GenerateMinefieldBehavior.cpp 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589
  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: GenerateMinefieldBehavior.cpp ///////////////////////////////////////////////////////////////////////
  24. // Author:
  25. // Desc:
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #define DEFINE_SLOWDEATHPHASE_NAMES
  30. #include "Common/GlobalData.h"
  31. #include "Common/Thing.h"
  32. #include "Common/ThingFactory.h"
  33. #include "Common/ThingTemplate.h"
  34. #include "Common/INI.h"
  35. #include "Common/Player.h"
  36. #include "Common/RandomValue.h"
  37. #include "Common/Xfer.h"
  38. #include "GameClient/Drawable.h"
  39. #include "GameClient/FXList.h"
  40. #include "GameClient/InGameUI.h"
  41. #include "GameLogic/GameLogic.h"
  42. #include "GameLogic/Module/BodyModule.h"
  43. #include "GameLogic/Module/GenerateMinefieldBehavior.h"
  44. #include "GameLogic/Module/AIUpdate.h"
  45. #include "GameLogic/Object.h"
  46. #include "GameLogic/ObjectIter.h"
  47. #include "GameLogic/ObjectCreationList.h"
  48. #include "GameLogic/PartitionManager.h"
  49. #include "GameLogic/Weapon.h"
  50. #include "GameClient/Drawable.h"
  51. #ifdef _INTERNAL
  52. // for occasional debugging...
  53. //#pragma optimize("", off)
  54. //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
  55. #endif
  56. //-------------------------------------------------------------------------------------------------
  57. GenerateMinefieldBehaviorModuleData::GenerateMinefieldBehaviorModuleData()
  58. {
  59. m_mineName.clear();
  60. m_mineNameUpgraded.clear();
  61. m_mineUpgradeTrigger.clear();
  62. m_genFX = NULL;
  63. m_distanceAroundObject = TheGlobalData->m_standardMinefieldDistance;
  64. m_minesPerSquareFoot = TheGlobalData->m_standardMinefieldDensity;
  65. m_onDeath = false;
  66. m_borderOnly = true;
  67. m_alwaysCircular = false;
  68. m_upgradable = false;
  69. m_smartBorder = false;
  70. m_smartBorderSkipInterior = true;
  71. m_randomJitter = 0.0f;
  72. m_skipIfThisMuchUnderStructure = 0.33f;
  73. }
  74. //-------------------------------------------------------------------------------------------------
  75. /*static*/ void GenerateMinefieldBehaviorModuleData::buildFieldParse(MultiIniFieldParse& p)
  76. {
  77. static const FieldParse dataFieldParse[] =
  78. {
  79. { "MineName", INI::parseAsciiString, NULL, offsetof( GenerateMinefieldBehaviorModuleData, m_mineName ) },
  80. { "UpgradedMineName", INI::parseAsciiString, NULL, offsetof( GenerateMinefieldBehaviorModuleData, m_mineNameUpgraded ) },
  81. { "UpgradedTriggeredBy", INI::parseAsciiString, NULL, offsetof( GenerateMinefieldBehaviorModuleData, m_mineUpgradeTrigger ) },
  82. { "GenerationFX", INI::parseFXList, NULL, offsetof( GenerateMinefieldBehaviorModuleData, m_genFX ) },
  83. { "DistanceAroundObject", INI::parseReal, NULL, offsetof( GenerateMinefieldBehaviorModuleData, m_distanceAroundObject ) },
  84. { "MinesPerSquareFoot", INI::parseReal, NULL, offsetof( GenerateMinefieldBehaviorModuleData, m_minesPerSquareFoot ) },
  85. { "GenerateOnlyOnDeath", INI::parseBool, NULL, offsetof(GenerateMinefieldBehaviorModuleData, m_onDeath) },
  86. { "BorderOnly", INI::parseBool, NULL, offsetof(GenerateMinefieldBehaviorModuleData, m_borderOnly) },
  87. { "SmartBorder", INI::parseBool, NULL, offsetof(GenerateMinefieldBehaviorModuleData, m_smartBorder) },
  88. { "SmartBorderSkipInterior", INI::parseBool, NULL, offsetof(GenerateMinefieldBehaviorModuleData, m_smartBorderSkipInterior) },
  89. { "AlwaysCircular", INI::parseBool, NULL, offsetof(GenerateMinefieldBehaviorModuleData, m_alwaysCircular) },
  90. { "Upgradable", INI::parseBool, NULL, offsetof(GenerateMinefieldBehaviorModuleData, m_upgradable) },
  91. { "RandomJitter", INI::parsePercentToReal, NULL, offsetof(GenerateMinefieldBehaviorModuleData, m_randomJitter) },
  92. { "SkipIfThisMuchUnderStructure", INI::parsePercentToReal, NULL, offsetof(GenerateMinefieldBehaviorModuleData, m_skipIfThisMuchUnderStructure) },
  93. { 0, 0, 0, 0 }
  94. };
  95. BehaviorModuleData::buildFieldParse(p);
  96. p.add(dataFieldParse);
  97. p.add(UpgradeMuxData::getFieldParse(), offsetof( GenerateMinefieldBehaviorModuleData, m_upgradeMuxData ));
  98. }
