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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////
- // FILE: WOLWelcomeMenu.cpp
- // Author: Chris Huybregts, November 2001
- // Description: Lan Lobby Menu
- ///////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameSpy/peer/peer.h"
- #include "Common/GameEngine.h"
- #include "Common/GameSpyMiscPreferences.h"
- #include "Common/CustomMatchPreferences.h"
- #include "Common/GlobalData.h"
- #include "Common/UserPreferences.h"
- #include "Common/PlayerTemplate.h"
- #include "GameClient/AnimateWindowManager.h"
- #include "GameClient/Display.h"
- #include "GameClient/WindowLayout.h"
- #include "GameClient/Gadget.h"
- #include "GameClient/GameText.h"
- #include "GameClient/Shell.h"
- #include "GameClient/KeyDefs.h"
- #include "GameClient/GameWindowManager.h"
- #include "GameClient/GadgetListBox.h"
- #include "GameClient/GadgetTextEntry.h"
- #include "GameClient/GadgetStaticText.h"
- #include "GameClient/GadgetCheckBox.h"
- #include "GameClient/MessageBox.h"
- #include "GameClient/GameWindowTransitions.h"
- #include "GameNetwork/FirewallHelper.h"
- #include "GameNetwork/GameSpyOverlay.h"
- #include "GameNetwork/GameSpy/BuddyDefs.h"
- #include "GameNetwork/GameSpy/BuddyThread.h"
- #include "GameNetwork/GameSpy/PeerDefs.h"
- #include "GameNetwork/GameSpy/PeerThread.h"
- #include "GameNetwork/GameSpy/PersistentStorageDefs.h"
- #include "GameNetwork/GameSpy/PersistentStorageThread.h"
- #include "GameNetwork/GameSpy/BuddyThread.h"
- #include "GameNetwork/GameSpy/ThreadUtils.h"
- #include "GameNetwork/GameSpy/MainMenuUtils.h"
- #include "GameNetwork/WOLBrowser/WebBrowser.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
- static Bool isShuttingDown = FALSE;
- static Bool buttonPushed = FALSE;
- static char *nextScreen = NULL;
- // window ids ------------------------------------------------------------------------------
- static NameKeyType parentWOLWelcomeID = NAMEKEY_INVALID;
- static NameKeyType buttonBackID = NAMEKEY_INVALID;
- static NameKeyType buttonQuickMatchID = NAMEKEY_INVALID;
- static NameKeyType buttonLobbyID = NAMEKEY_INVALID;
- static NameKeyType buttonBuddiesID = NAMEKEY_INVALID;
- static NameKeyType buttonLadderID = NAMEKEY_INVALID;
- static NameKeyType buttonMyInfoID = NAMEKEY_INVALID;
- static NameKeyType listboxInfoID = NAMEKEY_INVALID;
- static NameKeyType buttonOptionsID = NAMEKEY_INVALID;
- // Window Pointers ------------------------------------------------------------------------
- static GameWindow *parentWOLWelcome = NULL;
- static GameWindow *buttonBack = NULL;
- static GameWindow *buttonQuickMatch = NULL;
- static GameWindow *buttonLobby = NULL;
- static GameWindow *buttonBuddies = NULL;
- static GameWindow *buttonLadder = NULL;
- static GameWindow *buttonMyInfo = NULL;
- static GameWindow *buttonbuttonOptions = NULL;
- static WindowLayout *welcomeLayout = NULL;
- static GameWindow *listboxInfo = NULL;
- static GameWindow *staticTextServerName = NULL;
- static GameWindow *staticTextLastUpdated = NULL;
- static GameWindow *staticTextLadderWins = NULL;
- static GameWindow *staticTextLadderLosses = NULL;
- static GameWindow *staticTextLadderRank = NULL;
- static GameWindow *staticTextLadderPoints = NULL;
- static GameWindow *staticTextLadderDisconnects = NULL;
- static GameWindow *staticTextHighscoreWins = NULL;
- static GameWindow *staticTextHighscoreLosses = NULL;
- static GameWindow *staticTextHighscoreRank = NULL;
