SpecialPowerCompletionDie.cpp 4.7 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: SpecialPowerCompletionDie.cpp ////////////////////////////////////////////////////////////
  24. // Author: Matthew D. Campbell, May 2002
  25. // Desc: Die method responsible for telling TheScriptEngine that a special power has been completed
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  28. #include "Common/Player.h"
  29. #include "Common/SpecialPower.h"
  30. #include "Common/Xfer.h"
  31. #include "GameLogic/Module/SpecialPowerCompletionDie.h"
  32. #include "GameLogic/Object.h"
  33. #include "GameLogic/ScriptEngine.h"
  34. //-------------------------------------------------------------------------------------------------
  35. //-------------------------------------------------------------------------------------------------
  36. SpecialPowerCompletionDie::SpecialPowerCompletionDie( Thing *thing, const ModuleData* moduleData ) : DieModule( thing, moduleData )
  37. {
  38. m_creatorID = INVALID_ID;
  39. m_creatorSet = FALSE;
  40. }
  41. //-------------------------------------------------------------------------------------------------
  42. //-------------------------------------------------------------------------------------------------
  43. SpecialPowerCompletionDie::~SpecialPowerCompletionDie( void )
  44. {
  45. }
  46. //-------------------------------------------------------------------------------------------------
  47. //-------------------------------------------------------------------------------------------------
  48. void SpecialPowerCompletionDie::onDie( const DamageInfo *damageInfo )
  49. {
  50. if (!isDieApplicable(damageInfo))
  51. return;
  52. notifyScriptEngine();
  53. }
  54. //-------------------------------------------------------------------------------------------------
  55. //-------------------------------------------------------------------------------------------------
  56. void SpecialPowerCompletionDie::notifyScriptEngine( void )
  57. {
  58. if (m_creatorID != INVALID_ID)
  59. {
  60. TheScriptEngine->notifyOfCompletedSpecialPower(
  61. getObject()->getControllingPlayer()->getPlayerIndex(),
  62. getSpecialPowerCompletionDieModuleData()->m_specialPowerTemplate->getName(),
  63. m_creatorID);
  64. }
  65. }
  66. //-------------------------------------------------------------------------------------------------
  67. //-------------------------------------------------------------------------------------------------
  68. void SpecialPowerCompletionDie::setCreator( ObjectID creatorID )
  69. {
  70. if (!m_creatorSet)
  71. {
  72. m_creatorSet = TRUE;
  73. m_creatorID = creatorID;
  74. }
  75. }
  76. // ------------------------------------------------------------------------------------------------
  77. /** CRC */
  78. // ------------------------------------------------------------------------------------------------
  79. void SpecialPowerCompletionDie::crc( Xfer *xfer )
  80. {
  81. // extend base class
  82. DieModule::crc( xfer );
  83. } // end crc
  84. // ------------------------------------------------------------------------------------------------
  85. /** Xfer method
  86. * Version Info:
  87. * 1: Initial version */
  88. // ------------------------------------------------------------------------------------------------
  89. void SpecialPowerCompletionDie::xfer( Xfer *xfer )
  90. {
  91. // version
  92. XferVersion currentVersion = 1;
  93. XferVersion version = currentVersion;
  94. xfer->xferVersion( &version, currentVersion );
  95. // extend base class
  96. DieModule::xfer( xfer );
  97. // creator id
  98. xfer->xferObjectID( &m_creatorID );
  99. // creator set
  100. xfer->xferBool( &m_creatorSet );
  101. } // end xfer
  102. // ------------------------------------------------------------------------------------------------
  103. /** Load post process */
  104. // ------------------------------------------------------------------------------------------------
  105. void SpecialPowerCompletionDie::loadPostProcess( void )
  106. {
  107. // extend base class
  108. DieModule::loadPostProcess();
  109. } // end loadPostProcess