  99. //-------------------------------------------------------------------------------------------------
  100. //-------------------------------------------------------------------------------------------------
  101. GenerateMinefieldBehavior::GenerateMinefieldBehavior( Thing *thing, const ModuleData* moduleData ) : UpdateModule( thing, moduleData )
  102. {
  103. m_target.zero();
  104. m_generated = false;
  105. m_hasTarget = false;
  106. m_upgraded = false;
  107. m_mineList.clear();
  108. }
  109. //-------------------------------------------------------------------------------------------------
  110. //-------------------------------------------------------------------------------------------------
  111. GenerateMinefieldBehavior::~GenerateMinefieldBehavior( void )
  112. {
  113. m_mineList.clear();
  114. }
  115. //-------------------------------------------------------------------------------------------------
  116. //-------------------------------------------------------------------------------------------------
  117. void GenerateMinefieldBehavior::upgradeImplementation()
  118. {
  119. placeMines();
  120. }
  121. //-------------------------------------------------------------------------------------------------
  122. //-------------------------------------------------------------------------------------------------
  123. void GenerateMinefieldBehavior::onDie( const DamageInfo *damageInfo )
  124. {
  125. const GenerateMinefieldBehaviorModuleData* d = getGenerateMinefieldBehaviorModuleData();
  126. if (d->m_onDeath)
  127. {
  128. placeMines();
  129. }
  130. }
  131. //-------------------------------------------------------------------------------------------------
  132. //-------------------------------------------------------------------------------------------------
  133. void GenerateMinefieldBehavior::setMinefieldTarget(const Coord3D* pos)
  134. {
  135. if (pos)
  136. {
  137. m_hasTarget = true;
  138. m_target = *pos;
  139. }
  140. else
  141. {
  142. m_hasTarget = false;
  143. m_target.zero();
  144. }
  145. }
  146. //-------------------------------------------------------------------------------------------------
  147. //-------------------------------------------------------------------------------------------------
  148. const Coord3D* GenerateMinefieldBehavior::getMinefieldTarget() const
  149. {
  150. return m_hasTarget ? &m_target : getObject()->getPosition();
  151. }
  152. //-------------------------------------------------------------------------------------------------
  153. //-------------------------------------------------------------------------------------------------
  154. static Bool isAnythingTooClose2D(const std::vector<Object*>& v, const Coord3D& pos, Real minDistSqr)
  155. {
  156. for (std::vector<Object*>::const_iterator it = v.begin(); it != v.end(); ++it)
  157. {
  158. const Coord3D* p = (*it)->getPosition();
  159. Real distSqr = sqr(p->x - pos.x) + sqr(p->y - pos.y);
  160. if (distSqr < minDistSqr)
  161. return true;
  162. }
  163. return false;
  164. }
  165. //-------------------------------------------------------------------------------------------------
  166. //-------------------------------------------------------------------------------------------------
  167. static void offsetBySmallRandomAmount(Coord3D& pt, Real maxAmt)
  168. {
  169. pt.x += GameLogicRandomValueReal(-maxAmt, maxAmt);
  170. pt.y += GameLogicRandomValueReal(-maxAmt, maxAmt);
  171. }
  172. //-------------------------------------------------------------------------------------------------
  173. //-------------------------------------------------------------------------------------------------
  174. Object* GenerateMinefieldBehavior::placeMineAt(const Coord3D& pt, const ThingTemplate* mineTemplate, Team* team, const Object* producer)
  175. {
  176. Coord3D tmp = pt;
  177. tmp.z = 99999.0f;
  178. PathfindLayerEnum layer = TheTerrainLogic->getHighestLayerForDestination(&tmp);
  179. if (layer == LAYER_GROUND && TheTerrainLogic->isUnderwater(pt.x, pt.y))
  180. return NULL;
  181. if (layer == LAYER_GROUND && TheTerrainLogic->isCliffCell(pt.x, pt.y))
  182. return NULL;
  183. Real orient = GameLogicRandomValueReal(-PI, PI);
  184. // if the mine will be "mostly" under a structure, don't place it.
