WOLWelcomeMenu.cpp 29 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. ///////////////////////////////////////////////////////////////////////////////////////
  24. // FILE: WOLWelcomeMenu.cpp
  25. // Author: Chris Huybregts, November 2001
  26. // Description: Lan Lobby Menu
  27. ///////////////////////////////////////////////////////////////////////////////////////
  28. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  29. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  30. #include "GameSpy/peer/peer.h"
  31. #include "Common/GameEngine.h"
  32. #include "Common/GameSpyMiscPreferences.h"
  33. #include "Common/CustomMatchPreferences.h"
  34. #include "Common/GlobalData.h"
  35. #include "Common/UserPreferences.h"
  36. #include "Common/PlayerTemplate.h"
  37. #include "GameClient/AnimateWindowManager.h"
  38. #include "GameClient/Display.h"
  39. #include "GameClient/WindowLayout.h"
  40. #include "GameClient/Gadget.h"
  41. #include "GameClient/GameText.h"
  42. #include "GameClient/Shell.h"
  43. #include "GameClient/KeyDefs.h"
  44. #include "GameClient/GameWindowManager.h"
  45. #include "GameClient/GadgetListBox.h"
  46. #include "GameClient/GadgetTextEntry.h"
  47. #include "GameClient/GadgetStaticText.h"
  48. #include "GameClient/GadgetCheckBox.h"
  49. #include "GameClient/MessageBox.h"
  50. #include "GameClient/GameWindowTransitions.h"
  51. #include "GameNetwork/FirewallHelper.h"
  52. #include "GameNetwork/GameSpyOverlay.h"
  53. #include "GameNetwork/GameSpy/BuddyDefs.h"
  54. #include "GameNetwork/GameSpy/BuddyThread.h"
  55. #include "GameNetwork/GameSpy/PeerDefs.h"
  56. #include "GameNetwork/GameSpy/PeerThread.h"
  57. #include "GameNetwork/GameSpy/PersistentStorageDefs.h"
  58. #include "GameNetwork/GameSpy/PersistentStorageThread.h"
  59. #include "GameNetwork/GameSpy/BuddyThread.h"
  60. #include "GameNetwork/GameSpy/ThreadUtils.h"
  61. #include "GameNetwork/GameSpy/MainMenuUtils.h"
  62. #include "GameNetwork/WOLBrowser/WebBrowser.h"
  63. #ifdef _INTERNAL
  64. // for occasional debugging...
  65. //#pragma optimize("", off)
  66. //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
  67. #endif
  68. // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
  69. static Bool isShuttingDown = FALSE;
  70. static Bool buttonPushed = FALSE;
  71. static char *nextScreen = NULL;
  72. // window ids ------------------------------------------------------------------------------
  73. static NameKeyType parentWOLWelcomeID = NAMEKEY_INVALID;
  74. static NameKeyType buttonBackID = NAMEKEY_INVALID;
  75. static NameKeyType buttonQuickMatchID = NAMEKEY_INVALID;
  76. static NameKeyType buttonLobbyID = NAMEKEY_INVALID;
  77. static NameKeyType buttonBuddiesID = NAMEKEY_INVALID;
  78. static NameKeyType buttonLadderID = NAMEKEY_INVALID;
  79. static NameKeyType buttonMyInfoID = NAMEKEY_INVALID;
  80. static NameKeyType listboxInfoID = NAMEKEY_INVALID;
  81. static NameKeyType buttonOptionsID = NAMEKEY_INVALID;
  82. // Window Pointers ------------------------------------------------------------------------
  83. static GameWindow *parentWOLWelcome = NULL;
  84. static GameWindow *buttonBack = NULL;
  85. static GameWindow *buttonQuickMatch = NULL;
  86. static GameWindow *buttonLobby = NULL;
  87. static GameWindow *buttonBuddies = NULL;
  88. static GameWindow *buttonLadder = NULL;
  89. static GameWindow *buttonMyInfo = NULL;
  90. static GameWindow *buttonbuttonOptions = NULL;
  91. static WindowLayout *welcomeLayout = NULL;
  92. static GameWindow *listboxInfo = NULL;
  93. static GameWindow *staticTextServerName = NULL;
  94. static GameWindow *staticTextLastUpdated = NULL;
  95. static GameWindow *staticTextLadderWins = NULL;
  96. static GameWindow *staticTextLadderLosses = NULL;
  97. static GameWindow *staticTextLadderRank = NULL;
  98. static GameWindow *staticTextLadderPoints = NULL;
  99. static GameWindow *staticTextLadderDisconnects = NULL;
  100. static GameWindow *staticTextHighscoreWins = NULL;