- static GameWindow *staticTextHighscorePoints = NULL;
- static UnicodeString gServerName;
- void updateServerDisplay(UnicodeString serverName)
- {
- if (staticTextServerName)
- {
- GadgetStaticTextSetText(staticTextServerName, serverName);
- }
- gServerName = serverName;
- }
- /*
- void updateLocalPlayerScores(AsciiString name, const WOL::Ladder *ladder, const WOL::Highscore *highscore)
- {
- if (ladder)
- {
- AsciiString a;
- UnicodeString u;
- a.format("%d", ladder->wins);
- u.translate(a);
- GadgetStaticTextSetText(staticTextLadderWins, u);
- a.format("%d", ladder->losses);
- u.translate(a);
- GadgetStaticTextSetText(staticTextLadderLosses, u);
- a.format("%d", ladder->rank);
- u.translate(a);
- GadgetStaticTextSetText(staticTextLadderRank, u);
- a.format("%d", ladder->points);
- u.translate(a);
- GadgetStaticTextSetText(staticTextLadderPoints, u);
- a.format("%d", ladder->disconnects);
- u.translate(a);
- GadgetStaticTextSetText(staticTextLadderDisconnects, u);
- }
- if (highscore)
- {
- AsciiString a;
- UnicodeString u;
- a.format("%d", highscore->wins);
- u.translate(a);
- GadgetStaticTextSetText(staticTextHighscoreWins, u);
- a.format("%d", highscore->losses);
- u.translate(a);
- GadgetStaticTextSetText(staticTextHighscoreLosses, u);
- a.format("%d", highscore->rank);
- u.translate(a);
- GadgetStaticTextSetText(staticTextHighscoreRank, u);
- a.format("%d", highscore->points);
- u.translate(a);
- GadgetStaticTextSetText(staticTextHighscorePoints, u);
- }
- }
- */
- static void enableControls( Bool state )
- {
- if (buttonQuickMatch)
- buttonQuickMatch->winEnable(state);
- if (buttonLobby)
- buttonLobby->winEnable(state);
- }
- //-------------------------------------------------------------------------------------------------
- /** This is called when a shutdown is complete for this menu */
- //-------------------------------------------------------------------------------------------------
- static void shutdownComplete( WindowLayout *layout )
- {
- isShuttingDown = FALSE;
- // hide the layout
- layout->hide( TRUE );
- // our shutdown is complete
- TheShell->shutdownComplete( layout, (nextScreen != NULL) );
- if (nextScreen != NULL)
- {
- TheShell->push(nextScreen);
- }
- nextScreen = NULL;
- } // end if
- //-------------------------------------------------------------------------------------------------
- /** Handle Num Players Online data */
- //-------------------------------------------------------------------------------------------------
- static Int lastNumPlayersOnline = 0;
- static UnsignedByte grabUByte(const char *s)
- {
- char tmp[5] = "0xff";
- tmp[2] = s[0];
- tmp[3] = s[1];
- UnsignedByte b = strtol(tmp, NULL, 16);
- return b;
- }
- static void updateNumPlayersOnline(void)
- {
- GameWindow *playersOnlineWindow = TheWindowManager->winGetWindowFromId(
- NULL, NAMEKEY("WOLWelcomeMenu.wnd:StaticTextNumPlayersOnline") );
- if (playersOnlineWindow)
- {
- UnicodeString valStr;
- valStr.format(TheGameText->fetch("GUI:NumPlayersOnline"), lastNumPlayersOnline);
- GadgetStaticTextSetText(playersOnlineWindow, valStr);
- }
- if (listboxInfo && TheGameSpyInfo)
- {
- GadgetListBoxReset(listboxInfo);
- AsciiString aLine;
- UnicodeString line;
- AsciiString aMotd = TheGameSpyInfo->getMOTD();
- UnicodeString headingStr;
- //Kris: Patch 1.01 - November 12, 2003
- //Removed number of players from string, and removed the argument. The number is incorrect anyways...