  185. // for now, "mostly" means "central third of radius would overlap"
  186. const GenerateMinefieldBehaviorModuleData* d = getGenerateMinefieldBehaviorModuleData();
  187. GeometryInfo geom = mineTemplate->getTemplateGeometryInfo();
  188. Real mineRadius = mineTemplate->getTemplateGeometryInfo().getBoundingCircleRadius();
  189. geom.expandFootprint(mineRadius * -(1.0f - d->m_skipIfThisMuchUnderStructure));
  190. ObjectIterator *iter = ThePartitionManager->iteratePotentialCollisions( &pt, geom, orient );
  191. MemoryPoolObjectHolder hold(iter);
  192. for (Object* them = iter->first(); them; them = iter->next())
  193. {
  194. if (them->isKindOf(KINDOF_STRUCTURE))
  195. return NULL;
  196. }
  197. Object* mine = TheThingFactory->newObject(mineTemplate, team);
  198. mine->setPosition(&pt);
  199. mine->setOrientation(orient);
  200. mine->setProducer(producer);
  201. for (BehaviorModule** bmi = mine->getBehaviorModules(); *bmi; ++bmi)
  202. {
  203. LandMineInterface* lmi = (*bmi)->getLandMineInterface();
  204. if (lmi)
  205. {
  206. lmi->setScootParms(*producer->getPosition(), pt);
  207. break;
  208. }
  209. }
  210. // Keep track of the mines
  211. if (mine && d->m_upgradable)
  212. {
  213. m_mineList.push_back(mine->getID());
  214. }
  215. return mine;
  216. }
  217. //-------------------------------------------------------------------------------------------------
  218. //-------------------------------------------------------------------------------------------------
  219. void GenerateMinefieldBehavior::placeMinesAlongLine(const Coord3D& posStart, const Coord3D& posEnd, const ThingTemplate* mineTemplate, Bool skipOneAtStart)
  220. {
  221. const Object* obj = getObject();
  222. const GenerateMinefieldBehaviorModuleData* d = getGenerateMinefieldBehaviorModuleData();
  223. Team* team = obj->getControllingPlayer()->getDefaultTeam();
  224. Real dx = posEnd.x - posStart.x;
  225. Real dy = posEnd.y - posStart.y;
  226. Real len = sqrt(sqr(dx) + sqr(dy));
  227. Real mineRadius = mineTemplate->getTemplateGeometryInfo().getBoundingCircleRadius();
  228. Real mineDiameter = mineRadius * 2.0f;
  229. Real mineJitter = mineRadius*d->m_randomJitter;
  230. Int numMines = REAL_TO_INT_CEIL(len / mineDiameter);
  231. if (numMines < 1)
  232. numMines = 1;
  233. Real inc = len/numMines;
  234. for (Real place = skipOneAtStart ? inc : 0; place <= len; place += inc)
  235. {
  236. Coord3D pt;
  237. pt.x = posStart.x + place * dx / len;
  238. pt.y = posStart.y + place * dy / len;
  239. pt.z = TheTerrainLogic->getGroundHeight( pt.x, pt.y );
  240. offsetBySmallRandomAmount(pt, mineJitter);
  241. placeMineAt(pt, mineTemplate, team, obj);
  242. }
  243. }
  244. //-------------------------------------------------------------------------------------------------
  245. //-------------------------------------------------------------------------------------------------
  246. static void makeCorner(const Coord3D& pos, Real majorRadius, Real minorRadius, const Matrix3D& mtx, Coord3D& corner)
  247. {
  248. Vector3 tmp;
  249. tmp.X = majorRadius;
  250. tmp.Y = minorRadius;
  251. tmp.Z = 0;
  252. Matrix3D::Transform_Vector(mtx, tmp, &tmp);
  253. corner.x = tmp.X;
  254. corner.y = tmp.Y;
  255. corner.z = tmp.Z;
  256. }
  257. //-------------------------------------------------------------------------------------------------
  258. //-------------------------------------------------------------------------------------------------