  101. static GameWindow *staticTextHighscoreLosses = NULL;
  102. static GameWindow *staticTextHighscoreRank = NULL;
  103. static GameWindow *staticTextHighscorePoints = NULL;
  104. static UnicodeString gServerName;
  105. void updateServerDisplay(UnicodeString serverName)
  106. {
  107. if (staticTextServerName)
  108. {
  109. GadgetStaticTextSetText(staticTextServerName, serverName);
  110. }
  111. gServerName = serverName;
  112. }
  113. /*
  114. void updateLocalPlayerScores(AsciiString name, const WOL::Ladder *ladder, const WOL::Highscore *highscore)
  115. {
  116. if (ladder)
  117. {
  118. AsciiString a;
  119. UnicodeString u;
  120. a.format("%d", ladder->wins);
  121. u.translate(a);
  122. GadgetStaticTextSetText(staticTextLadderWins, u);
  123. a.format("%d", ladder->losses);
  124. u.translate(a);
  125. GadgetStaticTextSetText(staticTextLadderLosses, u);
  126. a.format("%d", ladder->rank);
  127. u.translate(a);
  128. GadgetStaticTextSetText(staticTextLadderRank, u);
  129. a.format("%d", ladder->points);
  130. u.translate(a);
  131. GadgetStaticTextSetText(staticTextLadderPoints, u);
  132. a.format("%d", ladder->disconnects);
  133. u.translate(a);
  134. GadgetStaticTextSetText(staticTextLadderDisconnects, u);
  135. }
  136. if (highscore)
  137. {
  138. AsciiString a;
  139. UnicodeString u;
  140. a.format("%d", highscore->wins);
  141. u.translate(a);
  142. GadgetStaticTextSetText(staticTextHighscoreWins, u);
  143. a.format("%d", highscore->losses);
  144. u.translate(a);
  145. GadgetStaticTextSetText(staticTextHighscoreLosses, u);
  146. a.format("%d", highscore->rank);
  147. u.translate(a);
  148. GadgetStaticTextSetText(staticTextHighscoreRank, u);
  149. a.format("%d", highscore->points);
  150. u.translate(a);
  151. GadgetStaticTextSetText(staticTextHighscorePoints, u);
  152. }
  153. }
  154. */
  155. static void enableControls( Bool state )
  156. {
  157. if (buttonQuickMatch)
  158. buttonQuickMatch->winEnable(state);
  159. if (buttonLobby)
  160. buttonLobby->winEnable(state);
  161. }
  162. //-------------------------------------------------------------------------------------------------
  163. /** This is called when a shutdown is complete for this menu */
  164. //-------------------------------------------------------------------------------------------------
  165. static void shutdownComplete( WindowLayout *layout )
  166. {
  167. isShuttingDown = FALSE;
  168. // hide the layout
  169. layout->hide( TRUE );
  170. // our shutdown is complete
  171. TheShell->shutdownComplete( layout, (nextScreen != NULL) );
  172. if (nextScreen != NULL)
  173. {
  174. TheShell->push(nextScreen);
  175. }
  176. nextScreen = NULL;
  177. } // end if
  178. //-------------------------------------------------------------------------------------------------
  179. /** Handle Num Players Online data */
  180. //-------------------------------------------------------------------------------------------------
  181. static Int lastNumPlayersOnline = 0;
  182. static UnsignedByte grabUByte(const char *s)
  183. {
  184. char tmp[5] = "0xff";
  185. tmp[2] = s[0];
  186. tmp[3] = s[1];
  187. UnsignedByte b = strtol(tmp, NULL, 16);
  188. return b;
  189. }
  190. static void updateNumPlayersOnline(void)
  191. {
  192. GameWindow *playersOnlineWindow = TheWindowManager->winGetWindowFromId(
  193. NULL, NAMEKEY("WOLWelcomeMenu.wnd:StaticTextNumPlayersOnline") );
  194. if (playersOnlineWindow)
  195. {
  196. UnicodeString valStr;
  197. valStr.format(TheGameText->fetch("GUI:NumPlayersOnline"), lastNumPlayersOnline);
  198. GadgetStaticTextSetText(playersOnlineWindow, valStr);
  199. }
  200. if (listboxInfo && TheGameSpyInfo)
  201. {
  202. GadgetListBoxReset(listboxInfo);
  203. AsciiString aLine;
  204. UnicodeString line;
  205. AsciiString aMotd = TheGameSpyInfo->getMOTD();
  206. UnicodeString headingStr;
  207. //Kris: Patch 1.01 - November 12, 2003
  208. //Removed number of players from string, and removed the argument. The number is incorrect anyways...