- //This was a Harvard initiated fix.
- headingStr.format(TheGameText->fetch("MOTD:NumPlayersHeading"));
- while (headingStr.nextToken(&line, UnicodeString(L"\n")))
- {
- if (line.getCharAt(line.getLength()-1) == '\r')
- line.removeLastChar(); // there is a trailing '\r'
- line.trim();
- if (line.isEmpty())
- {
- line = UnicodeString(L" ");
- }
- GadgetListBoxAddEntryText(listboxInfo, line, GameSpyColor[GSCOLOR_MOTD_HEADING], -1, -1);
- }
- GadgetListBoxAddEntryText(listboxInfo, UnicodeString(L" "), GameSpyColor[GSCOLOR_MOTD_HEADING], -1, -1);
- while (aMotd.nextToken(&aLine, "\n"))
- {
- if (aLine.getCharAt(aLine.getLength()-1) == '\r')
- aLine.removeLastChar(); // there is a trailing '\r'
- aLine.trim();
- if (aLine.isEmpty())
- {
- aLine = " ";
- }
- Color c = GameSpyColor[GSCOLOR_MOTD];
- if (aLine.startsWith("\\\\"))
- {
- aLine = aLine.str()+1;
- }
- else if (aLine.startsWith("\\") && aLine.getLength() > 9)
- {
- // take out the hex value from strings starting as "\ffffffffText"
- UnsignedByte a, r, g, b;
- a = grabUByte(aLine.str()+1);
- r = grabUByte(aLine.str()+3);
- g = grabUByte(aLine.str()+5);
- b = grabUByte(aLine.str()+7);
- c = GameMakeColor(r, g, b, a);
- DEBUG_LOG(("MOTD line '%s' has color %X\n", aLine.str(), c));
- aLine = aLine.str() + 9;
- }
- line = UnicodeString(MultiByteToWideCharSingleLine(aLine.str()).c_str());
- GadgetListBoxAddEntryText(listboxInfo, line, c, -1, -1);
- }
- }
- }
- void HandleNumPlayersOnline( Int numPlayersOnline )
- {
- lastNumPlayersOnline = numPlayersOnline;
- if (lastNumPlayersOnline < 1)
- lastNumPlayersOnline = 1;
- updateNumPlayersOnline();
- }
- //-------------------------------------------------------------------------------------------------
- /** Handle Overall Stats data */
- //-------------------------------------------------------------------------------------------------
- static std::map<AsciiString,float> s_winStats;
- static float s_totalWinPercent = 0;
- static const char* FindNextNumber( const char* pStart )
- {
- char* pNum = strchr( pStart, '\n' ); //go to next line
- if( !pNum )
- return pStart; //error
- while( !isdigit(*pNum) )
- ++pNum; //go to next number
- return pNum;
- }
- //parse win/loss stats received from GameSpy
- void HandleOverallStats( const char* szHTTPStats, unsigned len )
- {
- //x DEBUG_LOG(("Parsing win percent stats:\n%s\n", szHTTPStats));
- //find today's stats
- const char* pToday = strstr( szHTTPStats, "Today" );
- if( !pToday )
- { //error
- DEBUG_LOG(( "Unable to parse win/loss stats. Could not find 'Today' in:\n%s\n", szHTTPStats ));
- return;
- }
- s_winStats.clear();
- s_totalWinPercent = 0;
- //find win/loss for each side
- for( int i = 0; i < ThePlayerTemplateStore->getPlayerTemplateCount(); i++)
- { //get current side (USA, GLA, etc.)
