SupplyWarehouseCreate.cpp 4.1 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: SupplyWarehouseCreate.cpp ///////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood Feb 2002
  25. // Desc: When a Supply Center is created, it needs to update all the Resource brains in all players
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/Player.h"
  30. #include "Common/PlayerList.h"
  31. #include "Common/ResourceGatheringManager.h"
  32. #include "Common/Xfer.h"
  33. #include "GameLogic/Module/SupplyWarehouseCreate.h"
  34. //-------------------------------------------------------------------------------------------------
  35. //-------------------------------------------------------------------------------------------------
  36. SupplyWarehouseCreate::SupplyWarehouseCreate( Thing *thing, const ModuleData* moduleData ) : CreateModule( thing, moduleData )
  37. {
  38. }
  39. //-------------------------------------------------------------------------------------------------
  40. //-------------------------------------------------------------------------------------------------
  41. SupplyWarehouseCreate::~SupplyWarehouseCreate( void )
  42. {
  43. }
  44. //-------------------------------------------------------------------------------------------------
  45. void SupplyWarehouseCreate::onCreate( void )
  46. {
  47. // Warehouses are never Built.
  48. if( ThePlayerList == NULL )
  49. return;
  50. for( Int playerIndex = ThePlayerList->getPlayerCount() - 1; playerIndex >= 0; playerIndex-- )
  51. {
  52. Player *currentPlayer = ThePlayerList->getNthPlayer( playerIndex );
  53. if( currentPlayer == NULL )
  54. continue;
  55. ResourceGatheringManager *manager = currentPlayer->getResourceGatheringManager();
  56. if( manager == NULL )
  57. continue;
  58. manager->addSupplyWarehouse( getObject() );
  59. }
  60. }
  61. // ------------------------------------------------------------------------------------------------
  62. /** CRC */
  63. // ------------------------------------------------------------------------------------------------
  64. void SupplyWarehouseCreate::crc( Xfer *xfer )
  65. {
  66. // extend base class
  67. CreateModule::crc( xfer );
  68. } // end crc
  69. // ------------------------------------------------------------------------------------------------
  70. /** Xfer method
  71. * Version Info:
  72. * 1: Initial version */
  73. // ------------------------------------------------------------------------------------------------
  74. void SupplyWarehouseCreate::xfer( Xfer *xfer )
  75. {
  76. // version
  77. XferVersion currentVersion = 1;
  78. XferVersion version = currentVersion;
  79. xfer->xferVersion( &version, currentVersion );
  80. // extend base class
  81. CreateModule::xfer( xfer );
  82. } // end xfer
  83. // ------------------------------------------------------------------------------------------------
  84. /** Load post process */
  85. // ------------------------------------------------------------------------------------------------
  86. void SupplyWarehouseCreate::loadPostProcess( void )
  87. {
  88. // extend base class
  89. CreateModule::loadPostProcess();
  90. } // end loadPostProcess