  209. //This was a Harvard initiated fix.
  210. headingStr.format(TheGameText->fetch("MOTD:NumPlayersHeading"));
  211. while (headingStr.nextToken(&line, UnicodeString(L"\n")))
  212. {
  213. if (line.getCharAt(line.getLength()-1) == '\r')
  214. line.removeLastChar(); // there is a trailing '\r'
  215. line.trim();
  216. if (line.isEmpty())
  217. {
  218. line = UnicodeString(L" ");
  219. }
  220. GadgetListBoxAddEntryText(listboxInfo, line, GameSpyColor[GSCOLOR_MOTD_HEADING], -1, -1);
  221. }
  222. GadgetListBoxAddEntryText(listboxInfo, UnicodeString(L" "), GameSpyColor[GSCOLOR_MOTD_HEADING], -1, -1);
  223. while (aMotd.nextToken(&aLine, "\n"))
  224. {
  225. if (aLine.getCharAt(aLine.getLength()-1) == '\r')
  226. aLine.removeLastChar(); // there is a trailing '\r'
  227. aLine.trim();
  228. if (aLine.isEmpty())
  229. {
  230. aLine = " ";
  231. }
  232. Color c = GameSpyColor[GSCOLOR_MOTD];
  233. if (aLine.startsWith("\\\\"))
  234. {
  235. aLine = aLine.str()+1;
  236. }
  237. else if (aLine.startsWith("\\") && aLine.getLength() > 9)
  238. {
  239. // take out the hex value from strings starting as "\ffffffffText"
  240. UnsignedByte a, r, g, b;
  241. a = grabUByte(aLine.str()+1);
  242. r = grabUByte(aLine.str()+3);
  243. g = grabUByte(aLine.str()+5);
  244. b = grabUByte(aLine.str()+7);
  245. c = GameMakeColor(r, g, b, a);
  246. DEBUG_LOG(("MOTD line '%s' has color %X\n", aLine.str(), c));
  247. aLine = aLine.str() + 9;
  248. }
  249. line = UnicodeString(MultiByteToWideCharSingleLine(aLine.str()).c_str());
  250. GadgetListBoxAddEntryText(listboxInfo, line, c, -1, -1);
  251. }
  252. }
  253. }
  254. void HandleNumPlayersOnline( Int numPlayersOnline )
  255. {
  256. lastNumPlayersOnline = numPlayersOnline;
  257. if (lastNumPlayersOnline < 1)
  258. lastNumPlayersOnline = 1;
  259. updateNumPlayersOnline();
  260. }
  261. //-------------------------------------------------------------------------------------------------
  262. /** Handle Overall Stats data */
  263. //-------------------------------------------------------------------------------------------------
  264. static std::map<AsciiString,float> s_winStats;
  265. static float s_totalWinPercent = 0;
  266. static const char* FindNextNumber( const char* pStart )
  267. {
  268. char* pNum = strchr( pStart, '\n' ); //go to next line
  269. if( !pNum )
  270. return pStart; //error
  271. while( !isdigit(*pNum) )
  272. ++pNum; //go to next number
  273. return pNum;
  274. }
  275. //parse win/loss stats received from GameSpy
  276. void HandleOverallStats( const char* szHTTPStats, unsigned len )
  277. {
  278. //x DEBUG_LOG(("Parsing win percent stats:\n%s\n", szHTTPStats));
  279. //find today's stats
  280. const char* pToday = strstr( szHTTPStats, "Today" );
  281. if( !pToday )
  282. { //error
  283. DEBUG_LOG(( "Unable to parse win/loss stats. Could not find 'Today' in:\n%s\n", szHTTPStats ));
  284. return;
  285. }
  286. s_winStats.clear();
  287. s_totalWinPercent = 0;
  288. //find win/loss for each side
  289. for( int i = 0; i < ThePlayerTemplateStore->getPlayerTemplateCount(); i++)
  290. { //get current side (USA, GLA, etc.)