- const PlayerTemplate* pTemplate = ThePlayerTemplateStore->getNthPlayerTemplate(i);
- if( !pTemplate->isPlayableSide() || pTemplate->getSide().compare("Boss") == 0 )
- continue; //skip non-players
- AsciiString side = pTemplate->getSide();
- if( side == "America" )
- side = "USA"; //conform to GameSpy name
- //find this side
- const char* pSide = strstr( pToday, side.str() );
- if( pSide == NULL )
- { //error, skip this side
- DEBUG_LOG(( "Unable to parse win/loss stats for %s in:\n%s\n", side.str(), szHTTPStats ));
- continue;
- }
- //Note: win% reported by GameSpy = team's wins / #games played by team
- // we want win% = team's wins / total # games played by all teams
- const char* pTotal = FindNextNumber(pSide);
- const char* pWins = FindNextNumber(pTotal);
- float percent = atof(pWins) / max(1,atof(pTotal)); //max prevents divide by zero
- s_totalWinPercent += percent;
- s_winStats.insert(std::make_pair( side, percent ));
- //x DEBUG_LOG(("Added win percent: %s, %d\n", side.str(), percent));
- } //for i
- } //HandleOverallStats
- //called only from WOLWelcomeMenuInit to set %win stats
- static void updateOverallStats(void)
- {
- UnicodeString percStr;
- AsciiString wndName;
- GameWindow* pWin;
- if( s_totalWinPercent <= 0 )
- s_totalWinPercent = 1; //prevent divide by zero
- std::map<AsciiString,float>::iterator it;
- for( it = s_winStats.begin(); it != s_winStats.end(); ++it )
- {
- int percent = REAL_TO_INT(100.0f * (it->second / s_totalWinPercent));
- percStr.format( TheGameText->fetch("GUI:WinPercent"), percent );
- wndName.format( "WOLWelcomeMenu.wnd:Percent%s", it->first.str() );
- pWin = TheWindowManager->winGetWindowFromId( NULL, NAMEKEY(wndName) );
- GadgetCheckBoxSetText( pWin, percStr );
- //x DEBUG_LOG(("Initialized win percent: %s -> %s %f=%s\n", wndName.str(), it->first.str(), it->second, percStr.str() ));
- } //for
- } //updateOverallStats
- //-------------------------------------------------------------------------------------------------
- /** Handle player stats */
- //-------------------------------------------------------------------------------------------------
- void UpdateLocalPlayerStats(void)
- {
- GameWindow *welcomeParent = TheWindowManager->winGetWindowFromId( NULL, NAMEKEY("WOLWelcomeMenu.wnd:WOLWelcomeMenuParent") );
- if (welcomeParent)
- {
- PopulatePlayerInfoWindows( "WOLWelcomeMenu.wnd" );
- }
- else
- {
- PopulatePlayerInfoWindows( "WOLQuickMatchMenu.wnd" );
- }
-
- return;
- }
- static Bool raiseMessageBoxes = FALSE;
- //-------------------------------------------------------------------------------------------------
- /** Initialize the WOL Welcome Menu */
- //-------------------------------------------------------------------------------------------------
- void WOLWelcomeMenuInit( WindowLayout *layout, void *userData )
- {
- nextScreen = NULL;
- buttonPushed = FALSE;
- isShuttingDown = FALSE;
- welcomeLayout = layout;
- //TheWOL->reset();
- parentWOLWelcomeID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:WOLWelcomeMenuParent" ) );
- buttonBackID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonBack" ) );
- parentWOLWelcome = TheWindowManager->winGetWindowFromId( NULL, parentWOLWelcomeID );
- buttonBack = TheWindowManager->winGetWindowFromId( NULL, buttonBackID);
- buttonOptionsID = TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:ButtonOptions" );
- buttonbuttonOptions = TheWindowManager->winGetWindowFromId( NULL, buttonOptionsID);
- listboxInfoID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:InfoListbox" ) );
- listboxInfo = TheWindowManager->winGetWindowFromId( NULL, listboxInfoID);
- staticTextServerName = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
- TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextServerName" ));
