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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ImmortalBody.cpp ////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, April 2002
- // Desc: Just like Active Body, but won't let health drop below 1
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Xfer.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Damage.h"
- #include "GameLogic/Module/ImmortalBody.h"
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- ImmortalBody::ImmortalBody( Thing *thing, const ModuleData* moduleData )
- : ActiveBody( thing, moduleData )
- {
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- ImmortalBody::~ImmortalBody( void )
- {
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- void ImmortalBody::internalChangeHealth( Real delta )
- {
- // Don't let anything changes us to below one hit point
- delta = max( delta, -getHealth() + 1 );
- // extend functionality, but I go first because I can't let you die and then fix it, I must prevent
- ActiveBody::internalChangeHealth( delta );
- // nothing -- never mark it as dead.
- DEBUG_ASSERTCRASH( (getHealth() > 0 && !getObject()->isEffectivelyDead() ), ("Immortal objects should never get marked as dead!"));
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void ImmortalBody::crc( Xfer *xfer )
- {
- // extend base class
- ActiveBody::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void ImmortalBody::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- ActiveBody::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void ImmortalBody::loadPostProcess( void )
- {
- // extend base class
- ActiveBody::loadPostProcess();
- } // end loadPostProcess
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