  291. const PlayerTemplate* pTemplate = ThePlayerTemplateStore->getNthPlayerTemplate(i);
  292. if( !pTemplate->isPlayableSide() || pTemplate->getSide().compare("Boss") == 0 )
  293. continue; //skip non-players
  294. AsciiString side = pTemplate->getSide();
  295. if( side == "America" )
  296. side = "USA"; //conform to GameSpy name
  297. //find this side
  298. const char* pSide = strstr( pToday, side.str() );
  299. if( pSide == NULL )
  300. { //error, skip this side
  301. DEBUG_LOG(( "Unable to parse win/loss stats for %s in:\n%s\n", side.str(), szHTTPStats ));
  302. continue;
  303. }
  304. //Note: win% reported by GameSpy = team's wins / #games played by team
  305. // we want win% = team's wins / total # games played by all teams
  306. const char* pTotal = FindNextNumber(pSide);
  307. const char* pWins = FindNextNumber(pTotal);
  308. float percent = atof(pWins) / max(1,atof(pTotal)); //max prevents divide by zero
  309. s_totalWinPercent += percent;
  310. s_winStats.insert(std::make_pair( side, percent ));
  311. //x DEBUG_LOG(("Added win percent: %s, %d\n", side.str(), percent));
  312. } //for i
  313. } //HandleOverallStats
  314. //called only from WOLWelcomeMenuInit to set %win stats
  315. static void updateOverallStats(void)
  316. {
  317. UnicodeString percStr;
  318. AsciiString wndName;
  319. GameWindow* pWin;
  320. if( s_totalWinPercent <= 0 )
  321. s_totalWinPercent = 1; //prevent divide by zero
  322. std::map<AsciiString,float>::iterator it;
  323. for( it = s_winStats.begin(); it != s_winStats.end(); ++it )
  324. {
  325. int percent = REAL_TO_INT(100.0f * (it->second / s_totalWinPercent));
  326. percStr.format( TheGameText->fetch("GUI:WinPercent"), percent );
  327. wndName.format( "WOLWelcomeMenu.wnd:Percent%s", it->first.str() );
  328. pWin = TheWindowManager->winGetWindowFromId( NULL, NAMEKEY(wndName) );
  329. GadgetCheckBoxSetText( pWin, percStr );
  330. //x DEBUG_LOG(("Initialized win percent: %s -> %s %f=%s\n", wndName.str(), it->first.str(), it->second, percStr.str() ));
  331. } //for
  332. } //updateOverallStats
  333. //-------------------------------------------------------------------------------------------------
  334. /** Handle player stats */
  335. //-------------------------------------------------------------------------------------------------
  336. void UpdateLocalPlayerStats(void)
  337. {
  338. GameWindow *welcomeParent = TheWindowManager->winGetWindowFromId( NULL, NAMEKEY("WOLWelcomeMenu.wnd:WOLWelcomeMenuParent") );
  339. if (welcomeParent)
  340. {
  341. PopulatePlayerInfoWindows( "WOLWelcomeMenu.wnd" );
  342. }
  343. else
  344. {
  345. PopulatePlayerInfoWindows( "WOLQuickMatchMenu.wnd" );
  346. }
  347. return;
  348. }
  349. static Bool raiseMessageBoxes = FALSE;
  350. //-------------------------------------------------------------------------------------------------
  351. /** Initialize the WOL Welcome Menu */
  352. //-------------------------------------------------------------------------------------------------
  353. void WOLWelcomeMenuInit( WindowLayout *layout, void *userData )
  354. {
  355. nextScreen = NULL;
  356. buttonPushed = FALSE;
  357. isShuttingDown = FALSE;
  358. welcomeLayout = layout;
  359. //TheWOL->reset();
  360. parentWOLWelcomeID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:WOLWelcomeMenuParent" ) );
  361. buttonBackID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonBack" ) );
  362. parentWOLWelcome = TheWindowManager->winGetWindowFromId( NULL, parentWOLWelcomeID );
  363. buttonBack = TheWindowManager->winGetWindowFromId( NULL, buttonBackID);
  364. buttonOptionsID = TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:ButtonOptions" );
  365. buttonbuttonOptions = TheWindowManager->winGetWindowFromId( NULL, buttonOptionsID);
  366. listboxInfoID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:InfoListbox" ) );
  367. listboxInfo = TheWindowManager->winGetWindowFromId( NULL, listboxInfoID);
  368. staticTextServerName = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
  369. TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextServerName" ));
