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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GameFont.cpp /////////////////////////////////////////////////////////////////////////////
- // Created: Colin Day, June 2001
- // Desc: Access to our representation for fonts
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameClient/GameFont.h"
- // PUBLIC DATA ////////////////////////////////////////////////////////////////////////////////////
- FontLibrary *TheFontLibrary = NULL;
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- /** Link a font to the font list */
- //-------------------------------------------------------------------------------------------------
- void FontLibrary::linkFont( GameFont *font )
- {
- // sanity
- if( font == NULL )
- return;
- // link it
- font->next = m_fontList;
- m_fontList = font;
- // increment linked count
- m_count++;
- } // end linkFont
- //-------------------------------------------------------------------------------------------------
- /** Unlink a font from the font list */
- //-------------------------------------------------------------------------------------------------
- void FontLibrary::unlinkFont( GameFont *font )
- {
- GameFont *other = NULL;
- // sanity
- if( font == NULL )
- return;
- // sanity check and make sure this font is actually in this library
- for( other = m_fontList; other; other = other->next )
- if( other == font )
- break;
- if( other == NULL )
- {
- DEBUG_CRASH(( "Font '%s' not found in library\n", font->nameString.str() ));
- return;
- } // end if
- // scan for the font pointing to the one we're going to unlink
- for( other = m_fontList; other; other = other->next )
- if( other->next == font )
- break;
- //
- // if nothing was fount this was at the head of the list, otherwise
- // remove from chain
- //
- if( other == NULL )
- m_fontList = font->next;
- else
- other->next = font->next;
- // clean up this font we just unlinked just to be cool!
- font->next = NULL;
- // we now have one less font on the list
- m_count--;
- } // end unlinkFont
- //-------------------------------------------------------------------------------------------------
- /** Delete all font data, DO NOT throw an exception ... the destructor uses this */
- //-------------------------------------------------------------------------------------------------
- void FontLibrary::deleteAllFonts( void )
- {
- GameFont *font;
- // release all the fonts
- while( m_fontList )
- {
- // get temp pointer to this font
- font = m_fontList;
- // remove font fron the list, this will change m_fontList
- unlinkFont( font );
- // release font data
- releaseFontData( font );
- // delete the font list element
- font->deleteInstance();
- } // end while
- } // deleteAllFonts
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- FontLibrary::FontLibrary( void )
- {
- m_fontList = NULL;
- m_count = 0;
- } // end FontLibrary
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- FontLibrary::~FontLibrary( void )
- {
- // delete all font data
- deleteAllFonts();
- } // end ~FontLibrary
- //-------------------------------------------------------------------------------------------------
- /** Initialize what we need to in the font library */
- //-------------------------------------------------------------------------------------------------
- void FontLibrary::init( void )
- {
- } // end init
- //-------------------------------------------------------------------------------------------------
- /** Reset the fonts for this font library */
- //-------------------------------------------------------------------------------------------------
- void FontLibrary::reset( void )
- {
- // delete all font data
- deleteAllFonts();
- } // end reset
- //-------------------------------------------------------------------------------------------------
- /** Get a font from our list, if we don't have that font loaded we will
- * attempt to load it */
- //-------------------------------------------------------------------------------------------------
- GameFont *FontLibrary::getFont( AsciiString name, Int pointSize, Bool bold )
- {
- GameFont *font;
- // search for font in list
- for( font = m_fontList; font; font = font->next )
- {
- if( font->pointSize == pointSize &&
- font->bold == bold &&
- font->nameString == name
- )
- return font; // found
- } // end for font
- // font not found, allocate a new font element
- font = newInstance(GameFont);
- if( font == NULL )
- {
- DEBUG_CRASH(( "getFont: Unable to allocate new font list element\n" ));
- return NULL;
- } // end if
- // copy font data over to new element
- font->nameString = name;
- font->pointSize = pointSize;
- font->bold = bold;
- font->fontData = NULL;
- //DEBUG_LOG(("Font: Loading font '%s' %d point\n", font->nameString.str(), font->pointSize));
- // load the device specific data pointer
- if( loadFontData( font ) == FALSE )
- {
- DEBUG_CRASH(( "getFont: Unable to load font data pointer '%s'\n", name ));
- font->deleteInstance();
- return NULL;
- } // end if
- // tie font into list
- linkFont( font );
- // all is done and loaded
- return font;
- } // end getFont
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