- staticTextLastUpdated = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
- TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLastUpdated" ));
- staticTextLadderWins = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
- TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLadderWins" ));
- staticTextLadderLosses = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
- TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLadderLosses" ));
- staticTextLadderPoints = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
- TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLadderPoints" ));
- staticTextLadderRank = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
- TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLadderRank" ));
- staticTextLadderDisconnects = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
- TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextDisconnects" ));
- staticTextHighscoreWins = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
- TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextHighscoreWins" ));
- staticTextHighscoreLosses = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
- TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextHighscoreLosses" ));
- staticTextHighscorePoints = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
- TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextHighscorePoints" ));
- staticTextHighscoreRank = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
- TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextHighscoreRank" ));
- if (staticTextServerName)
- {
- GadgetStaticTextSetText(staticTextServerName, gServerName);
- }
- GameWindow *staticTextTitle = TheWindowManager->winGetWindowFromId(parentWOLWelcome, NAMEKEY("WOLWelcomeMenu.wnd:StaticTextTitle"));
- if (staticTextTitle && TheGameSpyInfo)
- {
- UnicodeString title;
- title.format(TheGameText->fetch("GUI:WOLWelcome"), TheGameSpyInfo->getLocalBaseName().str());
- GadgetStaticTextSetText(staticTextTitle, title);
- }
- // Clear some defaults
- /*
- UnicodeString questionMark = UnicodeString(L"?");
- GadgetStaticTextSetText(staticTextLastUpdated, questionMark);
- GadgetStaticTextSetText(staticTextLadderWins, questionMark);
- GadgetStaticTextSetText(staticTextLadderLosses, questionMark);
- GadgetStaticTextSetText(staticTextLadderPoints, questionMark);
- GadgetStaticTextSetText(staticTextLadderRank, questionMark);
- GadgetStaticTextSetText(staticTextLadderDisconnects, questionMark);
- GadgetStaticTextSetText(staticTextHighscoreWins, questionMark);
- GadgetStaticTextSetText(staticTextHighscoreLosses, questionMark);
- GadgetStaticTextSetText(staticTextHighscorePoints, questionMark);
- GadgetStaticTextSetText(staticTextHighscoreRank, questionMark);
- */
- //DEBUG_ASSERTCRASH(listboxInfo, ("No control found!"));
- buttonQuickMatchID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonQuickMatch" ) );
- buttonQuickMatch = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonQuickMatchID );
- buttonLobbyID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonCustomMatch" ) );
- buttonLobby = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonLobbyID );
- buttonBuddiesID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonBuddies" ) );
- buttonBuddies = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonBuddiesID );
- buttonMyInfoID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonMyInfo" ) );
- buttonMyInfo = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonMyInfoID );
- buttonLadderID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonLadder" ) );
- buttonLadder = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonLadderID );
- if (TheFirewallHelper == NULL) {
