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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // Snow.cpp ////////////////////////////////////////////////////////////////////////////////
- // Snow Rendering implementation
- // Author: Mark Wilczynski, July 2003
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the Game
- #include "GameClient/Snow.h"
- #include "GameClient/view.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- SnowManager *TheSnowManager=NULL;
- SnowManager::SnowManager()
- {
- m_time = 0;
- m_velocity = 1;
- m_isVisible = TRUE; //default to showing if it's enabled via INI.
- }
- void SnowManager::init( void )
- {
- //starting heights of each particle
- //TODO: replace this lookup table with some kind of procedural method that takes x,y as input.
- m_startingHeights=NEW Real [ SNOW_NOISE_X * SNOW_NOISE_Y];
- m_time = 0;
- updateIniSettings();
- }
- void SnowManager::updateIniSettings(void)
- {
- Real *dst=m_startingHeights;
- //initialize a table of random starting positions for each particle.
- Int boxDimensions = (Int)TheWeatherSetting->m_snowBoxDimensions;
- for (Int y=0; y<SNOW_NOISE_Y; y++)
- {
- for (Int x=0; x<SNOW_NOISE_X; x++)
- {
- *dst=(Real)(rand()%(boxDimensions));
- dst++;
- }
- }
- m_velocity = TheWeatherSetting->m_snowVelocity;
- m_frequencyScaleX = TheWeatherSetting->m_snowFrequencyScaleX;
- m_frequencyScaleY = TheWeatherSetting->m_snowFrequencyScaleY;
- m_amplitude = TheWeatherSetting->m_snowAmplitude;
- m_pointSize = TheWeatherSetting->m_snowPointSize;
- m_quadSize = TheWeatherSetting->m_snowQuadSize;
- m_boxDimensions = TheWeatherSetting->m_snowBoxDimensions;
- m_emitterSpacing = 1.0f/TheWeatherSetting->m_snowBoxDensity;
- m_maxPointSize = TheWeatherSetting->m_snowMaxPointSize;
- m_minPointSize = TheWeatherSetting->m_snowMinPointSize;
- //Time for snow flake to make it from top to bottom of rendered cube around camera.
- m_fullTimePeriod = m_boxDimensions/m_velocity;
- }
- void SnowManager::setVisible(Bool showWeather)
- {
- m_isVisible = showWeather;
- }
- void SnowManager::reset(void)
- {
- m_isVisible = TRUE; //default to showing if it's enabled via INI.
- }
- SnowManager::~SnowManager()
- {
- delete [] m_startingHeights;
- m_startingHeights=NULL;
- }
- OVERRIDE<WeatherSetting> TheWeatherSetting = NULL;
- // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
- const FieldParse WeatherSetting::m_weatherSettingFieldParseTable[] =
- {
- { "SnowTexture", INI::parseAsciiString,NULL, offsetof( WeatherSetting, m_snowTexture ) },
- { "SnowFrequencyScaleX", INI::parseReal,NULL, offsetof( WeatherSetting, m_snowFrequencyScaleX ) },
- { "SnowFrequencyScaleY", INI::parseReal,NULL, offsetof( WeatherSetting, m_snowFrequencyScaleY ) },
- { "SnowAmplitude", INI::parseReal,NULL, offsetof( WeatherSetting, m_snowAmplitude ) },
- { "SnowPointSize", INI::parseReal,NULL, offsetof( WeatherSetting, m_snowPointSize ) },
- { "SnowMaxPointSize", INI::parseReal,NULL, offsetof( WeatherSetting, m_snowMaxPointSize ) },
- { "SnowMinPointSize", INI::parseReal,NULL, offsetof( WeatherSetting, m_snowMinPointSize ) },
- { "SnowQuadSize", INI::parseReal,NULL, offsetof( WeatherSetting, m_snowQuadSize ) },
- { "SnowBoxDimensions", INI::parseReal,NULL, offsetof( WeatherSetting, m_snowBoxDimensions ) },
- { "SnowBoxDensity", INI::parseReal,NULL, offsetof( WeatherSetting, m_snowBoxDensity ) },
- { "SnowVelocity", INI::parseReal,NULL, offsetof( WeatherSetting, m_snowVelocity ) },
- { "SnowPointSprites", INI::parseBool,NULL, offsetof( WeatherSetting, m_usePointSprites ) },
- { "SnowEnabled", INI::parseBool,NULL, offsetof( WeatherSetting, m_snowEnabled ) },
- { 0, 0, 0, 0 },
- };
- //-------------------------------------------------------------------------------------------------
- void INI::parseWeatherDefinition( INI *ini )
- {
- if (TheWeatherSetting == NULL) {
- TheWeatherSetting = newInstance(WeatherSetting);
- } else if (ini->getLoadType() == INI_LOAD_CREATE_OVERRIDES) {
- WeatherSetting* ws = (WeatherSetting*) (TheWeatherSetting.getNonOverloadedPointer());
- WeatherSetting* wsOverride = newInstance(WeatherSetting);
- *wsOverride = *ws;
- // Mark that it is an override.
- wsOverride->markAsOverride();
- ws->friend_getFinalOverride()->setNextOverride(wsOverride);
- } else {
- throw INI_INVALID_DATA;
- }
- WeatherSetting* weatherSet = (WeatherSetting*) (TheWeatherSetting.getNonOverloadedPointer());
- weatherSet = (WeatherSetting*) (weatherSet->friend_getFinalOverride());
- // parse the data
- ini->initFromINI( weatherSet, TheWeatherSetting->getFieldParse() );
- if (TheSnowManager)
- TheSnowManager->updateIniSettings();
- if (ini->getLoadType() == INI_LOAD_CREATE_OVERRIDES) {
- // Check to see if we overrode any textures.
- // If we did, then we need to replace them in the model.
- }
- }
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