AudioDebugDisplay.cpp 4.5 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. //----------------------------------------------------------------------------
  24. //
  25. // Westwood Studios Pacific.
  26. //
  27. // Confidential Information
  28. // Copyright (C) 2001 - All Rights Reserved
  29. //
  30. //----------------------------------------------------------------------------
  31. //
  32. // Project: Generals
  33. //
  34. // Module: Debug
  35. //
  36. // File name: AudiDebugDisplay.cpp
  37. //
  38. // Created: 11/13/01 TR
  39. //
  40. //----------------------------------------------------------------------------
  41. //----------------------------------------------------------------------------
  42. // Includes
  43. //----------------------------------------------------------------------------
  44. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  45. #include "GameClient/DebugDisplay.h"
  46. #include "Common/GameAudio.h"
  47. //----------------------------------------------------------------------------
  48. // Externals
  49. //----------------------------------------------------------------------------
  50. //----------------------------------------------------------------------------
  51. // Defines
  52. //----------------------------------------------------------------------------
  53. //----------------------------------------------------------------------------
  54. // Private Types
  55. //----------------------------------------------------------------------------
  56. //----------------------------------------------------------------------------
  57. // Private Data
  58. //----------------------------------------------------------------------------
  59. static DebugDisplayInterface *debugDisplay;
  60. //----------------------------------------------------------------------------
  61. // Public Data
  62. //----------------------------------------------------------------------------
  63. //----------------------------------------------------------------------------
  64. // Private Prototypes
  65. //----------------------------------------------------------------------------
  66. //----------------------------------------------------------------------------
  67. // Private Functions
  68. //----------------------------------------------------------------------------
  69. static void printFunc( char *text )
  70. {
  71. debugDisplay->printf( text );
  72. }
  73. //----------------------------------------------------------------------------
  74. // Public Functions
  75. //----------------------------------------------------------------------------
  76. //============================================================================
  77. // AudioDebugDisplay
  78. //============================================================================
  79. #if defined(_DEBUG) || defined(_INTERNAL)
  80. void AudioDebugDisplay ( DebugDisplayInterface *dd, void *, FILE *fp = NULL )
  81. {
  82. TheAudio->audioDebugDisplay( dd, NULL, fp );
  83. }
  84. #endif