i], ("Could not find the ButtonMapStartPosition[%d]",i ));
- buttonMapStartPosition[i]->winHide(TRUE);
- buttonMapStartPosition[i]->winEnable(FALSE);
- }
- raiseMessageBoxes = TRUE;
- showGameSpyGameOptionsUnderlyingGUIElements( FALSE );
- // get the listbox window
- AsciiString listString( "WOLMapSelectMenu.wnd:ListboxMap" );
- NameKeyType mapListID = TheNameKeyGenerator->nameToKey( listString );
- mapList = TheWindowManager->winGetWindowFromId( parent, mapListID );
- if( mapList )
- {
- if (TheMapCache)
- TheMapCache->updateCache();
- populateMapListbox( mapList, usesSystemMapDir, TRUE, TheGameSpyGame->getMap() );
- }
- } // end WOLMapSelectMenuInit
- //-------------------------------------------------------------------------------------------------
- /** MapSelect menu shutdown method */
- //-------------------------------------------------------------------------------------------------
- void WOLMapSelectMenuShutdown( WindowLayout *layout, void *userData )
- {
- NullifyControls();
- // hide menu
- layout->hide( TRUE );
-
- // our shutdown is complete
- TheShell->shutdownComplete( layout );
- } // end WOLMapSelectMenuShutdown
- //-------------------------------------------------------------------------------------------------
- /** MapSelect menu update method */
- //-------------------------------------------------------------------------------------------------
- void WOLMapSelectMenuUpdate( WindowLayout *layout, void *userData )
- {
- if (raiseMessageBoxes)
- {
- RaiseGSMessageBox();
- raiseMessageBoxes = false;
- }
- // No update because the game setup screen is up at the same
- // time and it does the update for us...
- } // end WOLMapSelectMenuUpdate
- //-------------------------------------------------------------------------------------------------
- /** Map select menu input callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType WOLMapSelectMenuInput( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- switch( msg )
- {
- // --------------------------------------------------------------------------------------------
- case GWM_CHAR:
- {
- UnsignedByte key = mData1;
- UnsignedByte state = mData2;
- switch( key )
- {
- // ----------------------------------------------------------------------------------------
- case KEY_ESC:
- {
-
- //
- // send a simulated selected event to the parent window of the
- // back/exit button
- //
- if( BitTest( state, KEY_STATE_UP ) )
- {
- AsciiString buttonName( "WOLMapSelectMenu.wnd:ButtonBack" );
- NameKeyType buttonID = TheNameKeyGenerator->nameToKey( buttonName );
- GameWindow *button = TheWindowManager->winGetWindowFromId( window, buttonID );
- TheWindowManager->winSendSystemMsg( window, GBM_SELECTED,
- (WindowMsgData)button, buttonID );
- } // end if
- // don't let key fall through anywhere else
- return MSG_HANDLED;
- } // end escape
- } // end switch( key )
- } // end char
- } // end switch( msg )
- return MSG_IGNORED;
- } // end WOLMapSelectMenuInput
- void WOLPositionStartSpots( void );
- //-------------------------------------------------------------------------------------------------
- /** MapSelect menu window system callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType WOLMapSelectMenuSystem( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- switch( msg )
- {
- // --------------------------------------------------------------------------------------------
- case GWM_CREATE:
- {
- break;
- } // end create
- //---------------------------------------------------------------------------------------------
- case GWM_DESTROY:
- {
- NullifyControls();
- break;
- } // end case
- // --------------------------------------------------------------------------------------------
- case GWM_INPUT_FOCUS:
- {
- // if we're givin the opportunity to take the keyboard focus we must say we want it
- if( mData1 == TRUE )
- *(Bool *)mData2 = TRUE;
- return MSG_HANDLED;
- } // end input
- //---------------------------------------------------------------------------------------------
- case GLM_DOUBLE_CLICKED:
- {
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if( controlID == listboxMap )