- TheFirewallHelper = createFirewallHelper();
- }
- if (TheFirewallHelper->detectFirewall() == TRUE) {
- // don't need to detect firewall, already been done.
- delete TheFirewallHelper;
- TheFirewallHelper = NULL;
- }
- /*
- if (TheGameSpyChat && TheGameSpyChat->isConnected())
- {
- const char *keys[3] = { "locale", "wins", "losses" };
- char valueStrings[3][20];
- char *values[3] = { valueStrings[0], valueStrings[1], valueStrings[2] };
- _snprintf(values[0], 20, "%s", TheGameSpyPlayerInfo->getLocale().str());
- _snprintf(values[1], 20, "%d", TheGameSpyPlayerInfo->getWins());
- _snprintf(values[2], 20, "%d", TheGameSpyPlayerInfo->getLosses());
- peerSetGlobalKeys(TheGameSpyChat->getPeer(), 3, (const char **)keys, (const char **)values);
- peerSetGlobalWatchKeys(TheGameSpyChat->getPeer(), GroupRoom, 3, keys, PEERFalse);
- peerSetGlobalWatchKeys(TheGameSpyChat->getPeer(), StagingRoom, 3, keys, PEERFalse);
- }
- */
- // // animate controls
- // TheShell->registerWithAnimateManager(buttonQuickMatch, WIN_ANIMATION_SLIDE_LEFT, TRUE, 800);
- // TheShell->registerWithAnimateManager(buttonLobby, WIN_ANIMATION_SLIDE_LEFT, TRUE, 600);
- // //TheShell->registerWithAnimateManager(NULL, WIN_ANIMATION_SLIDE_LEFT, TRUE, 400);
- // TheShell->registerWithAnimateManager(buttonBuddies, WIN_ANIMATION_SLIDE_LEFT, TRUE, 200);
- // //TheShell->registerWithAnimateManager(NULL, WIN_ANIMATION_SLIDE_LEFT, TRUE, 1);
- // TheShell->registerWithAnimateManager(buttonBack, WIN_ANIMATION_SLIDE_BOTTOM, TRUE, 1);
- // Show Menu
- layout->hide( FALSE );
- // Set Keyboard to Main Parent
- TheWindowManager->winSetFocus( parentWOLWelcome );
- enableControls( TheGameSpyInfo->gotGroupRoomList() );
- TheShell->showShellMap(TRUE);
- updateNumPlayersOnline();
- updateOverallStats();
- UpdateLocalPlayerStats();
- GameSpyMiscPreferences cPref;
- if (cPref.getLocale() < LOC_MIN || cPref.getLocale() > LOC_MAX)
- {
- GameSpyOpenOverlay(GSOVERLAY_LOCALESELECT);
- }
- raiseMessageBoxes = TRUE;
- TheTransitionHandler->setGroup("WOLWelcomeMenuFade");
- } // WOLWelcomeMenuInit
- //-------------------------------------------------------------------------------------------------
- /** WOL Welcome Menu shutdown method */
- //-------------------------------------------------------------------------------------------------
- void WOLWelcomeMenuShutdown( WindowLayout *layout, void *userData )
- {
- listboxInfo = NULL;
- if (TheFirewallHelper != NULL) {
- delete TheFirewallHelper;
- TheFirewallHelper = NULL;
- }
- isShuttingDown = TRUE;
- // if we are shutting down for an immediate pop, skip the animations
- Bool popImmediate = *(Bool *)userData;
- if( popImmediate )
- {
- shutdownComplete( layout );
- return;
- } //end if
- TheShell->reverseAnimatewindow();
- TheTransitionHandler->reverse("WOLWelcomeMenuFade");
- RaiseGSMessageBox();
- } // WOLWelcomeMenuShutdown
- //-------------------------------------------------------------------------------------------------
- /** WOL Welcome Menu update method */
- //-------------------------------------------------------------------------------------------------
- void WOLWelcomeMenuUpdate( WindowLayout * layout, void *userData)
- {
- // We'll only be successful if we've requested to
- if(isShuttingDown && TheShell->isAnimFinished() && TheTransitionHandler->isFinished())
- shutdownComplete(layout);
- if (raiseMessageBoxes)
- {
- RaiseGSMessageBox();
- raiseMessageBoxes = FALSE;
- }
- if (TheFirewallHelper != NULL)
- {
- if (TheFirewallHelper->behaviorDetectionUpdate())
- {
- TheWritableGlobalData->m_firewallBehavior = TheFirewallHelper->getFirewallBehavior();
- TheFirewallHelper->writeFirewallBehavior();
- TheFirewallHelper->flagNeedToRefresh(FALSE); // 2/19/03 BGC, we're done, so we don't need to refresh the NAT anymore.
