| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GlobalLanguage.cpp /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Aug 2002
- //
- // Filename: GlobalLanguage.cpp
- //
- // author: Chris Huybregts
- //
- // purpose: Contains the member functions for the language munkee
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "PreRTS.h"
- #include "Common/INI.h"
- #include "Common/Registry.h"
- #include "GameClient/GlobalLanguage.h"
- #include "Common/Filesystem.h"
- //-----------------------------------------------------------------------------
- // DEFINES ////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- GlobalLanguage *TheGlobalLanguageData = NULL; ///< The global language singalton
- static const FieldParse TheGlobalLanguageDataFieldParseTable[] =
- {
- { "UnicodeFontName", INI::parseAsciiString,NULL, offsetof( GlobalLanguage, m_unicodeFontName ) },
- //{ "UnicodeFontFileName", INI::parseAsciiString,NULL, offsetof( GlobalLanguage, m_unicodeFontFileName ) },
- { "LocalFontFile", GlobalLanguage::parseFontFileName, NULL, 0},
- { "MilitaryCaptionSpeed", INI::parseInt, NULL, offsetof( GlobalLanguage, m_militaryCaptionSpeed ) },
- { "UseHardWordWrap", INI::parseBool, NULL, offsetof( GlobalLanguage, m_useHardWrap) },
- { "ResolutionFontAdjustment", INI::parseReal, NULL, offsetof( GlobalLanguage, m_resolutionFontSizeAdjustment) },
-
- { "CopyrightFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_copyrightFont ) },
- { "MessageFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_messageFont) },
- { "MilitaryCaptionTitleFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_militaryCaptionTitleFont) },
- { "MilitaryCaptionDelayMS", INI::parseInt, NULL, offsetof( GlobalLanguage, m_militaryCaptionDelayMS ) },
- { "MilitaryCaptionFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_militaryCaptionFont) },
- { "SuperweaponCountdownNormalFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_superweaponCountdownNormalFont) },
- { "SuperweaponCountdownReadyFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_superweaponCountdownReadyFont) },
- { "NamedTimerCountdownNormalFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_namedTimerCountdownNormalFont) },
- { "NamedTimerCountdownReadyFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_namedTimerCountdownReadyFont) },
- { "DrawableCaptionFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_drawableCaptionFont) },
- { "DefaultWindowFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_defaultWindowFont) },
- { "DefaultDisplayStringFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_defaultDisplayStringFont) },
- { "TooltipFontName", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_tooltipFontName) },
- { "NativeDebugDisplay", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_nativeDebugDisplay) },
- { "DrawGroupInfoFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_drawGroupInfoFont) },
- { "CreditsTitleFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_creditsTitleFont) },
- { "CreditsMinorTitleFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_creditsPositionFont) },
- { "CreditsNormalFont", GlobalLanguage::parseFontDesc, NULL, offsetof( GlobalLanguage, m_creditsNormalFont) },
- { NULL, NULL, NULL, 0 } // keep this last
- };
- //-----------------------------------------------------------------------------
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- void INI::parseLanguageDefinition( INI *ini )
- {
- if( !TheGlobalLanguageData )
- {
- DEBUG_ASSERTCRASH(TheGlobalLanguageData, ("INI::parseLanguageDefinition - TheGlobalLanguage Data is not around, please create it before trying to parse the ini file."));
- return;
- } // end if
- // parse the ini weapon definition
- ini->initFromINI( TheGlobalLanguageData, TheGlobalLanguageDataFieldParseTable );
- }
- GlobalLanguage::GlobalLanguage()
- {
- m_unicodeFontName.clear();
- //Added By Sadullah Nader
- //Initializations missing and needed
- m_unicodeFontFileName.clear();
- m_unicodeFontName.clear();
- m_militaryCaptionSpeed = 0;
- m_useHardWrap = FALSE;
- m_resolutionFontSizeAdjustment = 0.7f;
- m_militaryCaptionDelayMS = 750;
- //End Add
- }
- GlobalLanguage::~GlobalLanguage()
- {
- StringListIt it = m_localFonts.begin();
- while( it != m_localFonts.end())
- {
- AsciiString font = *it;
- RemoveFontResource(font.str());
- //SendMessage( HWND_BROADCAST, WM_FONTCHANGE, 0, 0);
- ++it;
- }
- }
- void GlobalLanguage::init( void )
- {
- INI ini;
- AsciiString fname;
- fname.format("Data\\%s\\Language.ini", GetRegistryLanguage().str());
- OSVERSIONINFO osvi;
- osvi.dwOSVersionInfoSize=sizeof(OSVERSIONINFO);
- //GS NOTE: Must call doesFileExist in either case so that NameKeyGenerator will stay in sync
- AsciiString tempName;
- tempName.format("Data\\%s\\Language9x.ini", GetRegistryLanguage().str());
- bool isExist = TheFileSystem->doesFileExist(tempName.str());
- if (GetVersionEx(&osvi) && osvi.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS && isExist)
- { //check if we're running Win9x variant since they may need different fonts
- fname = tempName;
- }
- ini.load( fname, INI_LOAD_OVERWRITE, NULL );
- StringListIt it = m_localFonts.begin();
- while( it != m_localFonts.end())
- {
- AsciiString font = *it;
- if(AddFontResource(font.str()) == 0)
- {
- DEBUG_ASSERTCRASH(FALSE,("GlobalLanguage::init Failed to add font %s", font.str()));
- }
- else
- {
- //SendMessage( HWND_BROADCAST, WM_FONTCHANGE, 0, 0);
- }
- ++it;
- }
-
- }
- void GlobalLanguage::reset( void ) {}
- void GlobalLanguage::parseFontDesc(INI *ini, void *instance, void *store, const void* userData)
- {
- FontDesc *fontDesc = (FontDesc *)store;
- fontDesc->name = ini->getNextQuotedAsciiString();
- fontDesc->size = ini->scanInt(ini->getNextToken());
- fontDesc->bold = ini->scanBool(ini->getNextToken());
- }
- void GlobalLanguage::parseFontFileName( INI *ini, void * instance, void *store, const void* userData )
- {
- GlobalLanguage *monkey = (GlobalLanguage *)instance;
- AsciiString asciiString = ini->getNextAsciiString();
- monkey->m_localFonts.push_front(asciiString);
- }
- Int GlobalLanguage::adjustFontSize(Int theFontSize)
- {
- Real adjustFactor = TheGlobalData->m_xResolution/800.0f;
- adjustFactor = 1.0f + (adjustFactor-1.0f) * m_resolutionFontSizeAdjustment;
- if (adjustFactor<1.0f) adjustFactor = 1.0f;
- if (adjustFactor>2.0f) adjustFactor = 2.0f;
- Int pointSize = REAL_TO_INT_FLOOR(theFontSize*adjustFactor);
- return pointSize;
- }
- FontDesc::FontDesc(void)
- {
- name = "Arial Unicode MS"; ///<name of font
- size = 12; ///<point size
- bold = FALSE; ///<is bold?
- }
- //-----------------------------------------------------------------------------
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
|