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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: UnitCrateCollide.cpp ///////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, March 2002
- // Desc: A crate that gives n units of type m the the pickerupper
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/AudioEventRTS.h"
- #include "Common/MiscAudio.h"
- #include "Common/Player.h"
- #include "Common/ThingFactory.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/PartitionManager.h"
- #include "GameLogic/Module/UnitCrateCollide.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- UnitCrateCollide::UnitCrateCollide( Thing *thing, const ModuleData* moduleData ) : CrateCollide( thing, moduleData )
- {
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- UnitCrateCollide::~UnitCrateCollide( void )
- {
- }
- //-------------------------------------------------------------------------------------------------
- Bool UnitCrateCollide::executeCrateBehavior( Object *other )
- {
- UnsignedInt unitCount = getUnitCrateCollideModuleData()->m_unitCount;
- ThingTemplate const *unitType = TheThingFactory->findTemplate( getUnitCrateCollideModuleData()->m_unitType );
- if( unitType == NULL )
- {
- return FALSE;
- }
- for( Int unitIndex = 0; unitIndex < unitCount; unitIndex++ )
- {
- Team *creationTeam = other->getControllingPlayer()->getDefaultTeam();
- Object *newObj = TheThingFactory->newObject( unitType, creationTeam );
- if( newObj )
- {
- Coord3D creationPoint = *other->getPosition();
- /// @todo As a user of the future findLegalPositionAround, I wouldn't mind not having to specify range. I just want a non colliding point.
- FindPositionOptions fpOptions;
- fpOptions.minRadius = 0.0f;
- fpOptions.maxRadius = 20.0f;
- ThePartitionManager->findPositionAround( &creationPoint,
- &fpOptions,
- &creationPoint );
- newObj->setOrientation( other->getOrientation() );
- newObj->setPosition( &creationPoint );
- }
- }
- //Play a crate pickup sound.
- AudioEventRTS soundToPlay = TheAudio->getMiscAudio()->m_crateFreeUnit;
- soundToPlay.setObjectID( other->getID() );
- TheAudio->addAudioEvent(&soundToPlay);
- return TRUE;
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void UnitCrateCollide::crc( Xfer *xfer )
- {
- // extend base class
- CrateCollide::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void UnitCrateCollide::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- CrateCollide::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void UnitCrateCollide::loadPostProcess( void )
- {
- // extend base class
- CrateCollide::loadPostProcess();
- } // end loadPostProcess
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