  259. void GenerateMinefieldBehavior::placeMinesAroundRect(const Coord3D& pos, Real majorRadius, Real minorRadius, const ThingTemplate* mineTemplate)
  260. {
  261. const Object* obj = getObject();
  262. const Matrix3D* mtx = obj->getTransformMatrix();
  263. Coord3D pt[4];
  264. makeCorner(pos, majorRadius, minorRadius, *mtx, pt[0]);
  265. makeCorner(pos, -majorRadius, minorRadius, *mtx, pt[1]);
  266. makeCorner(pos, -majorRadius, -minorRadius, *mtx, pt[2]);
  267. makeCorner(pos, majorRadius, -minorRadius, *mtx, pt[3]);
  268. placeMinesAlongLine(pt[0], pt[1], mineTemplate, true);
  269. placeMinesAlongLine(pt[1], pt[2], mineTemplate, true);
  270. placeMinesAlongLine(pt[2], pt[3], mineTemplate, true);
  271. placeMinesAlongLine(pt[3], pt[0], mineTemplate, true);
  272. }
  273. //-------------------------------------------------------------------------------------------------
  274. //-------------------------------------------------------------------------------------------------
  275. void GenerateMinefieldBehavior::placeMinesAroundCircle(const Coord3D& pos, Real radius, const ThingTemplate* mineTemplate)
  276. {
  277. const Object* obj = getObject();
  278. const GenerateMinefieldBehaviorModuleData* d = getGenerateMinefieldBehaviorModuleData();
  279. Team* team = obj->getControllingPlayer()->getDefaultTeam();
  280. Real circum = 2.0f * PI * radius;
  281. Real mineRadius = mineTemplate->getTemplateGeometryInfo().getBoundingCircleRadius();
  282. Real mineDiameter = mineRadius * 2.0f;
  283. Real mineJitter = mineRadius*d->m_randomJitter;
  284. Int numMines = REAL_TO_INT_CEIL(circum / mineDiameter);
  285. if (numMines < 1)
  286. numMines = 1;
  287. Real angleInc = (2*PI)/numMines;
  288. Real angleLim = (2*PI) - angleInc*0.5f;
  289. for (Real angle = 0; angle < angleLim; angle += angleInc)
  290. {
  291. Coord3D pt;
  292. pt.x = pos.x + radius * Cos(angle);
  293. pt.y = pos.y + radius * Sin(angle);
  294. pt.z = TheTerrainLogic->getGroundHeight( pt.x, pt.y );
  295. offsetBySmallRandomAmount(pt, mineJitter);
  296. placeMineAt(pt, mineTemplate, team, obj);
  297. }
  298. }
  299. //-------------------------------------------------------------------------------------------------
  300. //-------------------------------------------------------------------------------------------------
  301. void GenerateMinefieldBehavior::placeMinesInFootprint(const GeometryInfo& geom, const ThingTemplate* mineTemplate)
  302. {
  303. const Object* obj = getObject();
  304. const GenerateMinefieldBehaviorModuleData* d = getGenerateMinefieldBehaviorModuleData();
  305. Team* team = obj->getControllingPlayer()->getDefaultTeam();
  306. Real area = geom.getFootprintArea();
  307. Int numMines = REAL_TO_INT_CEIL(d->m_minesPerSquareFoot * area);
  308. if (numMines < 1)
  309. numMines = 1;
  310. const Coord3D* target = getMinefieldTarget();
  311. std::vector<Object*> minesCreatedSoFar;
  312. Real minDistSqr = sqr(mineTemplate->getTemplateGeometryInfo().getBoundingCircleRadius() * 2.0f);
  313. for (int i = 0; i < numMines; ++i)
  314. {
  315. Coord3D pt;
  316. Int maxRetry = 100;
  317. do
  318. {
  319. geom.makeRandomOffsetWithinFootprint(pt);
  320. pt.x += target->x;
  321. pt.y += target->y;
  322. pt.z += target->z;
  323. --maxRetry;
  324. } while (isAnythingTooClose2D(minesCreatedSoFar, pt, minDistSqr) && maxRetry > 0);
  325. DEBUG_ASSERTCRASH(maxRetry>0,("ran out of retries %f",minDistSqr));
  326. if (getObject()->getGeometryInfo().isPointInFootprint(*target, pt))
  327. continue;
