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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Water.cpp ////////////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, December 2001
- // Desc: Map water settings
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameClient/Water.h"
- #include "Common/INI.h"
- // GLOBALS ////////////////////////////////////////////////////////////////////////////////////////
- WaterSetting WaterSettings[ TIME_OF_DAY_COUNT ];
- OVERRIDE<WaterTransparencySetting> TheWaterTransparency = NULL;
- // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
- const FieldParse WaterSetting::m_waterSettingFieldParseTable[] =
- {
- { "SkyTexture", INI::parseAsciiString, NULL, offsetof( WaterSetting, m_skyTextureFile ) },
- { "WaterTexture", INI::parseAsciiString, NULL, offsetof( WaterSetting, m_waterTextureFile ) },
- { "Vertex00Color", INI::parseRGBAColorInt, NULL, offsetof( WaterSetting, m_vertex00Diffuse ) },
- { "Vertex10Color", INI::parseRGBAColorInt, NULL, offsetof( WaterSetting, m_vertex10Diffuse ) },
- { "Vertex01Color", INI::parseRGBAColorInt, NULL, offsetof( WaterSetting, m_vertex01Diffuse ) },
- { "Vertex11Color", INI::parseRGBAColorInt, NULL, offsetof( WaterSetting, m_vertex11Diffuse ) },
- { "DiffuseColor", INI::parseRGBAColorInt, NULL, offsetof( WaterSetting, m_waterDiffuseColor ) },
- { "TransparentDiffuseColor", INI::parseRGBAColorInt, NULL, offsetof( WaterSetting, m_transparentWaterDiffuse ) },
- { "UScrollPerMS", INI::parseReal, NULL, offsetof( WaterSetting, m_uScrollPerMs ) },
- { "VScrollPerMS", INI::parseReal, NULL, offsetof( WaterSetting, m_vScrollPerMs ) },
- { "SkyTexelsPerUnit", INI::parseReal, NULL, offsetof( WaterSetting, m_skyTexelsPerUnit ) },
- { "WaterRepeatCount", INI::parseInt, NULL, offsetof( WaterSetting, m_waterRepeatCount ) },
- { NULL, NULL, NULL, 0 },
- };
- // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
- const FieldParse WaterTransparencySetting::m_waterTransparencySettingFieldParseTable[] =
- {
- { "TransparentWaterDepth", INI::parseReal, NULL, offsetof( WaterTransparencySetting, m_transparentWaterDepth ) },
- { "TransparentWaterMinOpacity", INI::parseReal, NULL, offsetof( WaterTransparencySetting, m_minWaterOpacity ) },
- { "StandingWaterColor", INI::parseRGBColor, NULL, offsetof( WaterTransparencySetting, m_standingWaterColor ) },
- { "StandingWaterTexture",INI::parseAsciiString, NULL, offsetof( WaterTransparencySetting, m_standingWaterTexture ) },
- { "AdditiveBlending", INI::parseBool, NULL, offsetof( WaterTransparencySetting, m_additiveBlend) },
- { "RadarWaterColor", INI::parseRGBColor, NULL, offsetof( WaterTransparencySetting, m_radarColor) },
- { "SkyboxTextureN", INI::parseAsciiString,NULL, offsetof( WaterTransparencySetting, m_skyboxTextureN ) },
- { "SkyboxTextureE", INI::parseAsciiString,NULL, offsetof( WaterTransparencySetting, m_skyboxTextureE ) },
- { "SkyboxTextureS", INI::parseAsciiString,NULL, offsetof( WaterTransparencySetting, m_skyboxTextureS ) },
- { "SkyboxTextureW", INI::parseAsciiString,NULL, offsetof( WaterTransparencySetting, m_skyboxTextureW ) },
- { "SkyboxTextureT", INI::parseAsciiString,NULL, offsetof( WaterTransparencySetting, m_skyboxTextureT ) },
- { 0, 0, 0, 0 },
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- WaterSetting::WaterSetting( void )
- {
- m_skyTextureFile.clear();
- m_waterTextureFile.clear();
- m_waterRepeatCount = 0;
- m_skyTexelsPerUnit = 0.0f;
- m_vertex00Diffuse.red = 0;
- m_vertex00Diffuse.green = 0;
- m_vertex00Diffuse.blue = 0;
- m_vertex00Diffuse.alpha = 0;
- m_vertex01Diffuse.red = 0;
- m_vertex01Diffuse.green = 0;
- m_vertex01Diffuse.blue = 0;
- m_vertex01Diffuse.alpha = 0;
- m_vertex10Diffuse.red = 0;
- m_vertex10Diffuse.green = 0;
- m_vertex10Diffuse.blue = 0;
- m_vertex10Diffuse.alpha = 0;
- m_vertex11Diffuse.red = 0;
- m_vertex11Diffuse.green = 0;
- m_vertex11Diffuse.blue = 0;
- m_vertex11Diffuse.alpha = 0;
- m_waterDiffuseColor.red = 0;
- m_waterDiffuseColor.green = 0;
- m_waterDiffuseColor.blue = 0;
- m_waterDiffuseColor.alpha = 0;
- m_transparentWaterDiffuse.red = 0;
- m_transparentWaterDiffuse.green = 0;
- m_transparentWaterDiffuse.blue = 0;
- m_transparentWaterDiffuse.alpha = 0;
- m_uScrollPerMs = 0.0f;
- m_vScrollPerMs = 0.0f;
- } // end WaterSetting
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- WaterSetting::~WaterSetting( void )
- {
- } // end WaterSetting
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