-
- // we are now done with the firewall helper
- delete TheFirewallHelper;
- TheFirewallHelper = NULL;
- }
- }
- if (TheShell->isAnimFinished() && !buttonPushed && TheGameSpyPeerMessageQueue)
- {
- HandleBuddyResponses();
- HandlePersistentStorageResponses();
- Int allowedMessages = TheGameSpyInfo->getMaxMessagesPerUpdate();
- Bool sawImportantMessage = FALSE;
- PeerResponse resp;
- while (allowedMessages-- && !sawImportantMessage && TheGameSpyPeerMessageQueue->getResponse( resp ))
- {
- switch (resp.peerResponseType)
- {
- case PeerResponse::PEERRESPONSE_GROUPROOM:
- {
- GameSpyGroupRoom room;
- room.m_groupID = resp.groupRoom.id;
- room.m_maxWaiting = resp.groupRoom.maxWaiting;
- room.m_name = resp.groupRoomName.c_str();
- room.m_translatedName = UnicodeString(L"TEST");
- room.m_numGames = resp.groupRoom.numGames;
- room.m_numPlaying = resp.groupRoom.numPlaying;
- room.m_numWaiting = resp.groupRoom.numWaiting;
- TheGameSpyInfo->addGroupRoom( room );
- if (room.m_groupID == 0)
- {
- enableControls( TRUE );
- }
- }
- break;
- case PeerResponse::PEERRESPONSE_JOINGROUPROOM:
- {
- sawImportantMessage = TRUE;
- enableControls( TRUE );
- if (resp.joinGroupRoom.ok)
- {
- //buttonPushed = TRUE;
- TheGameSpyInfo->setCurrentGroupRoom(resp.joinGroupRoom.id);
- //GSMessageBoxOk( TheGameText->fetch("GUI:GSErrorTitle"), TheGameText->fetch("GUI:GSGroupRoomJoinOK") );
- buttonPushed = TRUE;
- nextScreen = "Menus/WOLCustomLobby.wnd";
- TheShell->pop();
- //TheShell->push( "Menus/WOLCustomLobby.wnd" );
- }
- else
- {
- GSMessageBoxOk( TheGameText->fetch("GUI:GSErrorTitle"), TheGameText->fetch("GUI:GSGroupRoomJoinFail") );
- }
- }
- break;
- case PeerResponse::PEERRESPONSE_DISCONNECT:
- {
- sawImportantMessage = TRUE;
- UnicodeString title, body;
- AsciiString disconMunkee;
- disconMunkee.format("GUI:GSDisconReason%d", resp.discon.reason);
- title = TheGameText->fetch( "GUI:GSErrorTitle" );
- body = TheGameText->fetch( disconMunkee );
- GameSpyCloseAllOverlays();
- GSMessageBoxOk( title, body );
- TheShell->pop();
- }
- break;
- }
- }
- }
- }// WOLWelcomeMenuUpdate
- //-------------------------------------------------------------------------------------------------
- /** WOL Welcome Menu input callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType WOLWelcomeMenuInput( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- switch( msg )
- {
- // --------------------------------------------------------------------------------------------
- case GWM_CHAR:
- {
- UnsignedByte key = mData1;
- UnsignedByte state = mData2;
- if (buttonPushed)
- break;
- switch( key )
- {
- // ----------------------------------------------------------------------------------------
- case KEY_ESC:
- {
-
- //
- // send a simulated selected event to the parent window of the
- // back/exit button
- //
- if( BitTest( state, KEY_STATE_UP ) )
- {
- TheWindowManager->winSendSystemMsg( window, GBM_SELECTED,
- (WindowMsgData)buttonBack, buttonBackID );
- } // end if
- // don't let key fall through anywhere else
- return MSG_HANDLED;
- } // end escape
- } // end switch( key )
- } // end char
- } // end switch( msg )
- return MSG_IGNORED;
- }// WOLWelcomeMenuInput
- //-------------------------------------------------------------------------------------------------
- /** WOL Welcome Menu window system callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType WOLWelcomeMenuSystem( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- UnicodeString txtInput;