  328. Object* mine = placeMineAt(pt, mineTemplate, team, obj); // can return null.
  329. if (mine)
  330. minesCreatedSoFar.push_back(mine);
  331. }
  332. }
  333. //-------------------------------------------------------------------------------------------------
  334. //-------------------------------------------------------------------------------------------------
  335. void GenerateMinefieldBehavior::placeMines()
  336. {
  337. if (m_generated)
  338. return;
  339. m_generated = true;
  340. const Object* obj = getObject();
  341. const GenerateMinefieldBehaviorModuleData* d = getGenerateMinefieldBehaviorModuleData();
  342. const ThingTemplate* mineTemplate = 0;
  343. if (m_upgraded)
  344. mineTemplate = TheThingFactory->findTemplate(d->m_mineNameUpgraded);
  345. else
  346. mineTemplate = TheThingFactory->findTemplate(d->m_mineName);
  347. if (!mineTemplate)
  348. {
  349. DEBUG_CRASH(("mine %s not found\n",d->m_mineName.str()));
  350. return;
  351. }
  352. const Coord3D* target = getMinefieldTarget();
  353. if (d->m_smartBorder)
  354. {
  355. GeometryInfo geom = obj->getGeometryInfo();
  356. if (!d->m_smartBorderSkipInterior)
  357. {
  358. geom = mineTemplate->getTemplateGeometryInfo();
  359. placeMineAt(*target, mineTemplate, obj->getControllingPlayer()->getDefaultTeam(), obj);
  360. }
  361. if (d->m_alwaysCircular)
  362. geom.set(GEOMETRY_CYLINDER, false, 1, geom.getBoundingCircleRadius(), geom.getBoundingCircleRadius());
  363. Real mineRadius = mineTemplate->getTemplateGeometryInfo().getBoundingCircleRadius();
  364. Real mineDiameter = mineRadius * 2.0f;
  365. geom.expandFootprint(mineRadius);
  366. do
  367. {
  368. if (geom.getGeomType() == GEOMETRY_BOX && !d->m_alwaysCircular)
  369. {
  370. placeMinesAroundRect(*target, geom.getMajorRadius(), geom.getMinorRadius(), mineTemplate);
  371. }
  372. else
  373. {
  374. placeMinesAroundCircle(*target, geom.getMajorRadius(), mineTemplate);
  375. }
  376. geom.expandFootprint(mineDiameter);
  377. } while (geom.getBoundingCircleRadius() < d->m_distanceAroundObject);
  378. }
  379. else if (d->m_borderOnly)
  380. {
  381. GeometryInfo geom = obj->getGeometryInfo();
  382. geom.expandFootprint(d->m_distanceAroundObject);
  383. if (geom.getGeomType() == GEOMETRY_BOX && !d->m_alwaysCircular)
  384. {
  385. placeMinesAroundRect(*target, geom.getMajorRadius(), geom.getMinorRadius(), mineTemplate);
  386. }
  387. else
  388. {
  389. placeMinesAroundCircle(*target, geom.getMajorRadius(), mineTemplate);
  390. }
  391. }
  392. else
  393. {
  394. GeometryInfo geom = obj->getGeometryInfo();
  395. geom.expandFootprint(d->m_distanceAroundObject);
  396. if (d->m_alwaysCircular)
  397. geom.set(GEOMETRY_CYLINDER, false, 1, geom.getBoundingCircleRadius(), geom.getBoundingCircleRadius());
  398. placeMinesInFootprint(geom, mineTemplate);
  399. }
  400. FXList::doFXObj(d->m_genFX, obj);
  401. }
  402. // ------------------------------------------------------------------------------------------------
  403. UpdateSleepTime GenerateMinefieldBehavior::update()
  404. {
  405. // Test to see if we need to replace the current mines with upgraded ones
  406. if (!m_upgraded && getGenerateMinefieldBehaviorModuleData()->m_upgradable)
  407. {
  408. if (m_generated)
  409. {
  410. // Upgraded minefield to next level for China Player
  411. const UpgradeTemplate *upgradeTemplate = TheUpgradeCenter->findUpgrade( "Upgrade_ChinaEMPMines" );
  412. if (upgradeTemplate)
