BoneFXDamage.cpp 4.5 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: BoneFXDamage.cpp ///////////////////////////////////////////////////////////////////
  24. // Author: Bryan Cleveland, March 2002
  25. // Desc: Damage module that goes with BoneFX update
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/Xfer.h"
  30. #include "GameClient/Drawable.h"
  31. #include "GameLogic/GameLogic.h"
  32. #include "GameLogic/Object.h"
  33. #include "GameLogic/Module/BoneFXDamage.h"
  34. #include "GameLogic/Module/BoneFXUpdate.h"
  35. //-------------------------------------------------------------------------------------------------
  36. //-------------------------------------------------------------------------------------------------
  37. BoneFXDamage::BoneFXDamage( Thing *thing, const ModuleData* moduleData )
  38. : DamageModule( thing, moduleData )
  39. {
  40. } // end BoneFXDamage
  41. //-------------------------------------------------------------------------------------------------
  42. //-------------------------------------------------------------------------------------------------
  43. BoneFXDamage::~BoneFXDamage( void )
  44. {
  45. } // end ~BoneFXDamage
  46. //-------------------------------------------------------------------------------------------------
  47. void BoneFXDamage::onObjectCreated()
  48. {
  49. static NameKeyType key_BoneFXUpdate = NAMEKEY("BoneFXUpdate");
  50. BoneFXUpdate* bfxu = (BoneFXUpdate*)getObject()->findUpdateModule(key_BoneFXUpdate);
  51. if (bfxu == NULL)
  52. {
  53. DEBUG_ASSERTCRASH(bfxu != NULL, ("BoneFXDamage requires BoneFXUpdate"));
  54. throw INI_INVALID_DATA;
  55. }
  56. }
  57. //-------------------------------------------------------------------------------------------------
  58. /** Switching damage states */
  59. //-------------------------------------------------------------------------------------------------
  60. void BoneFXDamage::onBodyDamageStateChange( const DamageInfo *damageInfo,
  61. BodyDamageType oldState,
  62. BodyDamageType newState )
  63. {
  64. static NameKeyType key_BoneFXUpdate = NAMEKEY("BoneFXUpdate");
  65. BoneFXUpdate* bfxu = (BoneFXUpdate*)getObject()->findUpdateModule(key_BoneFXUpdate);
  66. if (bfxu)
  67. bfxu->changeBodyDamageState(oldState, newState);
  68. } // end onBodyDamageStateChange
  69. // ------------------------------------------------------------------------------------------------
  70. /** CRC */
  71. // ------------------------------------------------------------------------------------------------
  72. void BoneFXDamage::crc( Xfer *xfer )
  73. {
  74. // extend base class
  75. DamageModule::crc( xfer );
  76. } // end crc
  77. // ------------------------------------------------------------------------------------------------
  78. /** Xfer method
  79. * Version Info:
  80. * 1: Initial version */
  81. // ------------------------------------------------------------------------------------------------
  82. void BoneFXDamage::xfer( Xfer *xfer )
  83. {
  84. // version
  85. XferVersion currentVersion = 1;
  86. XferVersion version = currentVersion;
  87. xfer->xferVersion( &version, currentVersion );
  88. // extend base class
  89. DamageModule::xfer( xfer );
  90. } // end xfer
  91. // ------------------------------------------------------------------------------------------------
  92. /** Load post process */
  93. // ------------------------------------------------------------------------------------------------
  94. void BoneFXDamage::loadPostProcess( void )
  95. {
  96. // extend base class
  97. DamageModule::loadPostProcess();
  98. } // end loadPostProcess