- switch( msg )
- {
-
-
- case GWM_CREATE:
- {
-
- break;
- } // case GWM_DESTROY:
- case GWM_DESTROY:
- {
- break;
- } // case GWM_DESTROY:
- case GWM_INPUT_FOCUS:
- {
- // if we're givin the opportunity to take the keyboard focus we must say we want it
- if( mData1 == TRUE )
- *(Bool *)mData2 = TRUE;
- return MSG_HANDLED;
- }//case GWM_INPUT_FOCUS:
- case GBM_SELECTED:
- {
- if (buttonPushed)
- break;
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if ( controlID == buttonBackID )
- {
- //DEBUG_ASSERTCRASH(TheGameSpyChat->getPeer(), ("No GameSpy Peer object!"));
- //TheGameSpyChat->disconnectFromChat();
-
- PeerRequest req;
- req.peerRequestType = PeerRequest::PEERREQUEST_LOGOUT;
- TheGameSpyPeerMessageQueue->addRequest( req );
- BuddyRequest breq;
- breq.buddyRequestType = BuddyRequest::BUDDYREQUEST_LOGOUT;
- TheGameSpyBuddyMessageQueue->addRequest( breq );
- DEBUG_LOG(("Tearing down GameSpy from WOLWelcomeMenuSystem(GBM_SELECTED)\n"));
- TearDownGameSpy();
- /*
- if (TheGameSpyChat->getPeer())
- {
- peerDisconnect(TheGameSpyChat->getPeer());
- }
- */
- buttonPushed = TRUE;
- TheShell->pop();
- /// @todo: log out instead of disconnecting
- //TheWOL->addCommand( WOL::WOLCOMMAND_LOGOUT );
- /**
- closeAllOverlays();
- TheShell->pop();
- delete TheWOL;
- TheWOL = NULL;
- delete TheWOLGame;
- TheWOLGame = NULL;
- **/
- } //if ( controlID == buttonBack )
- else if (controlID == buttonOptionsID)
- {
- GameSpyOpenOverlay( GSOVERLAY_OPTIONS );
- }
- else if (controlID == buttonQuickMatchID)
- {
- GameSpyMiscPreferences mPref;
- if ((TheDisplay->getWidth() != 800 || TheDisplay->getHeight() != 600) && mPref.getQuickMatchResLocked())
- {
- GSMessageBoxOk(TheGameText->fetch("GUI:GSErrorTitle"), TheGameText->fetch("GUI:QuickMatch800x600"));
- }
- else
- {
- buttonPushed = TRUE;
- nextScreen = "Menus/WOLQuickMatchMenu.wnd";
- TheShell->pop();
- }
- }// else if
- else if (controlID == buttonMyInfoID )
- {
- SetLookAtPlayer(TheGameSpyInfo->getLocalProfileID(), TheGameSpyInfo->getLocalName());
- GameSpyToggleOverlay(GSOVERLAY_PLAYERINFO);
- }
- else if (controlID == buttonLobbyID)
- {
- //TheGameSpyChat->clearGroupRoomList();
- //peerListGroupRooms(TheGameSpyChat->getPeer(), ListGroupRoomsCallback, NULL, PEERTrue);
- TheGameSpyInfo->joinBestGroupRoom();
- enableControls( FALSE );
- /*
- TheWOL->setScreen(WOL::WOLAPI_MENU_CUSTOMLOBBY);
- TheWOL->setGameMode(WOL::WOLTYPE_CUSTOM);
- TheWOL->setState( WOL::WOLAPI_LOBBY );
- TheWOL->addCommand( WOL::WOLCOMMAND_REFRESH_CHANNELS );
- */
- }// else if
- else if (controlID == buttonBuddiesID)
- {
- GameSpyToggleOverlay( GSOVERLAY_BUDDY );
- /*
- Bool joinedRoom = FALSE;
- ClearGroupRoomList();
- peerJoinTitleRoom(TheGameSpyChat->getPeer(), JoinRoomCallback, &joinedRoom, PEERTrue);
- if (joinedRoom)
- {
- GameSpyUsingGroupRooms = FALSE;
- GameSpyCurrentGroupRoomID = 0;
- TheShell->pop();
- TheShell->push("Menus/WOLCustomLobby.wnd");
- }
- else
- {
- GameSpyCurrentGroupRoomID = 0;
- GSMessageBoxOk(UnicodeString(L"Oops"), UnicodeString(L"Unable to join title room"), NULL);
- }
- */
- }
- else if (controlID == buttonLadderID)
- {
- TheShell->push(AsciiString("Menus/WOLLadderScreen.wnd"));
- }
- break;
- }// case GBM_SELECTED:
-
- case GEM_EDIT_DONE:
- {
- break;
- }
- default:
- return MSG_IGNORED;
- }//Switch
- return MSG_HANDLED;
- }// WOLWelcomeMenuSystem
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