  370. staticTextLastUpdated = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
  371. TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLastUpdated" ));
  372. staticTextLadderWins = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
  373. TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLadderWins" ));
  374. staticTextLadderLosses = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
  375. TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLadderLosses" ));
  376. staticTextLadderPoints = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
  377. TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLadderPoints" ));
  378. staticTextLadderRank = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
  379. TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLadderRank" ));
  380. staticTextLadderDisconnects = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
  381. TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextDisconnects" ));
  382. staticTextHighscoreWins = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
  383. TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextHighscoreWins" ));
  384. staticTextHighscoreLosses = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
  385. TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextHighscoreLosses" ));
  386. staticTextHighscorePoints = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
  387. TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextHighscorePoints" ));
  388. staticTextHighscoreRank = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
  389. TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextHighscoreRank" ));
  390. if (staticTextServerName)
  391. {
  392. GadgetStaticTextSetText(staticTextServerName, gServerName);
  393. }
  394. GameWindow *staticTextTitle = TheWindowManager->winGetWindowFromId(parentWOLWelcome, NAMEKEY("WOLWelcomeMenu.wnd:StaticTextTitle"));
  395. if (staticTextTitle && TheGameSpyInfo)
  396. {
  397. UnicodeString title;
  398. title.format(TheGameText->fetch("GUI:WOLWelcome"), TheGameSpyInfo->getLocalBaseName().str());
  399. GadgetStaticTextSetText(staticTextTitle, title);
  400. }
  401. // Clear some defaults
  402. /*
  403. UnicodeString questionMark = UnicodeString(L"?");
  404. GadgetStaticTextSetText(staticTextLastUpdated, questionMark);
  405. GadgetStaticTextSetText(staticTextLadderWins, questionMark);
  406. GadgetStaticTextSetText(staticTextLadderLosses, questionMark);
  407. GadgetStaticTextSetText(staticTextLadderPoints, questionMark);
  408. GadgetStaticTextSetText(staticTextLadderRank, questionMark);
  409. GadgetStaticTextSetText(staticTextLadderDisconnects, questionMark);
  410. GadgetStaticTextSetText(staticTextHighscoreWins, questionMark);
  411. GadgetStaticTextSetText(staticTextHighscoreLosses, questionMark);
  412. GadgetStaticTextSetText(staticTextHighscorePoints, questionMark);
  413. GadgetStaticTextSetText(staticTextHighscoreRank, questionMark);
  414. */
  415. //DEBUG_ASSERTCRASH(listboxInfo, ("No control found!"));
  416. buttonQuickMatchID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonQuickMatch" ) );
  417. buttonQuickMatch = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonQuickMatchID );
  418. buttonLobbyID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonCustomMatch" ) );
  419. buttonLobby = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonLobbyID );
  420. buttonBuddiesID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonBuddies" ) );
  421. buttonBuddies = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonBuddiesID );
  422. buttonMyInfoID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonMyInfo" ) );
  423. buttonMyInfo = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonMyInfoID );
  424. buttonLadderID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonLadder" ) );
  425. buttonLadder = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonLadderID );
  426. if (TheFirewallHelper == NULL) {
  427. TheFirewallHelper = createFirewallHelper();
  428. }
  429. if (TheFirewallHelper->detectFirewall() == TRUE) {
