KeepObjectDie.cpp 3.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: KeepObjectDie.cpp ///////////////////////////////////////////////////////////////////////////
  24. // Author: Kris Morness, November 2002
  25. // Desc: Die module for things that want to leave rubble in the world and don't have other die
  26. // modules. This fixes civilian buildings that don't have garrison contains. Garrison
  27. // contains have a die module built in, so these buildings need something. Without it
  28. // they default to the destroydie module which outright removes the object.
  29. ///////////////////////////////////////////////////////////////////////////////////////////////////
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  32. #include "Common/Xfer.h"
  33. #include "GameClient/Drawable.h"
  34. #include "GameLogic/GameLogic.h"
  35. #include "GameLogic/Module/KeepObjectDie.h"
  36. //-------------------------------------------------------------------------------------------------
  37. //-------------------------------------------------------------------------------------------------
  38. KeepObjectDie::KeepObjectDie( Thing *thing, const ModuleData* moduleData ) : DieModule( thing, moduleData )
  39. {
  40. }
  41. //-------------------------------------------------------------------------------------------------
  42. //-------------------------------------------------------------------------------------------------
  43. KeepObjectDie::~KeepObjectDie( void )
  44. {
  45. }
  46. //-------------------------------------------------------------------------------------------------
  47. /** The die callback. */
  48. //-------------------------------------------------------------------------------------------------
  49. void KeepObjectDie::onDie( const DamageInfo *damageInfo )
  50. {
  51. if( !isDieApplicable(damageInfo) )
  52. {
  53. return;
  54. }
  55. }
  56. // ------------------------------------------------------------------------------------------------
  57. /** CRC */
  58. // ------------------------------------------------------------------------------------------------
  59. void KeepObjectDie::crc( Xfer *xfer )
  60. {
  61. // extend base class
  62. DieModule::crc( xfer );
  63. } // end crc
  64. // ------------------------------------------------------------------------------------------------
  65. /** Xfer method
  66. * Version Info:
  67. * 1: Initial version */
  68. // ------------------------------------------------------------------------------------------------
  69. void KeepObjectDie::xfer( Xfer *xfer )
  70. {
  71. // version
  72. XferVersion currentVersion = 1;
  73. XferVersion version = currentVersion;
  74. xfer->xferVersion( &version, currentVersion );
  75. // extend base class
  76. DieModule::xfer( xfer );
  77. } // end xfer
  78. // ------------------------------------------------------------------------------------------------
  79. /** Load post process */
  80. // ------------------------------------------------------------------------------------------------
  81. void KeepObjectDie::loadPostProcess( void )
  82. {
  83. // extend base class
  84. DieModule::loadPostProcess();
  85. } // end loadPostProcess