- {
- int rowSelected = mData2;
-
- if (rowSelected >= 0)
- {
- GadgetListBoxSetSelected( control, rowSelected );
- GameWindow *button = TheWindowManager->winGetWindowFromId( window, buttonOK );
- TheWindowManager->winSendSystemMsg( window, GBM_SELECTED,
- (WindowMsgData)button, buttonOK );
- }
- }
- break;
- }
- //---------------------------------------------------------------------------------------------
- case GLM_SELECTED:
- {
-
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if( controlID == listboxMap )
- {
- int rowSelected = mData2;
- if( rowSelected < 0 )
- {
- positionStartSpots( AsciiString::TheEmptyString, buttonMapStartPosition, winMapPreview);
- // winMapPreview->winClearStatus(WIN_STATUS_IMAGE);
- break;
- }
- winMapPreview->winSetStatus(WIN_STATUS_IMAGE);
- UnicodeString map;
- // get text of the map to load
- map = GadgetListBoxGetText( winMapWindow, rowSelected, 0 );
- // set the map name in the global data map name
- AsciiString asciiMap;
- const char *mapFname = (const char *)GadgetListBoxGetItemData( winMapWindow, rowSelected );
- DEBUG_ASSERTCRASH(mapFname, ("No map item data"));
- if (mapFname)
- asciiMap = mapFname;
- else
- asciiMap.translate( map );
- asciiMap.toLower();
- Image *image = getMapPreviewImage(asciiMap);
- winMapPreview->winSetUserData((void *)TheMapCache->findMap(asciiMap));
- if(image)
- {
- winMapPreview->winSetEnabledImage(0, image);
- }
- else
- {
- winMapPreview->winClearStatus(WIN_STATUS_IMAGE);
- }
- positionStartSpots( asciiMap, buttonMapStartPosition, winMapPreview);
- }
- break;
- }
- //---------------------------------------------------------------------------------------------
- case GBM_SELECTED:
- {
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if( controlID == buttonBack )
- {
- showGameSpyGameOptionsUnderlyingGUIElements( TRUE );
- WOLMapSelectLayout->destroyWindows();
- WOLMapSelectLayout->deleteInstance();
- WOLMapSelectLayout = NULL;
- WOLPositionStartSpots();
- } // end if
- else if ( controlID == radioButtonSystemMapsID )
- {
- if (TheMapCache)
- TheMapCache->updateCache();
- populateMapListbox( mapList, TRUE, TRUE, TheGameSpyGame->getMap() );
- CustomMatchPreferences pref;
- pref.setUsesSystemMapDir(TRUE);
- pref.write();
- }
- else if ( controlID == radioButtonUserMapsID )
- {
- if (TheMapCache)
- TheMapCache->updateCache();
- populateMapListbox( mapList, FALSE, TRUE, TheGameSpyGame->getMap() );
- CustomMatchPreferences pref;
- pref.setUsesSystemMapDir(FALSE);
- pref.write();
- }
- else if( controlID == buttonOK )
- {
- Int selected;
- UnicodeString map;
-
- // get the selected index
- GadgetListBoxGetSelected( winMapWindow, &selected );
- if( selected != -1 )
- {
- // get text of the map to load
- map = GadgetListBoxGetText( winMapWindow, selected, 0 );
-
-
- // set the map name in the global data map name
- AsciiString asciiMap;
- const char *mapFname = (const char *)GadgetListBoxGetItemData( winMapWindow, selected );
- DEBUG_ASSERTCRASH(mapFname, ("No map item data"));
- if (mapFname)
- asciiMap = mapFname;
- else
- asciiMap.translate( map );
- TheGameSpyGame->setMap(asciiMap);
- asciiMap.toLower();
- std::map<AsciiString, MapMetaData>::iterator it = TheMapCache->find(asciiMap);
- if (it != TheMapCache->end())
- {
- TheGameSpyGame->getGameSpySlot(0)->setMapAvailability(TRUE);
- TheGameSpyGame->setMapCRC( it->second.m_CRC );
- TheGameSpyGame->setMapSize( it->second.m_filesize );
- }
- TheGameSpyGame->adjustSlotsForMap(); // BGC- adjust the slots for the new map.
- TheGameSpyGame->resetAccepted();
- TheGameSpyGame->resetStartSpots();
- TheGameSpyInfo->setGameOptions();
- WOLDisplaySlotList();
- WOLDisplayGameOptions();
- WOLMapSelectLayout->destroyWindows();
- WOLMapSelectLayout->deleteInstance();
- WOLMapSelectLayout = NULL;
- showGameSpyGameOptionsUnderlyingGUIElements( TRUE );
- WOLPositionStartSpots();
- } // end if
- } // end else if
- break;
- } // end selected
- default:
- return MSG_IGNORED;
- } // end switch
- return MSG_HANDLED;
- } // end WOLMapSelectMenuSystem
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