  430. // don't need to detect firewall, already been done.
  431. delete TheFirewallHelper;
  432. TheFirewallHelper = NULL;
  433. }
  434. /*
  435. if (TheGameSpyChat && TheGameSpyChat->isConnected())
  436. {
  437. const char *keys[3] = { "locale", "wins", "losses" };
  438. char valueStrings[3][20];
  439. char *values[3] = { valueStrings[0], valueStrings[1], valueStrings[2] };
  440. _snprintf(values[0], 20, "%s", TheGameSpyPlayerInfo->getLocale().str());
  441. _snprintf(values[1], 20, "%d", TheGameSpyPlayerInfo->getWins());
  442. _snprintf(values[2], 20, "%d", TheGameSpyPlayerInfo->getLosses());
  443. peerSetGlobalKeys(TheGameSpyChat->getPeer(), 3, (const char **)keys, (const char **)values);
  444. peerSetGlobalWatchKeys(TheGameSpyChat->getPeer(), GroupRoom, 3, keys, PEERFalse);
  445. peerSetGlobalWatchKeys(TheGameSpyChat->getPeer(), StagingRoom, 3, keys, PEERFalse);
  446. }
  447. */
  448. // // animate controls
  449. // TheShell->registerWithAnimateManager(buttonQuickMatch, WIN_ANIMATION_SLIDE_LEFT, TRUE, 800);
  450. // TheShell->registerWithAnimateManager(buttonLobby, WIN_ANIMATION_SLIDE_LEFT, TRUE, 600);
  451. // //TheShell->registerWithAnimateManager(NULL, WIN_ANIMATION_SLIDE_LEFT, TRUE, 400);
  452. // TheShell->registerWithAnimateManager(buttonBuddies, WIN_ANIMATION_SLIDE_LEFT, TRUE, 200);
  453. // //TheShell->registerWithAnimateManager(NULL, WIN_ANIMATION_SLIDE_LEFT, TRUE, 1);
  454. // TheShell->registerWithAnimateManager(buttonBack, WIN_ANIMATION_SLIDE_BOTTOM, TRUE, 1);
  455. // Show Menu
  456. layout->hide( FALSE );
  457. // Set Keyboard to Main Parent
  458. TheWindowManager->winSetFocus( parentWOLWelcome );
  459. enableControls( TheGameSpyInfo->gotGroupRoomList() );
  460. TheShell->showShellMap(TRUE);
  461. updateNumPlayersOnline();
  462. updateOverallStats();
  463. UpdateLocalPlayerStats();
  464. GameSpyMiscPreferences cPref;
  465. if (cPref.getLocale() < LOC_MIN || cPref.getLocale() > LOC_MAX)
  466. {
  467. GameSpyOpenOverlay(GSOVERLAY_LOCALESELECT);
  468. }
  469. raiseMessageBoxes = TRUE;
  470. TheTransitionHandler->setGroup("WOLWelcomeMenuFade");
  471. } // WOLWelcomeMenuInit
  472. //-------------------------------------------------------------------------------------------------
  473. /** WOL Welcome Menu shutdown method */
  474. //-------------------------------------------------------------------------------------------------
  475. void WOLWelcomeMenuShutdown( WindowLayout *layout, void *userData )
  476. {
  477. listboxInfo = NULL;
  478. if (TheFirewallHelper != NULL) {
  479. delete TheFirewallHelper;
  480. TheFirewallHelper = NULL;
  481. }
  482. isShuttingDown = TRUE;
  483. // if we are shutting down for an immediate pop, skip the animations
  484. Bool popImmediate = *(Bool *)userData;
  485. if( popImmediate )
  486. {
  487. shutdownComplete( layout );
  488. return;
  489. } //end if
  490. TheShell->reverseAnimatewindow();
  491. TheTransitionHandler->reverse("WOLWelcomeMenuFade");
  492. RaiseGSMessageBox();
  493. } // WOLWelcomeMenuShutdown
  494. //-------------------------------------------------------------------------------------------------
  495. /** WOL Welcome Menu update method */
  496. //-------------------------------------------------------------------------------------------------
  497. void WOLWelcomeMenuUpdate( WindowLayout * layout, void *userData)
  498. {
  499. // We'll only be successful if we've requested to
  500. if(isShuttingDown && TheShell->isAnimFinished() && TheTransitionHandler->isFinished())
  501. shutdownComplete(layout);
  502. if (raiseMessageBoxes)
  503. {
  504. RaiseGSMessageBox();
  505. raiseMessageBoxes = FALSE;
  506. }
  507. if (TheFirewallHelper != NULL)
  508. {
  509. if (TheFirewallHelper->behaviorDetectionUpdate())
  510. {
  511. TheWritableGlobalData->m_firewallBehavior = TheFirewallHelper->getFirewallBehavior();
  512. TheFirewallHelper->writeFirewallBehavior();
  513. TheFirewallHelper->flagNeedToRefresh(FALSE); // 2/19/03 BGC, we're done, so we don't need to refresh the NAT anymore.
