| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ReplayControls.cpp ///////////////////////////////////////////////////////////////////////
- // Author: Bryan Cleveland - December 2001
- // Desc: GUI Control box for the playback controls
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameClient/GameWindow.h"
- #include "GameClient/Gadget.h"
- #include "GameClient/GameClient.h"
- //-------------------------------------------------------------------------------------------------
- /** Input procedure for the control bar */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType ReplayControlInput( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- return MSG_IGNORED;
- } // end MapSelectMenuInput
- //-------------------------------------------------------------------------------------------------
- /** System callback for the control bar parent */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType ReplayControlSystem( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- switch( msg )
- {
- //---------------------------------------------------------------------------------------------
- case GBM_SELECTED:
- {
- break;
- } // end button selected
- //---------------------------------------------------------------------------------------------
- default:
- return MSG_IGNORED;
- } // end switch( msg )
- return MSG_HANDLED;
- } // end ControlBarSystem
|