DestroyDie.cpp 3.8 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: DestroyDie.cpp ///////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, November 2001
  25. // Desc: Default Die module
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/Xfer.h"
  30. #include "GameClient/Drawable.h"
  31. #include "GameLogic/GameLogic.h"
  32. #include "GameLogic/Module/DestroyDie.h"
  33. #ifdef _INTERNAL
  34. // for occasional debugging...
  35. //#pragma optimize("", off)
  36. //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
  37. #endif
  38. //-------------------------------------------------------------------------------------------------
  39. //-------------------------------------------------------------------------------------------------
  40. DestroyDie::DestroyDie( Thing *thing, const ModuleData* moduleData ) : DieModule( thing, moduleData )
  41. {
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. //-------------------------------------------------------------------------------------------------
  45. DestroyDie::~DestroyDie( void )
  46. {
  47. }
  48. //-------------------------------------------------------------------------------------------------
  49. /** The die callback. */
  50. //-------------------------------------------------------------------------------------------------
  51. void DestroyDie::onDie( const DamageInfo *damageInfo )
  52. {
  53. Object *obj = getObject();
  54. if (!isDieApplicable(damageInfo))
  55. return;
  56. TheGameLogic->destroyObject( obj );
  57. }
  58. // ------------------------------------------------------------------------------------------------
  59. /** CRC */
  60. // ------------------------------------------------------------------------------------------------
  61. void DestroyDie::crc( Xfer *xfer )
  62. {
  63. // extend base class
  64. DieModule::crc( xfer );
  65. } // end crc
  66. // ------------------------------------------------------------------------------------------------
  67. /** Xfer method
  68. * Version Info:
  69. * 1: Initial version */
  70. // ------------------------------------------------------------------------------------------------
  71. void DestroyDie::xfer( Xfer *xfer )
  72. {
  73. // version
  74. XferVersion currentVersion = 1;
  75. XferVersion version = currentVersion;
  76. xfer->xferVersion( &version, currentVersion );
  77. // extend base class
  78. DieModule::xfer( xfer );
  79. } // end xfer
  80. // ------------------------------------------------------------------------------------------------
  81. /** Load post process */
  82. // ------------------------------------------------------------------------------------------------
  83. void DestroyDie::loadPostProcess( void )
  84. {
  85. // extend base class
  86. DieModule::loadPostProcess();
  87. } // end loadPostProcess