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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // RadiusDecal.cpp ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #define DEFINE_SHADOW_NAMES
- #include "Common/Player.h"
- #include "Common/PlayerList.h"
- #include "Common/Xfer.h"
- #include "GameClient/RadiusDecal.h"
- #include "GameClient/Shadow.h"
- #include "GameLogic/GameLogic.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- // ------------------------------------------------------------------------------------------------
- RadiusDecalTemplate::RadiusDecalTemplate() :
- m_shadowType(SHADOW_ALPHA_DECAL),
- m_minOpacity(1.0f),
- m_maxOpacity(1.0f),
- m_opacityThrobTime(LOGICFRAMES_PER_SECOND),
- m_color(0),
- m_onlyVisibleToOwningPlayer(true),
- m_name(AsciiString::TheEmptyString) // Added By Sadullah Nader for Init purposes
- {
- }
- // ------------------------------------------------------------------------------------------------
- void RadiusDecalTemplate::createRadiusDecal(const Coord3D& pos, Real radius, const Player* owningPlayer, RadiusDecal& result) const
- {
- result.clear();
-
- if (owningPlayer == NULL)
- {
- DEBUG_CRASH(("You MUST specify a non-NULL owningPlayer to createRadiusDecal. (srj)\n"));
- return;
- }
- if (m_name.isEmpty() || radius <= 0.0f)
- return;
- // it is now considered nonEmpty, regardless of the state of m_decal, etc
- result.m_empty = false;
- if (!m_onlyVisibleToOwningPlayer ||
- owningPlayer->getPlayerIndex() == ThePlayerList->getLocalPlayer()->getPlayerIndex())
- {
- Shadow::ShadowTypeInfo decalInfo;
- decalInfo.allowUpdates = FALSE; // shadow texture will never update
- decalInfo.allowWorldAlign = TRUE; // shadow image will wrap around world objects
- decalInfo.m_type = m_shadowType;
- strcpy(decalInfo.m_ShadowName, m_name.str()); // name of your texture
- decalInfo.m_sizeX = radius*2; // world space dimensions
- decalInfo.m_sizeY = radius*2; // world space dimensions
- result.m_decal = TheProjectedShadowManager->addDecal(&decalInfo);
- if (result.m_decal)
- {
- result.m_decal->setAngle(0.0f);
- result.m_decal->setColor(m_color == 0 ? owningPlayer->getPlayerColor() : m_color);
- result.m_decal->setPosition(pos.x, pos.y, pos.z);
- result.m_template = this;
- }
- else
- {
- DEBUG_CRASH(("Unable to add decal %s\n",decalInfo.m_ShadowName));
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- void RadiusDecalTemplate::xferRadiusDecalTemplate( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- xfer->xferAsciiString(&m_name);
- xfer->xferUser(&m_shadowType, sizeof(m_shadowType));
- xfer->xferReal(&m_minOpacity);
- xfer->xferReal(&m_maxOpacity);
- xfer->xferUnsignedInt(&m_opacityThrobTime);
- xfer->xferColor(&m_color);
- xfer->xferBool(&m_onlyVisibleToOwningPlayer);
- }
- // ------------------------------------------------------------------------------------------------
- /*static*/ void RadiusDecalTemplate::parseRadiusDecalTemplate(INI* ini, void *instance, void * store, const void* /*userData*/)
- {
- static const FieldParse dataFieldParse[] =
- {
- { "Texture", INI::parseAsciiString, NULL, offsetof( RadiusDecalTemplate, m_name ) },
- { "Style", INI::parseBitString32, TheShadowNames, offsetof( RadiusDecalTemplate, m_shadowType ) },
- { "OpacityMin", INI::parsePercentToReal, NULL, offsetof( RadiusDecalTemplate, m_minOpacity ) },
- { "OpacityMax", INI::parsePercentToReal, NULL, offsetof( RadiusDecalTemplate, m_maxOpacity) },
- { "OpacityThrobTime", INI::parseDurationUnsignedInt,NULL, offsetof( RadiusDecalTemplate, m_opacityThrobTime ) },
- { "Color", INI::parseColorInt, NULL, offsetof( RadiusDecalTemplate, m_color ) },
- { "OnlyVisibleToOwningPlayer", INI::parseBool, NULL, offsetof( RadiusDecalTemplate, m_onlyVisibleToOwningPlayer ) },
- { 0, 0, 0, 0 }
- };
- ini->initFromINI(store, dataFieldParse);
- }
- // ------------------------------------------------------------------------------------------------
- RadiusDecal::RadiusDecal() :
- m_template(NULL),
- m_decal(NULL),
- m_empty(true)
- {
- }
- // ------------------------------------------------------------------------------------------------
- RadiusDecal::RadiusDecal(const RadiusDecal& that) :
- m_template(NULL),
- m_decal(NULL),
- m_empty(true)
- {
- DEBUG_CRASH(("not fully implemented"));
- }
- // ------------------------------------------------------------------------------------------------
- RadiusDecal& RadiusDecal::operator=(const RadiusDecal& that)
- {
- if (this != &that)
- {
- m_template = NULL;
- if (m_decal)
- m_decal->release();
- m_decal = NULL;
- m_empty = true;
- DEBUG_CRASH(("not fully implemented"));
- }
- return *this;
- }
- // ------------------------------------------------------------------------------------------------
- void RadiusDecal::xferRadiusDecal( Xfer *xfer )
- {
- /// @todo implement me
- if (xfer->getXferMode() == XFER_LOAD)
- {
- clear();
- }
- }
- // ------------------------------------------------------------------------------------------------
- void RadiusDecal::clear()
- {
- m_template = NULL;
- if (m_decal)
- {
- m_decal->release();
- }
- m_decal = NULL;
- m_empty = true;
- }
- // ------------------------------------------------------------------------------------------------
- RadiusDecal::~RadiusDecal()
- {
- clear();
- }
- // ------------------------------------------------------------------------------------------------
- void RadiusDecal::update()
- {
- if (m_decal && m_template)
- {
- UnsignedInt now = TheGameLogic->getFrame();
- Real theta = (2*PI) * (Real)(now % m_template->m_opacityThrobTime) / (Real)m_template->m_opacityThrobTime;
- Real percent = 0.5f * (Sin(theta) + 1.0f);
- Int opac;
- if( TheGameLogic->getDrawIconUI() )
- {
- opac = REAL_TO_INT((m_template->m_minOpacity + percent * (m_template->m_maxOpacity - m_template->m_minOpacity)) * 255.0f);
- }
- else
- {
- //Scripts turned this off, so don't show them!
- opac = 0;
- }
- m_decal->setOpacity(opac);
- }
- }
- void RadiusDecal::setOpacity( Real o )
- {
- if (m_decal)
- {
- m_decal->setOpacity(REAL_TO_INT(255.0f * o));
- }
- }
- // ------------------------------------------------------------------------------------------------
- void RadiusDecal::setPosition(const Coord3D& pos)
- {
- if (m_decal)
- {
- m_decal->setPosition(pos.x, pos.y, pos.z); //world space position of center of decal
- }
- }
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