MoneyCrateCollide.cpp 4.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: MoneyCrateCollide.cpp ///////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, March 2002
  25. // Desc: A crate that gives x money to the collider
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/AudioEventRTS.h"
  30. #include "Common/MiscAudio.h"
  31. #include "Common/Player.h"
  32. #include "Common/Xfer.h"
  33. #include "GameLogic/Object.h"
  34. #include "GameLogic/Module/MoneyCrateCollide.h"
  35. //-------------------------------------------------------------------------------------------------
  36. //-------------------------------------------------------------------------------------------------
  37. MoneyCrateCollide::MoneyCrateCollide( Thing *thing, const ModuleData* moduleData ) : CrateCollide( thing, moduleData )
  38. {
  39. }
  40. //-------------------------------------------------------------------------------------------------
  41. //-------------------------------------------------------------------------------------------------
  42. MoneyCrateCollide::~MoneyCrateCollide( void )
  43. {
  44. }
  45. //-------------------------------------------------------------------------------------------------
  46. Bool MoneyCrateCollide::executeCrateBehavior( Object *other )
  47. {
  48. UnsignedInt money = getMoneyCrateCollideModuleData()->m_moneyProvided;
  49. money += getUpgradedSupplyBoost(other);
  50. other->getControllingPlayer()->getMoney()->deposit( money );
  51. other->getControllingPlayer()->getScoreKeeper()->addMoneyEarned( money );
  52. //Play a crate pickup sound.
  53. AudioEventRTS soundToPlay = TheAudio->getMiscAudio()->m_crateMoney;
  54. soundToPlay.setObjectID( other->getID() );
  55. TheAudio->addAudioEvent(&soundToPlay);
  56. return TRUE;
  57. }
  58. //------------------------------------------------------------------------------------------------
  59. Int MoneyCrateCollide::getUpgradedSupplyBoost( Object *other ) const
  60. {
  61. Player *player = other->getControllingPlayer();
  62. if (!player) return 0;
  63. // Loop through the upgrade pairs and see if an upgrade is present that adds supply boost
  64. std::list<upgradePair>::const_iterator it = getMoneyCrateCollideModuleData()->m_upgradeBoost.begin();
  65. while (it != getMoneyCrateCollideModuleData()->m_upgradeBoost.end())
  66. {
  67. upgradePair info = *it;
  68. // Check if the player has the desired upgrade. If so return the boost
  69. static const UpgradeTemplate *upgradeTemplate = TheUpgradeCenter->findUpgrade( info.type.c_str() );
  70. if (player && upgradeTemplate && player->hasUpgradeComplete(upgradeTemplate))
  71. {
  72. return info.amount;
  73. }
  74. // check next
  75. ++it;
  76. }
  77. return 0;
  78. }
  79. // ------------------------------------------------------------------------------------------------
  80. /** CRC */
  81. // ------------------------------------------------------------------------------------------------
  82. void MoneyCrateCollide::crc( Xfer *xfer )
  83. {
  84. // extend base class
  85. CrateCollide::crc( xfer );
  86. } // end crc
  87. // ------------------------------------------------------------------------------------------------
  88. /** Xfer method
  89. * Version Info:
  90. * 1: Initial version */
  91. // ------------------------------------------------------------------------------------------------
  92. void MoneyCrateCollide::xfer( Xfer *xfer )
  93. {
  94. // version
  95. XferVersion currentVersion = 1;
  96. XferVersion version = currentVersion;
  97. xfer->xferVersion( &version, currentVersion );
  98. // extend base class
  99. CrateCollide::xfer( xfer );
  100. } // end xfer
  101. // ------------------------------------------------------------------------------------------------
  102. /** Load post process */
  103. // ------------------------------------------------------------------------------------------------
  104. void MoneyCrateCollide::loadPostProcess( void )
  105. {
  106. // extend base class
  107. CrateCollide::loadPostProcess();
  108. } // end loadPostProcess