  413. {
  414. UpgradeMaskType upgradeMask = upgradeTemplate->getUpgradeMask();
  415. UpgradeMaskType objMask = getObject()->getObjectCompletedUpgradeMask();
  416. if (objMask.testForAny(upgradeMask))
  417. {
  418. m_upgraded = TRUE;
  419. // Remove all old mine objects if present
  420. for (std::list<ObjectID>::iterator it = m_mineList.begin(); it != m_mineList.end(); ++it)
  421. {
  422. ObjectID objID = *it;
  423. Object *obj = TheGameLogic->findObjectByID(objID);
  424. if (obj)
  425. {
  426. TheGameLogic->destroyObject(obj);
  427. }
  428. }
  429. m_mineList.clear();
  430. // Place new mines down (Replace old ones that we removed
  431. m_generated = false;
  432. placeMines();
  433. }
  434. }
  435. }
  436. return UPDATE_SLEEP_NONE;
  437. }
  438. return UPDATE_SLEEP_FOREVER;
  439. }
  440. // ------------------------------------------------------------------------------------------------
  441. /** CRC */
  442. // ------------------------------------------------------------------------------------------------
  443. void GenerateMinefieldBehavior::crc( Xfer *xfer )
  444. {
  445. // extend base class
  446. BehaviorModule::crc( xfer );
  447. // extend base class
  448. UpgradeMux::upgradeMuxCRC( xfer );
  449. } // end crc
  450. // ------------------------------------------------------------------------------------------------
  451. /** Xfer method
  452. * Version Info:
  453. * 1: Initial version */
  454. // ------------------------------------------------------------------------------------------------
  455. void GenerateMinefieldBehavior::xfer( Xfer *xfer )
  456. {
  457. // version
  458. XferVersion currentVersion = 1;
  459. XferVersion version = currentVersion;
  460. xfer->xferVersion( &version, currentVersion );
  461. // base class
  462. BehaviorModule::xfer( xfer );
  463. // mux "base class"
  464. UpgradeMux::upgradeMuxXfer( xfer );
  465. // generated
  466. xfer->xferBool( &m_generated );
  467. xfer->xferBool( &m_hasTarget );
  468. xfer->xferBool( &m_upgraded );
  469. xfer->xferCoord3D( &m_target );
  470. // spaces info count and objectID data
  471. UnsignedByte spacesCount = m_mineList.size();
  472. xfer->xferUnsignedByte( &spacesCount );
  473. if( xfer->getXferMode() == XFER_SAVE )
  474. {
  475. // save all elements
  476. std::list<ObjectID>::iterator it;
  477. for( it = m_mineList.begin(); it != m_mineList.end(); ++it )
  478. {
  479. // object in this space
  480. xfer->xferObjectID( &(*it) );
  481. } // end for, it
  482. } // end if, save
  483. else if( xfer->getXferMode() == XFER_LOAD )
  484. {
  485. ObjectID objectID;
  486. m_mineList.clear();
  487. // read all elements
  488. std::list<ObjectID>::iterator it;
  489. it = m_mineList.begin();
  490. for(int i = 0; i < spacesCount; ++i )
  491. {
  492. // read object id
  493. xfer->xferObjectID( &objectID );
  494. m_mineList.push_back(objectID);
  495. } // end for, i
  496. } // end else, load
  497. } // end xfer
  498. // ------------------------------------------------------------------------------------------------
  499. /** Load post process */
  500. // ------------------------------------------------------------------------------------------------
  501. void GenerateMinefieldBehavior::loadPostProcess( void )
  502. {
  503. // extend base class
  504. BehaviorModule::loadPostProcess();
  505. // extend base class
  506. UpgradeMux::upgradeMuxLoadPostProcess();
  507. } // end loadPostProcess