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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: CreateObjectDie.cpp ///////////////////////////////////////////////////////////////////////////
- // Author: Michael S. Booth, January 2002
- // Desc: Create an object upon this object's death
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #define DEFINE_OBJECT_STATUS_NAMES
- #include "GameLogic/Module/AIUpdate.h"
- #include "Common/ThingFactory.h"
- #include "Common/Xfer.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/Module/CreateObjectDie.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/ObjectCreationList.h"
- #include "GameLogic/Module/BodyModule.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- CreateObjectDieModuleData::CreateObjectDieModuleData()
- {
- m_ocl = NULL;
- m_transferPreviousHealth = FALSE;
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- /*static*/ void CreateObjectDieModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- DieModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "CreationList", INI::parseObjectCreationList, NULL, offsetof( CreateObjectDieModuleData, m_ocl ) },
- { "TransferPreviousHealth", INI::parseBool, NULL ,offsetof( CreateObjectDieModuleData, m_transferPreviousHealth ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- CreateObjectDie::CreateObjectDie( Thing *thing, const ModuleData* moduleData ) : DieModule( thing, moduleData )
- {
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- CreateObjectDie::~CreateObjectDie( void )
- {
- }
- //-------------------------------------------------------------------------------------------------
- /** The die callback. */
- //-------------------------------------------------------------------------------------------------
- void CreateObjectDie::onDie( const DamageInfo * damageInfo )
- {
- const CreateObjectDieModuleData *data = getCreateObjectDieModuleData();
- if (!isDieApplicable(damageInfo))
- return;
- Object *damageDealer = TheGameLogic->findObjectByID( damageInfo->in.m_sourceID );
- Object *newObject = ObjectCreationList::create( data->m_ocl, getObject(), damageDealer );
- //If we're transferring previous health, we're transfering the last known
- //health before we died. In the case of the sneak attack tunnel network, it
- //is killed after the lifetime update expires.
- if( newObject && data->m_transferPreviousHealth )
- {
- //Convert old health to new health.
- Object *oldObject = getObject();
- BodyModuleInterface *oldBody = oldObject->getBodyModule();
- BodyModuleInterface *newBody = newObject->getBodyModule();
- if( oldBody && newBody )
- {
- //First transfer subdual damage
- DamageInfo damInfo;
- Real subdualDamageAmount = oldBody->getCurrentSubdualDamageAmount();
- if( subdualDamageAmount > 0.0f )
- {
- damInfo.in.m_amount = subdualDamageAmount;
- damInfo.in.m_damageType = DAMAGE_SUBDUAL_UNRESISTABLE;
- damInfo.in.m_sourceID = INVALID_ID;
- newBody->attemptDamage( &damInfo );
- }
- //Now transfer the previous health from the old object to the new.
- damInfo.in.m_amount = oldBody->getMaxHealth() - oldBody->getPreviousHealth();
- damInfo.in.m_damageType = DAMAGE_UNRESISTABLE;
- damInfo.in.m_sourceID = oldBody->getLastDamageInfo()->in.m_sourceID;
- if( damInfo.in.m_amount > 0.0f )
- {
- newBody->attemptDamage( &damInfo );
- }
- }
- //Transfer attackers.
- for( Object *obj = TheGameLogic->getFirstObject(); obj; obj = obj->getNextObject() )
- {
- AIUpdateInterface* ai = obj->getAI();
- if (!ai)
- continue;
- ai->transferAttack( oldObject->getID(), newObject->getID() );
- }
- }
-
- } // end onDie
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void CreateObjectDie::crc( Xfer *xfer )
- {
- // extend base class
- DieModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void CreateObjectDie::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- DieModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void CreateObjectDie::loadPostProcess( void )
- {
- // extend base class
- DieModule::loadPostProcess();
- } // end loadPostProcess
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