  514. // we are now done with the firewall helper
  515. delete TheFirewallHelper;
  516. TheFirewallHelper = NULL;
  517. }
  518. }
  519. if (TheShell->isAnimFinished() && !buttonPushed && TheGameSpyPeerMessageQueue)
  520. {
  521. HandleBuddyResponses();
  522. HandlePersistentStorageResponses();
  523. Int allowedMessages = TheGameSpyInfo->getMaxMessagesPerUpdate();
  524. Bool sawImportantMessage = FALSE;
  525. PeerResponse resp;
  526. while (allowedMessages-- && !sawImportantMessage && TheGameSpyPeerMessageQueue->getResponse( resp ))
  527. {
  528. switch (resp.peerResponseType)
  529. {
  530. case PeerResponse::PEERRESPONSE_GROUPROOM:
  531. {
  532. GameSpyGroupRoom room;
  533. room.m_groupID = resp.groupRoom.id;
  534. room.m_maxWaiting = resp.groupRoom.maxWaiting;
  535. room.m_name = resp.groupRoomName.c_str();
  536. room.m_translatedName = UnicodeString(L"TEST");
  537. room.m_numGames = resp.groupRoom.numGames;
  538. room.m_numPlaying = resp.groupRoom.numPlaying;
  539. room.m_numWaiting = resp.groupRoom.numWaiting;
  540. TheGameSpyInfo->addGroupRoom( room );
  541. if (room.m_groupID == 0)
  542. {
  543. enableControls( TRUE );
  544. }
  545. }
  546. break;
  547. case PeerResponse::PEERRESPONSE_JOINGROUPROOM:
  548. {
  549. sawImportantMessage = TRUE;
  550. enableControls( TRUE );
  551. if (resp.joinGroupRoom.ok)
  552. {
  553. //buttonPushed = TRUE;
  554. TheGameSpyInfo->setCurrentGroupRoom(resp.joinGroupRoom.id);
  555. //GSMessageBoxOk( TheGameText->fetch("GUI:GSErrorTitle"), TheGameText->fetch("GUI:GSGroupRoomJoinOK") );
  556. buttonPushed = TRUE;
  557. nextScreen = "Menus/WOLCustomLobby.wnd";
  558. TheShell->pop();
  559. //TheShell->push( "Menus/WOLCustomLobby.wnd" );
  560. }
  561. else
  562. {
  563. GSMessageBoxOk( TheGameText->fetch("GUI:GSErrorTitle"), TheGameText->fetch("GUI:GSGroupRoomJoinFail") );
  564. }
  565. }
  566. break;
  567. case PeerResponse::PEERRESPONSE_DISCONNECT:
  568. {
  569. sawImportantMessage = TRUE;
  570. UnicodeString title, body;
  571. AsciiString disconMunkee;
  572. disconMunkee.format("GUI:GSDisconReason%d", resp.discon.reason);
  573. title = TheGameText->fetch( "GUI:GSErrorTitle" );
  574. body = TheGameText->fetch( disconMunkee );
  575. GameSpyCloseAllOverlays();
  576. GSMessageBoxOk( title, body );
  577. TheShell->pop();
  578. }
  579. break;
  580. }
  581. }
  582. }
  583. }// WOLWelcomeMenuUpdate
  584. //-------------------------------------------------------------------------------------------------
  585. /** WOL Welcome Menu input callback */
  586. //-------------------------------------------------------------------------------------------------
  587. WindowMsgHandledType WOLWelcomeMenuInput( GameWindow *window, UnsignedInt msg,
  588. WindowMsgData mData1, WindowMsgData mData2 )
  589. {
  590. switch( msg )
  591. {
  592. // --------------------------------------------------------------------------------------------
  593. case GWM_CHAR:
  594. {
  595. UnsignedByte key = mData1;
  596. UnsignedByte state = mData2;
  597. if (buttonPushed)
  598. break;
  599. switch( key )
  600. {
  601. // ----------------------------------------------------------------------------------------
  602. case KEY_ESC:
  603. {
  604. //
  605. // send a simulated selected event to the parent window of the
  606. // back/exit button
  607. //
  608. if( BitTest( state, KEY_STATE_UP ) )
  609. {
  610. TheWindowManager->winSendSystemMsg( window, GBM_SELECTED,
  611. (WindowMsgData)buttonBack, buttonBackID );
  612. } // end if
  613. // don't let key fall through anywhere else
  614. return MSG_HANDLED;
  615. } // end escape
  616. } // end switch( key )
  617. } // end char
  618. } // end switch( msg )
  619. return MSG_IGNORED;
  620. }// WOLWelcomeMenuInput
  621. //-------------------------------------------------------------------------------------------------
  622. /** WOL Welcome Menu window system callback */
  623. //-------------------------------------------------------------------------------------------------
  624. WindowMsgHandledType WOLWelcomeMenuSystem( GameWindow *window, UnsignedInt msg,
