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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // ============================================================================
- // Copyright (C) 2003, 2004 Electronic Arts
- //
- // ParabolicEase.cpp
- // Ease in and out based on a parabolic function.
- // Author: Robert Minsk May 12, 2003
- // ============================================================================
- #include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
- #include "GameClient/ParabolicEase.h"
- // ============================================================================
- #ifdef _INTERNAL
- // for occasional debugging...
- // #pragma optimize("", off)
- // #pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif // _INTERNAL
- // ============================================================================
- namespace {
- // ============================================================================
- template <typename TYPE>
- inline TYPE
- clamp(TYPE val, TYPE min = TYPE(0), TYPE max = TYPE(1))
- {
- if (val < min) {
- val = min;
- } else if (val > max) {
- val = max;
- }
- return val;
- }
- // ============================================================================
- } // namespace
- // ============================================================================
- void
- ParabolicEase::setEaseTimes(Real easeInTime, Real easeOutTime)
- {
- m_in = easeInTime;
- if (m_in < 0.0f || m_in > 1.0f) {
- DEBUG_CRASH(("Ease-in out of range (in = %g)\n", m_in));
- m_in = clamp(m_in);
- }
- m_out = 1.0f - easeOutTime;
- if (m_out < 0.0f || m_out > 1.0f) {
- DEBUG_CRASH(("Ease-out out of range (out = %g)\n", m_out));
- m_out = clamp(m_out);
- }
- if (m_in > m_out) {
- DEBUG_CRASH(("Ease-in and ease-out overlap (in = %g, out = %g)\n", m_in, m_out));
- m_in = m_out;
- }
- }
- // ----------------------------------------------------------------------------
- Real
- ParabolicEase::operator ()(Real param) const
- {
- if (param < 0.0f || param > 1.0f) {
- DEBUG_CRASH(("Ease-in/ease-out parameter out of range (param = %g)\n", param));
- param = clamp(param);
- }
- #if 0
- const Real v0 = 2.0f/(1.0f + out - in);
- if (param < m_in) {
- // "param < in" avoids a division by zero at param = 0.0f and in = 0.0f
- return v0*param*param/(2.0f*m_in);
- } else if (param <= m_out) {
- // "param <= out" avoid a division by zero when param = 1.0f and out = 1.0f
- return v0*(m_in/2.0f + (param - m_in));
- } else {
- return v0*(m_in/2.0f + (m_out - m_in) +
- (param - m_out + (m_out*m_out - param*param)/2.0f)/(1.0f - m_out));
- }
- #else
- const Real v0 = 1.0f + m_out - m_in;
- if (param < m_in) {
- // "param < in" avoids a division by zero at param = 0.0f and in = 0.0f
- return param*param/(v0*m_in);
- } else if (param <= m_out) {
- // "param <= out" avoid a division by zero when param = 1.0f and out = 1.0f
- return (m_in + 2.0*(param - m_in))/v0;
- } else {
- return (m_in + 2.0*(m_out - m_in) + (2.0*(param - m_out) + m_out*m_out - param*param)/(1.0f - m_out))/v0;
- }
- #endif
- }
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