CollideModule.cpp 2.6 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: CollideModule.cpp ////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, September 2002
  25. // Desc: Collide module base class implementations
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INLCUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h"
  29. #include "Common/Xfer.h"
  30. #include "GameLogic/Module/CollideModule.h"
  31. // ------------------------------------------------------------------------------------------------
  32. /** CRC */
  33. // ------------------------------------------------------------------------------------------------
  34. void CollideModule::crc( Xfer *xfer )
  35. {
  36. // extend base class
  37. BehaviorModule::crc( xfer );
  38. } // end crc
  39. // ------------------------------------------------------------------------------------------------
  40. /** Xfer Method */
  41. // ------------------------------------------------------------------------------------------------
  42. void CollideModule::xfer( Xfer *xfer )
  43. {
  44. // version
  45. XferVersion currentVersion = 1;
  46. XferVersion version = currentVersion;
  47. xfer->xferVersion( &version, currentVersion );
  48. // call base class
  49. BehaviorModule::xfer( xfer );
  50. } // end xfer
  51. // ------------------------------------------------------------------------------------------------
  52. /** Load post process */
  53. // ------------------------------------------------------------------------------------------------
  54. void CollideModule::loadPostProcess( void )
  55. {
  56. // call base class
  57. BehaviorModule::loadPostProcess();
  58. } // end loadPostProcess