  625. WindowMsgData mData1, WindowMsgData mData2 )
  626. {
  627. UnicodeString txtInput;
  628. switch( msg )
  629. {
  630. case GWM_CREATE:
  631. {
  632. break;
  633. } // case GWM_DESTROY:
  634. case GWM_DESTROY:
  635. {
  636. break;
  637. } // case GWM_DESTROY:
  638. case GWM_INPUT_FOCUS:
  639. {
  640. // if we're givin the opportunity to take the keyboard focus we must say we want it
  641. if( mData1 == TRUE )
  642. *(Bool *)mData2 = TRUE;
  643. return MSG_HANDLED;
  644. }//case GWM_INPUT_FOCUS:
  645. case GBM_SELECTED:
  646. {
  647. if (buttonPushed)
  648. break;
  649. GameWindow *control = (GameWindow *)mData1;
  650. Int controlID = control->winGetWindowId();
  651. if ( controlID == buttonBackID )
  652. {
  653. //DEBUG_ASSERTCRASH(TheGameSpyChat->getPeer(), ("No GameSpy Peer object!"));
  654. //TheGameSpyChat->disconnectFromChat();
  655. PeerRequest req;
  656. req.peerRequestType = PeerRequest::PEERREQUEST_LOGOUT;
  657. TheGameSpyPeerMessageQueue->addRequest( req );
  658. BuddyRequest breq;
  659. breq.buddyRequestType = BuddyRequest::BUDDYREQUEST_LOGOUT;
  660. TheGameSpyBuddyMessageQueue->addRequest( breq );
  661. DEBUG_LOG(("Tearing down GameSpy from WOLWelcomeMenuSystem(GBM_SELECTED)\n"));
  662. TearDownGameSpy();
  663. /*
  664. if (TheGameSpyChat->getPeer())
  665. {
  666. peerDisconnect(TheGameSpyChat->getPeer());
  667. }
  668. */
  669. buttonPushed = TRUE;
  670. TheShell->pop();
  671. /// @todo: log out instead of disconnecting
  672. //TheWOL->addCommand( WOL::WOLCOMMAND_LOGOUT );
  673. /**
  674. closeAllOverlays();
  675. TheShell->pop();
  676. delete TheWOL;
  677. TheWOL = NULL;
  678. delete TheWOLGame;
  679. TheWOLGame = NULL;
  680. **/
  681. } //if ( controlID == buttonBack )
  682. else if (controlID == buttonOptionsID)
  683. {
  684. GameSpyOpenOverlay( GSOVERLAY_OPTIONS );
  685. }
  686. else if (controlID == buttonQuickMatchID)
  687. {
  688. GameSpyMiscPreferences mPref;
  689. if ((TheDisplay->getWidth() != 800 || TheDisplay->getHeight() != 600) && mPref.getQuickMatchResLocked())
  690. {
  691. GSMessageBoxOk(TheGameText->fetch("GUI:GSErrorTitle"), TheGameText->fetch("GUI:QuickMatch800x600"));
  692. }
  693. else
  694. {
  695. buttonPushed = TRUE;
  696. nextScreen = "Menus/WOLQuickMatchMenu.wnd";
  697. TheShell->pop();
  698. }
  699. }// else if
  700. else if (controlID == buttonMyInfoID )
  701. {
  702. SetLookAtPlayer(TheGameSpyInfo->getLocalProfileID(), TheGameSpyInfo->getLocalName());
  703. GameSpyToggleOverlay(GSOVERLAY_PLAYERINFO);
  704. }
  705. else if (controlID == buttonLobbyID)
  706. {
  707. //TheGameSpyChat->clearGroupRoomList();
  708. //peerListGroupRooms(TheGameSpyChat->getPeer(), ListGroupRoomsCallback, NULL, PEERTrue);
  709. TheGameSpyInfo->joinBestGroupRoom();
  710. enableControls( FALSE );
  711. /*
  712. TheWOL->setScreen(WOL::WOLAPI_MENU_CUSTOMLOBBY);
  713. TheWOL->setGameMode(WOL::WOLTYPE_CUSTOM);
  714. TheWOL->setState( WOL::WOLAPI_LOBBY );
  715. TheWOL->addCommand( WOL::WOLCOMMAND_REFRESH_CHANNELS );
  716. */
  717. }// else if
  718. else if (controlID == buttonBuddiesID)
  719. {
  720. GameSpyToggleOverlay( GSOVERLAY_BUDDY );
  721. /*
  722. Bool joinedRoom = FALSE;
  723. ClearGroupRoomList();
  724. peerJoinTitleRoom(TheGameSpyChat->getPeer(), JoinRoomCallback, &joinedRoom, PEERTrue);
  725. if (joinedRoom)
  726. {
  727. GameSpyUsingGroupRooms = FALSE;
  728. GameSpyCurrentGroupRoomID = 0;
  729. TheShell->pop();
  730. TheShell->push("Menus/WOLCustomLobby.wnd");
  731. }
  732. else
  733. {
  734. GameSpyCurrentGroupRoomID = 0;
  735. GSMessageBoxOk(UnicodeString(L"Oops"), UnicodeString(L"Unable to join title room"), NULL);
  736. }
  737. */
  738. }
  739. else if (controlID == buttonLadderID)
  740. {
  741. TheShell->push(AsciiString("Menus/WOLLadderScreen.wnd"));
  742. }
  743. break;
  744. }// case GBM_SELECTED:
  745. case GEM_EDIT_DONE:
  746. {
  747. break;
  748. }
  749. default:
  750. return MSG_IGNORED;
  751. }//Switch
  752. return MSG_HANDLED;
  753. }// WOLWelcomeMenuSystem