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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ObjectHelper.cpp /////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, Steven Johnson, September 2002
- // Desc: Object helper module base class
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h"
- #include "Common/Xfer.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Module/ObjectHelper.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- ObjectHelper::~ObjectHelper( void )
- {
- } // end ~ObjectHelper
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- void ObjectHelper::sleepUntil(UnsignedInt when)
- {
- if( getObject()->getStatusBits().test( OBJECT_STATUS_DESTROYED ) )
- return;
- // note the setWakeFrame(NEVER) actually awakens immediately, since NEVER==0.
- // when we get NEVER in this case, we really want to sleep forever.
- // so just special case it.
- UpdateSleepTime wakeDelay = (when == NEVER || when == FOREVER) ?
- UPDATE_SLEEP_FOREVER :
- UPDATE_SLEEP(when - TheGameLogic->getFrame());
- setWakeFrame(getObject(), wakeDelay);
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void ObjectHelper::crc( Xfer *xfer )
- {
- // update module crc
- UpdateModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /* Xfer method
- * Version Info:
- * 1: Initial Version */
- // ------------------------------------------------------------------------------------------------
- void ObjectHelper::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // update module xfer
- UpdateModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void ObjectHelper::loadPostProcess( void )
- {
- // update module post process
- UpdateModule::loadPostProcess();
- } // end loadPostProcess
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