| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: Generals
- //
- // Module: Debug
- //
- // File name: AudiDebugDisplay.cpp
- //
- // Created: 11/13/01 TR
- //
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameClient/DebugDisplay.h"
- #include "Common/GameAudio.h"
- //----------------------------------------------------------------------------
- // Externals
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Defines
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Types
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Data
- //----------------------------------------------------------------------------
- static DebugDisplayInterface *debugDisplay;
- //----------------------------------------------------------------------------
- // Public Data
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Prototypes
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Functions
- //----------------------------------------------------------------------------
- static void printFunc( char *text )
- {
- debugDisplay->printf( text );
- }
- //----------------------------------------------------------------------------
- // Public Functions
- //----------------------------------------------------------------------------
- //============================================================================
- // AudioDebugDisplay
- //============================================================================
- #if defined(_DEBUG) || defined(_INTERNAL)
- void AudioDebugDisplay ( DebugDisplayInterface *dd, void *, FILE *fp = NULL )
- {
- TheAudio->audioDebugDisplay( dd, NULL, fp );
- }
- #endif
|