HealCrateCollide.cpp 3.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: MoneyCrateCollide.cpp ///////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, March 2002
  25. // Desc: A crate that heals everything owned by the collider
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/AudioEventRTS.h"
  30. #include "Common/MiscAudio.h"
  31. #include "Common/Player.h"
  32. #include "Common/Xfer.h"
  33. #include "GameLogic/Object.h"
  34. #include "GameLogic/Module/HealCrateCollide.h"
  35. //-------------------------------------------------------------------------------------------------
  36. //-------------------------------------------------------------------------------------------------
  37. HealCrateCollide::HealCrateCollide( Thing *thing, const ModuleData* moduleData ) : CrateCollide( thing, moduleData )
  38. {
  39. }
  40. //-------------------------------------------------------------------------------------------------
  41. //-------------------------------------------------------------------------------------------------
  42. HealCrateCollide::~HealCrateCollide( void )
  43. {
  44. }
  45. //-------------------------------------------------------------------------------------------------
  46. Bool HealCrateCollide::executeCrateBehavior( Object *other )
  47. {
  48. Player* cratePlayer = other->getControllingPlayer();
  49. cratePlayer->healAllObjects();
  50. //Play a crate pickup sound.
  51. AudioEventRTS soundToPlay = TheAudio->getMiscAudio()->m_crateHeal;
  52. soundToPlay.setPosition( other->getPosition() );
  53. TheAudio->addAudioEvent(&soundToPlay);
  54. return TRUE;
  55. }
  56. // ------------------------------------------------------------------------------------------------
  57. /** CRC */
  58. // ------------------------------------------------------------------------------------------------
  59. void HealCrateCollide::crc( Xfer *xfer )
  60. {
  61. // extend base class
  62. CrateCollide::crc( xfer );
  63. } // end crc
  64. // ------------------------------------------------------------------------------------------------
  65. /** Xfer method
  66. * Version Info:
  67. * 1: Initial version */
  68. // ------------------------------------------------------------------------------------------------
  69. void HealCrateCollide::xfer( Xfer *xfer )
  70. {
  71. // version
  72. XferVersion currentVersion = 1;
  73. XferVersion version = currentVersion;
  74. xfer->xferVersion( &version, currentVersion );
  75. // extend base class
  76. CrateCollide::xfer( xfer );
  77. } // end xfer
  78. // ------------------------------------------------------------------------------------------------
  79. /** Load post process */
  80. // ------------------------------------------------------------------------------------------------
  81. void HealCrateCollide::loadPostProcess( void )
  82. {
  83. // extend base class
  84. CrateCollide::loadPostProcess();
  85. } // end loadPostProcess