ObjectWeaponStatusHelper.cpp 3.0 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: ObjectSMCHelper.cpp //////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, Steven Johnson, September 2002
  25. // Desc: Weapon status helper
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h"
  29. #include "Common/Xfer.h"
  30. #include "GameLogic/Module/ObjectWeaponStatusHelper.h"
  31. // ------------------------------------------------------------------------------------------------
  32. // ------------------------------------------------------------------------------------------------
  33. ObjectWeaponStatusHelper::~ObjectWeaponStatusHelper( void )
  34. {
  35. }
  36. // ------------------------------------------------------------------------------------------------
  37. /** CRC */
  38. // ------------------------------------------------------------------------------------------------
  39. void ObjectWeaponStatusHelper::crc( Xfer *xfer )
  40. {
  41. // object helper crc
  42. ObjectHelper::crc( xfer );
  43. } // end crc
  44. // ------------------------------------------------------------------------------------------------
  45. /** Xfer method
  46. * Version Info;
  47. * 1: Initial version */
  48. // ------------------------------------------------------------------------------------------------
  49. void ObjectWeaponStatusHelper::xfer( Xfer *xfer )
  50. {
  51. // version
  52. XferVersion currentVersion = 1;
  53. XferVersion version = currentVersion;
  54. xfer->xferVersion( &version, currentVersion );
  55. // object helper base class
  56. ObjectHelper::xfer( xfer );
  57. } // end xfer
  58. // ------------------------------------------------------------------------------------------------
  59. /** Load post process */
  60. // ------------------------------------------------------------------------------------------------
  61. void ObjectWeaponStatusHelper::loadPostProcess( void )
  62. {
  63. // object helper base class
  64. ObjectHelper::loadPostProcess();
  65. } // end loadPostProcess